Sprint Burst should be a active perk by preesing E

Like a title, i think that would be fair for all player, i hate when i have to 99% and keep running circle like an idiot just to keep my Sprint Burst.

Otherwise, Sprint Burst can't be use when you are injured (or exhausted) so i can use Dead hard. it's mean i can use 2 this perk in one game.

If it too strong for Sur, you can change from 3s to 2s. That totally ok.

What do you guys think?

Tagged: Mod

Comments

  • That would make it a straight up better version of Lithe. I'd rather it stays the way it is, with an obvious drawback to offset the extensive potential.

  • @Firellius said:

    That would make it a straight up better version of Lithe. I'd rather it stays the way it is, with an obvious drawback to offset the extensive potential.

    but it's so unheathy when people keep running circle. If you need condition, make it like you have to run 5s before active Sprint Burst just like head on, this make game more reality.

  • This would not be fair for all players lol this would be some BS for killers

  • The only thing is if you did that it would make dead hard pointless because why press e to do a quick burst when you can press it and sprint away.

  • I suspect that might be a bit overpowered.

    Plus, they have the same concept in dead hard. The downside to easy accessibility is that dead hard gets you less bang for your buck, in terms of distance. Clearly, BHVR felt that an on-demand sprintburst would be a bit broken, so they compensated by taking away from net distance gained.

  • Which would not only make it better than Lithe but would render Lithe completely obsolete

  • I remember seeing a joke post on Twitter saying Sprint Burst should be activated by pressing E.

  • Old bad ideas

  • This would make Sprint Burst a mandatory must run on every Survivor.

  • There used to be a bug that allowed people to basically do exactly that, it wasn't pretty. And you can kinda do this with some timing and planning as well, just get your exhaustion 99'd and keep sprinting, then walk for a second to make it expire and zoom away.

    While the conditions aren't all as relevant, exhaustion perks are supposed to rely on some sort of condition. Lithe needs a vault, Balanced Landing a drop, Dead Hard requires you to be injured and Sprint Burst puts you in situations where you can't sprint without potentially "wasting" it. Head On too if you want to count that, which obviously requires a very specific condition, and the upcoming perk requires a stun.

    On-demand sprint burst not even requiring any exhaustion-juggling would just outclass every other exhaustion perk that gives you the good old 150% speed for 3 seconds kinda effect. So all of them except Dead Hard and Head On.


    EDIT: Actually I guess Balanced Landing would still offer something unique, with the way it makes dropping off something less punishing on top of the speed boost. But Lithe and the upcoming stun-to-sprint-burst perk? Would be pointless.

  • I'd completely disagree with making Sprint Burst an activatable perk, it would have to have some serious nerf to make that then a balanced perk as it would be completely overpowered. As you say, you can 99 it now, it's not that useful unless you can do it in a chase because you can't stop running so you're not progressing the game in anyway. Making it so that you can do gens, run away whilst being chased then activate Sprint Burst would be pretty broken and there would need to be conditions attached to it.

    If you have trouble with controlling your Sprint Burst, I'd suggest you use another exhaustion perk like Dead Hard, which will give you the effect you're looking for.