Alvorance
Alvorance
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- Alvorance
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@C3Tooth said:
Current perk system should not exist.
Perks should enhance an ability, not giving a new ability.
I really agree with that in fact.
To be clear, I didn't say they will have to use their 3 perks, but one their slot will be limited by only a choice of their 3 perks.
A lot of you said that we not gonna see some killers and survivor, but it is already the case. I'm red rank, and the ones I see reguarly are Nurse, Spirit, Doctor, Executionner, Cannibal, Huntress and Nightmare, it's almost every time one them, but I can't speak for the other ranks. It's been few mounth since last time I have seen Pig, Demogorgon and Twins (not kidding, really 2 or 3 mounth). I can't remember last time I have seen a Quentin and a Jeff.
It seems the idea is not really liked. Too bad, we always end up with the sames perks on both sides. Even if the game came after, Resident Evil Resistance has great ideas (each player as a different character, they can do all general things but each character his specialised in something).
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Some character might be more picked from other, but that is already the case...
Sure, some character might be hurt by that, but that can be the good occasion to buff some perks to make them more useable.
The problem can be seen as buff/nerf question. If limiting one slot is a nerf, the problem can be take diffirently by buffing each survivor not much but significant enough. It can be with one natural skill. Example : Meg has 2% running bonus speed. Or it can be by making the character more skilled with their perks : Nea can recover 10% faster from the exhaustion of Balance Landing than other character.
I don't think it would hurt BHVR that much economically speaking, all new character always bring at least one useful perk, and BHVR have showed that they care about balancing their game.