Decisive Strike Balancing

So I think that it's pretty safe to say that decisive strike needs to be balanced in some way, but just in case some people would argue otherwise, I will link a video clip here: https://youtu.be/2mWGK5RG5DQ

Looking at the video, you will see that at about 1:20, I down and hook the Steve. After having done so, I succeed in downing 2 other survivors and go back to check on the Jake since they just saved him. They saved Steve at 2:10 and Steve decided to save Jake which happened at 2:20. If you continue to watch the video, you will see that Steve was healing right under the hook that he saved Jake from. I down him and pick him up. Of course, I get stabbed and am forced to drop him. Steve was granted a free pass to save Jake and heal right in front of the killer because he essentially had a little protection bubble around him that prevented me from killing him.

Now that you can see the problem that DS poses in this game since it essentially grants survivors a free pass to do whatever actions they want even if they would normally be considered risky, I think that it is fitting to come up with a few balancing solutions.

First, I think that DS should deactivate if the survivor does any risky actions or objectives. I believe that the devs are already putting in the objectives part but I think that if the survivor unhooks other survivors or takes a hit for another survivor while that survivor is in a chase with the killer, DS should deactivate because that survivor is pretty much just abusing their protection from the killer by putting themselves in danger.

Secondly, DS should not activate if the survivor is unhooked within 15 seconds or so of the survivor being hooked. This should be the same for borrowed time but that's another discussion in itself. The reasoning behind this is that the perk is being abused if survivors unhook right in front of the killer just because the person they are unhooking will have protection.

Thirdly, DS should deactivate if the killer downs a survivor who was not near the hooked survivor or if the killer leaves the hooked survivor for a period of time. This will work in unison with the last change and since decisive is often considered anti-tunneling perk, this will ensure that survivors who are not tunneled do not get to use DS.

Fourth, DS should not work if the survivor is the last one in the match or if the survivor is in the exit gates. The first part is to prevent the killer from getting punished for "tunneling" even though that survivor is the last one. The second part is to prevent survivors from having a free pass to escape with no backlash. Oftentimes, survivors can take hits for their teammates while they are heading to the gates to ensure that they escape. Their teammates get to escape and they also do because if the killer picks them up, then they can stab the killer and escape and if the killer slugs them, then they can crawl out. As a survivor main, I have done this countless times and it's sad to see the killer be so powerless in a situation where they would otherwise get at least a kill or two. The killer's objective when the gates are open is to keep one survivor on a hook in order to apply pressure for other survivors to save and DS (as well as BT) essentially removes all of that pressure.

Fifth, I think that DS needs to work when a survivor actually does get tunneled. Currently, I can get tunneled as a survivor and if I last long enough in a chase, my DS will run out. I purposefully get downed in these cases in order to make sure that I can use my DS and continue. In order to combat this. I believe that if DS is active, then its timer should pause when you are in a chase or on the ground and in the killer's terror radius. This will make sure that when you do get tunneled, DS will activate no matter what any poorly designed timer system has to do about it.

Sorry for the long post but if you cared enough to make it to the end, then by all means comment down below and discuss this topic. Also, feel free to point out any flaws that you see in the changes above.

Tagged: ModTrusted

Comments

  • DS is getting nerfed with the upcoming chapter, in about a week. It will now deactivate if the survivor cleanses a totem, heals, touches a gen, etc.

  • I think the way BHVR have already announced DS will be nerfed, was the correct way to do it

  • I feel like the nerf that will be coming with the next chapter should be sufficient enough. Overcomplicating a perk is never a good thing and DS is already complicated for newer players.

  • @Peanits said:

    https://us.v-cdn.net/6030815/uploads/MTOO7V8L81CP/devupdateasset.png

    We’ve prepared a bite-sized Developer Update- a series of posts where we go over everything happening with Dead by Daylight. This one will be a little more brief than usual and go over some of the major changes in the 4.6.0 update as well as our future plans for hot topics.

    4.6.0 Update

    Decisive Strike

    We’ve made some changes to one of the most discussed perks. Decisive Strike will now deactivate if you repair a generator, heal yourself or another Survivor, unhook a Survivor, cleanse a totem or sabotage a hook.

    The intent behind this change is to remove instances where a Survivor can make some sort of progress while being completely protected by the perk. With these changes, Decisive Strike remains active for 60 seconds so long as you are only evading the Killer, and the only person who can make it deactivate prematurely is you.

