Drakon797
Drakon797
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- Drakon797
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No, you need to perform the breaking action.
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@BaronVonChickenpants said:
So you can use a crow short distance to injure through walls, a bit like the pyramid head attack?
I'm fairly certain that if it goes through walls it will never do instant damage (unless they are already swarmed). Attacking through walls is unique to PH.
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@Mooks said:
The devs already stated they will not add any real person as character in the game.
and I think that’s a good choice and hope they will stick to their word on this! (Unlike no Clowns or no non-human/non-humanoids which for me it’s great they changed their view on this)
adding a real person may feel like they glorify that persons actions etc.
This exactly. They should never add a real-life serial killer; that would be horrible and an insult to the victims of those killers.
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There are reasons to quickly go into lockers, but I'm not sure they apply to your scenario.
- Distract the killer by causing noise.
- Avoid the Doctor's Static Blast/Static Shock.
- Avoid Victor's Pounce (when far enough away from Charlotte).
- Avoid the Huntress' Hatchet.
- Avoid the Deathslinger's Redeemer.
- Avoid the Cannibal's Chainsaw.
- Avoid the Hillbilly's Chainsaw.
- Avoid the Shape's Tombstone mori (and grab).
- Avoid the Nurse's Blink attack.
- Avoid the Oni's Demon Dash.
- Avoid the Executioner's Punishment of the Damned.
- Avoid the Trickster's Main Event.
- Avoid the Blight's Lethal Rush.
- Avoid the Nemesis' Tentacle Whip.
- Avoid the Cenobite's Summons of Pain.
- Avoid the Artist's Birds of Torment.
- Avoid a quick attack while the killer is carrying another survivor.
- Force the killer to eat a Decisive Strike.
- Create synergy with Quick & Quiet.
- Waste slightly more time when injured and cornered by the killer.
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I don't believe it's a bug. The Incapacitated status effect is very similar to the Madness status effect; both block a lot of actions (healing, repairing, sabotaging, etc), but neither prevents unhooking. The developers probably did this to reduce the power of killers being able to keep a player on the hook.
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It gets blocked off; survivors need to be within the range and have line of sight to trigger a trap. Note: survivors can trigger traps from the other side of windows (and dropped pallets?) if close enough.
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The Haste bonus would definitely be too strong in chase, but I think you could make an argument for a similar Boon if the Haste was much stronger but only outside of chase (with maybe a 1% Haste while in chase). Still, movement speed bonuses are tricky to balance.
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"Universal perks" refers to perks that are available on any killer (once unlocked), not all perks. It includes Bitter Murmur, Deerstalker, Distressing, Hex: No One Escapes Death, Hex: Thrill of the Hunt, Insidious, Iron Grasp, Monstrous Shrine, Sloppy Butcher, Spies from the Shadows, Unrelenting, and Whispers. Are you certain that the three perks you used were from this list?