Buffs/reworks ideas for bad SURVIVOR perks again

Dark sense: as long you are out of chase when a generator is completed, the aura revealing time is increased from 5s to 10s.

Slippery meat: change it, in both hook phases the progresion speed is reduced in 30% and your teammates are notified when you are running this perk,

Deja vu: add that you can see the repair progression of the three gens by the intensity of their auras.

Hope: change it, (when a gen is completed you gain +5% movement speed for 30s) or (for each gen completed you gain a stackable +1% movement speed)

Lightweight: increase the reduction from 3s to 4s. Now your footsteps are 100% quieter.

No one left behind: now the perk activates when the exit gates are powered, the bloodpoints are award post-trial, the altruistic action speed is increased in 75% and all the other survivors can see your aura.

Premonition: reduce the angle from 45º to 30º and reduce the cooldown from 30s to 25s.

(Exception) Combine Resilience with This is not happening.

Leader: increase the range from 8m to 16m and the duration from 15s to 20s.

Calm spirit: add that when the killer disturbs a crow, you can see his aura for 2s.

Saboteur: now you can see the hook auras when your teammates are in the dying state (not only when carried), increase the sabotage duration from 30s to 45s.

Streetwise: make it global, without a range requirement and can be stacked.

Left behind: add that you get +7% movement speed and you dont have scratchmarks.

Sole survivor: now for each token, you are inmune to screams, location notifications, killer instict and aura reading in 30m.

Up the ante: change it, I don't have any good idea.

Ace in the hole: change it, now you have a 100% chance of getting in the fist slot of the item, a green add-on or lower raritie. (if you gain a toolbox and the first add-on is one of the sabotage category, the second one will be also of sabotage). You have also a 100% chance of getting in the second slot, a yellow add-on or lower raritie.

Technician: eliminate the additional progression penalty. Now when working alone in a gen your repairing noises are reduced 100%.

No mither: now you gain 50% more post-trial bloodpoints in the survival category.

Pharmacy: increase the speed to 100% from 80%, also add that when you search your first chest you get two items, the medkit and a random one.

Wake up: increase the speed for opening exit gates from 15% to 25%, now you have a 16 m radius where the oblivious and blindness effects doesn't applied to you. (I had this idea thanks to the perk name)

Stake out: reduce the time for gain tokens from 15s to 10s and now you have a 10% chance of triggering skillchecks outside the killer terror radius.

Dance with me: reduce the cooldown from 40s to 25s.

Boil over: increase the aura hiding range from 14m to 24m.

Autodidact: change it, now you start with a -5% penalty, for every skillcheck you gain +15% bonus progression up to 3 tokens. Final result = 40% (you gain more easily and quickly value from the perk)

Diversion: increase the distance of the pebble from 20m to 30m.

Breakdown: add that when you unhook a teammate, the hook is broken for 60s but it doesn't triggers the aura revelation effect.

Aftercare: now when you are hooked you only lose two teammate auras, not all of them.

Distorsion: increase the tokens from 3 to 5.

Solidarity: increase the healing conversion rate from 50% to 100%, add that when you finish the heal your teammate gets the same bloodpoints as you (like if he had made the action itself) .

Poised: change it, (when a gen is completed your scratchmarks are 50% less visible for 30s) or (for every gen completed your scratchmarks are 16% less visible up to 80%).

Head-on: change it, when you are in a locker for 2s, head-on activates. Quickly exiting the locker or letting the killer check it, will stun the killer during 2s and causing the exhausted effect for 30s.

Buckle up: add that when you pick up a dying teammate, he gets a 150% movement speed for 2s. (I had this idea thanks to the perk name)

Mettle of man: reduce the amount of hits you need to activate the perk in 2 and eliminate the last effect.

Guardian: increase the duration from 8s to 12s.

Kinship: change it, when you are hooked and there isn't any teammate in a 32m radius, the hook timer is paused for 30s. It works in both phases and the other survivors are notified if you are running this perk.

Any means necesary: eliminate the cooldown.

Breakout: increase the range from 6m to 8m and the speed boost from 7% to 10%.

Off the record: now when you unhook another survivor, he gets the effect for 45s.

Red herring: change it, working in a gen for 1s will activate the perk and highligh the gen. When standing and looking in the direction of the gen (without being inside of a locker), you can press the secondary ability button to make a loud notification for the killer.

For the people: eliminate the broken status effect.

Blood pact: change it, you are linked randomly to one of your teammates, both can see each other aura. When finishing or stopping the healing action in one of the two, both will get +7% speed movement during 16s.

Visionary: increase the range from 32m to 46m.

Desperate measures: for every injured, hooked and downed teammate you gain +12% healing speed and +20% unhooking speed.

Appraisal: increase the speed bouns from 80% to 100% and now you can see the aura of "open" chests.

Deception: increase the duration from 3 to 4s.

Fast track: increase the tokens recieved from 3 to 4.

Self preservation: increase the range from 16m to 20m and the duration from 10s to 15s.

Bite the bullet: add that while healing, you and your teammates auras are hidden.

Rookie spirit: eliminate the skillchecks requirement.

Blast mine: reduce the requirement from 66% to 56%.

Counterforce: increase the speed bonus from 20% to 25% and the aura duration from 4 to 6s.

Clairvoyance: the effect is applied to all teammates.

Corrective action: change it, while you are doing a cooperative action with a teammate, if he or she fails a skillcheck, it will be transformed into a good one.

Comments