    Quick FAQ: Another Survivor healing you will not deactivate your Decisive Strike.

    The Wraith

    The Wraith will be receiving a few more changes besides the ones we made with the previous Mid-Chapter:

    • Increased movement speed while cloaked from 5.09m/s to 6m/s
    • Decreased movement speed while uncloaking from 2.02m/s to 1.6m/s
    • Adjusted the Windstorm add-ons accordingly: Reduced movement speed bonus, removed uncloaking movement speed penalty

    With these changes, The Wraith should be able to get around the map faster with less reliance on the Windstorm add-ons.

    The Blight

    They grow up so fast. We’ve raised The Blight’s POV to better reflect where his head is. Proudly tower over windows that once blocked your view and assert your dominance.

    Colorblind Modes & Chat Filters

    https://us.v-cdn.net/6030815/uploads/36MDXB6Z24WD/cb4.png

    With this Chapter release, we are adding colorblind modes to Dead by Daylight. You can find new settings in-game to switch between default, deuteranope, protanope, and tritanope modes. These settings subtly adjust colors to make them easier to see for some players. Colorblind modes are our first step in increasing the accessibility of the game.

    We have also added a chat filter to the game. This filter will act as an additional line of defense ensuring that you don’t need to see inappropriate messages in the first place. Our support team will continue reviewing chat reports as we have done in the past to make sure that players who are breaking the rules are punished accordingly. Although offensive terms will be filtered for you, our team has access to uncensored chat logs, and we encourage you to continue reporting any messages you feel may have been inappropriate.

    For more details on both colorblind modes and the chat filter, check out this article: https://deadbydaylight.com/en/news/trb-midway-update

    https://us.v-cdn.net/6030815/uploads/9Y4MW932DC82/patchnotesdivider.png

    Post-4.6.0 Update

    The Realm Beyond

    In the past, we’ve consistently shipped one or two graphically updated realms with each major release. We planned to continue this trend with another realm rework in this update, but unfortunately this next realm would not be ready in time for this Chapter. Rather than releasing what we have, we decided to postpone the next map update until it is ready. Our goal is to ensure that all graphical updates we release are up to our standards before we unleash them into the wild.

    Work on the next graphical update is well underway, and you can look forward to seeing it in a future update.

    HUD: Next Steps

    In the 4.5.2 bugfix patch, we made some changes to the HUD with regards to your feedback. Discussions surrounding the feedback we’ve received are still ongoing, and we hope to share more with you soon.

    Survivor Animations: Next Steps

    Also in 4.5.2, we made some changes to Survivor movement animations to make them feel more familiar to long-time players, notably by removing some of the transitions between animations. Going forward, we’ll work on polishing some of these animations, including the idle and injured running animations.

    With that, we’ve reached the end of this short (not actually that short) Developer Update. We look forward to reading what you think after you’ve had the chance to try out all of the new changes!

    You can read about the upcoming DS changes above.

  • @MadLordJack said:

    DS is getting nerfed with the upcoming chapter, in about a week. It will now deactivate if the survivor cleanses a totem, heals, touches a gen, etc.

    Do you know if DS also will be deactivated if self healing with medkit or selfcare?

  • @Pirate said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024792#Comment_2024792

    Do you know if DS also will be deactivated if self healing with medkit or selfcare?

    yes it will I’m pretty sure it’s just anything you do that has a progress bar

  • The upcoming DS nerf fixes everything unfair about it.

    The only thing that i think needs changing is removing healing from the list that deactivates it. The argument is "If you performing healing your not getting tunneled" but you can bypass this with perks or another survivor healing you yet you can't heal yourself with a medkit or selfcare. Also no matter what if you get healed in any way you were not getting tunneled so why not just let healing be a thing so you don't hurt your team by not healing them and so you can use a medkit in case your unhooker just doesn't heal you.

  • @Pirate said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024792#Comment_2024792

    Do you know if DS also will be deactivated if self healing with medkit or selfcare?

    yes it will, but not if someone else is healing you.

  • @Asssblasster625 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024845#Comment_2024845

    yes it will I’m pretty sure it’s just anything you do that has a progress bar

    @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2024845#Comment_2024845

    yes it will, but not if someone else is healing you.

    Ty! Good to know.