Laceration change ideas
After seeing the changes done to Trickster that, tbh, need to be taken back to the drawing board, I started brainstorming ways of changing the Laceration meter to work completely differently
Idea 1
Laceration will go down by 50% of its current progression when the survivor is hit by an M1 attack
Laceration decay is removed
Add-ons that affected Laceration decay now affect the Laceration lost when hitting survivors or when survivors heal
Whenever being healed by another survivor, 25% of the laceration meter decreases of its current progression, when healing yourself, the Laceration meter goes down by 10% of its total progression
Reasoning: Laceration doesn't seem 'all mighty' for an ability on a 110% killer, while the decay would be fine if Trickster was a 115% killer its not fine on a killer who has a harder time catching up to survivors if he doesn't have any kunai's, letting trickster be punished by survivors healing is a good thing, along with if trickster hits a survivor it has less of a punishment on his end for being forced into an M1
Idea 2
Laceration now works like Identity V's "Fear" system (For those who don't know, Photographer in IDV can do 1.5 more damage than other hunters, the extra damage applied to the survivors is called "fear", when healing you'll have .5 damage on you, requiring a full heal to prevent an instant down)
Laceration decay is removed
Survivors can mend away lacerations, however they must be outside of a chase with Trickster to mend. Depending on how long the mend is relies on how lacerated a survivor is. When cancelling the mend, depending on how long you were mending is how much the Laceration meter decreases when cancelled. (If you are at max laceration where the next hit from a kunai would damage you and you mend by 25% then cancel the mend, you will have 25% of the laceration meter gone) (If I need to explain this further, ask and I can try to explain it better)
Add-ons affecting Laceration decay now affect how long the Laceration mend is
Reasoning: Ever since I discovered in IDV that Photographer punishes survivors who don't heal all the way I wanted a dbd killer with a similar effect, but not requiring a syringe to do so, I made Laceration work like a less severe version of Fear, while it still has a punishment to survivors who don't mend it away (Has the possibility of quickly losing in the next chase)
Idea 3
Make Trickster 115%
Reasoning: His power doesn't really justify him being 110% at the moment, this will need tested alot but sometimes its for the best to make killers 115%
If you have any ideas you wanna add onto any of these just let me know, or if you want me to change some of the numbers in one of the ideas, i'll make sure to credit you on this for the change!
Idea 4: by @Pior_Morte
@Pior_Morte Hitting a survivor with an M1 attack will remove 25% of the Laceration meter
You can mend to remove parts of the laceration meter, every 4 seconds in the mend will remove 1 charge from the laceration meter, up to 8 charges
Laceration Decay is removed
Add-ons affecting Laceration Decay now affect how long it takes to remove 1 charge from the laceration meter
Idea 5: by @ManWithALemon
Ideas for style points rewards:
- Hitting knives from long range awards bonus Laceration.
- M1'ing a Survivor causes you to do bonus Laceration damage for a short period.
- Basekit ricochet. Knives that ricochet off the ground split into three. Survivors cannot be hit by more than one knife at a time. Knives that ricochet off walls or ceilings do not split and inflict double damage (similar to PTB Trick Blades).
- Add a style points meter. Doing any of these special style points events listed above helps fill the style points meter. Instead of simply hitting Survivors with knives to unlock Main Event, you know unlock Main Event using style points.
Speaking of Main Event, I think it should be reworked. Here's my proposal.
- Main Event can now be saved when unlocked, instead of needing to activate it right then and there.
- Main Event has different effects depending on whether you activate it in melee mode or throw mode.
- Activating ME in throw mode grants unlimited knives, increases throw speed, and every knife hit increases movement speed by 1% until ME ends. However, you cannot use your basic attack. Lasts for 10 seconds.
- Activating ME in melee mode temporarily increases movement speed to 120%/4.8 meters per second and inflicts Survivors with the Exposed status effect. However, you cannot throw knives. Lasts for 15 seconds.
Comments
Nice ideas, I would make so survivors have to do a 4 seconds animation to "take off" 1 blade, so if the survivor have been hit with 7 blades it has to do this animation 7 times and waste up to 28 seconds or risk being downed with less blades. Also M1 hits would take of 25% of the laceration and the laceration decay would be removed.
Your idea has been added (Had to custom add the add-on part)
Oh Thanks, but it would be up to 7 charges instead of 8 because the 8th knife damages the survivor unless the killer is using the meme add-on or the Iridescent Photograph, also I think you misspelled every.
The time is a bit long 28s if you have 7 blades that's almost 1/3 of a gen and people allready hate mending from legion I like the idea but maybe 2.5s per a blade or 3s
That I did, also I have it set to 8 just in case
But instead of taking all 7 knifes you can waste 12 seconds to remove 3 blades and keep the laceration meter at 4 for example, right now the Trickster have no map pressure and doesn't even have a great power to end chases like Deathslinger.
I think above all else what I want for Trickster is some kind of style points system. If he's a Trickster, he should be rewarded for doing flashy stuff with his power.
Ideas for style points rewards:
Speaking of Main Event, I think it should be reworked. Here's my proposal.
4 needs a distance requirement to prevent people from popping main event in melee mode right behind a survivor