Idea: Barbed Vaults, Breakable Vaults, Buildable windows
These are just 3 ideas for variations of windows to be added to dbd to make gameplay more interesting,
Barbed windows are riskier windows but have the downside of only 1 vault before the window gets barbed, but the main difference is that if the window gets barbed it isn't blocked by the entity its blocked by barbs and can still be vaulted at the cost of, if you are healthy you get injured, if you are injured become deep wounded, and if you are deep wounded go into the dying state, if a barbed window is barbed, its barbed for all survivors, barbed windows have their barbs go down after 120 seconds since its last vault.
Breakable windows, just as the name implies these are windows for survivors but can be broken by killers, for balance it only takes 2 seconds to break the window so its closer between the time it takes to vault a regular window or break a pre dropped pallet
Buildable windows, to go hand in hand with the breakable windows not all of the most beneficial breakable windows on maps start the trial built, if each map has around 4-5 breakable windows the 2-3 strongest would be unbuilt, next to a unbuilt window are a few boards and a hammer and nail box, survivors can interact to take 8 seconds to build the window with progress saving every 2 seconds, once the first 2 second mark is reached survivors can no longer go through the doorway but killers can break it in 1 second at any non fully built stage, breakable windows are generally found where some doorways exist now, stronger ones need to be built though
Comments
This would be nice. But you will get some Sluzzy level people telling you how unfun it would be.
Interesting I have to say, very interesting. I wonder how this new ideas would be implemented in the game.
Barbed vaults could be tied to random/powers, for example Demogorgon could place a portal on a window and instead it becomes a barbed vault, other than that I though it could just replace a few windows in the game that were considered strong but not game breaking to keep them more in line
Breakable windows can just replace some random doorways in maps until they are broken, and some of them will spawn as the buildable version
Breakable vaults = Pallets that can't stun
Buildable windows = Pallets that can't stun
Ok and
Ok and
Still an excuse to have a strong "pallet alternative" instead of having a permanent god window, god pallet, or nothing