Loadout Quality Of Life Improvement Ideas
I was thinking about the potential of introducing a saveable loadout system on your survivors/killers where you could save a certain loadouts perks, items and offering in a form of saveable menu (e.g you could have a loadout called "sabotage" which has perks like breakout, saboteur, mettle of man and dead hard as well as a commodious toolbox with a wire spool and hacksaw). As for how this would work in the case that you are out of a certain item/offering or don't have the required perks for the loadout of your choosing on the survivor/killer you selected, it could work like when you change your perks in KYF where it equips what you have and leaves the rest blank.
I just personally feel like this would make the whole having to change your perk loadout last second to get the build you want issue to be non-existent
This is not something that is overly important however I just believe that it will be a nice quality of life improvement that probably won't take very long to code/implement
Anyways, thanks for reading and lemme know your thoughts/opinions bellow :D
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