BoyDilly
BoyDilly
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- BoyDilly
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Comments
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@Moundshroud said:
I suspect they will follow the precedent set by Pyramid Head, where certain criteria have to be met. I would prefer if said criteria was unique to each Killer, as that would certainly be cooler. My only other thought is:
I'd like a refund for all the unused Mori Offerings still on my Killers if/when the change takes place and it is no longer an Offering. The Blood We forced me to buy a metric ton of these things, and suddenly making them invalid without compensation would be a pretty harsh blow, particularly given the price of the Ebony Memento Mori.
It would be a very fair and kind gesture to refund us the BP value or at least allow us to swap them out for other items of the matching rarity (or less) in the Blood Web one for one.
agreed
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@Adjatha said:
So they're almost certainly going to be some variation of "hook all survivors at least once, and have at least X total hook states" or something. But what if it was something more interesting?
How about a "Building Tension" system. The killer has a meter that slowly fills up over the course of the match and when it's full, they get one use of a Mori. Things that might build that meter would be if they're stunned by a palette, blinded by a flashlight, if a survivor struggles free, when a generator pops, if they reach Bloodlust Tier 2/3, and the like. Basically, if they're getting clowned on, they gradually power up until bam: time to even the playing field by booting one of these guys right out of the match, blood-first.
A similar, but slightly different suggestion would be a "toxic" meter. Every time a survivor crouches more than once in a 5 second window, it adds to the meter. Once it's full, the killer's free to Mori to their heart's content. Teabag all you like, you'll get yours in time. Throw in the added boost that survivors who teabag inside the exit gates get a Blood Warden effect that locks them in the match with the killer.
You have very great offerings. But knowing developers, they will go the easy way.
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@[Deleted User] said:
I think that Meat Plant was one of the maps where survivors had lower survival rates. I think they're compensating with this strange update while completely disregarding high rank play, as usual.
woah didn't know about those rates
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@DawnMad said:
It was a map with 20 god pallets and now it's a map with 20 god pallets and useless breakable walls. I don't the devs who thought that was an improvement should touch that map again or it will be worse than Haddonfield.
There are like 30 god pallets lmao
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@csandman1977 said:
I would be cool with this lucifer
https://us.v-cdn.net/6030815/uploads/YDGO8313I9E3/download-10.jpeg
Or even this lucifer
https://us.v-cdn.net/6030815/uploads/RBUGF63GIDIH/download-9.jpeg
Also we need Jack Frost
https://us.v-cdn.net/6030815/uploads/1V67LMRNZOUJ/p25100-v-v8-aa.jpg
https://us.v-cdn.net/6030815/uploads/SQ0K32CK6ET8/955637.jpg
And last but not least, the green slime
https://us.v-cdn.net/6030815/uploads/W32IWN4NDQR0/green-slime-sigmund.jpg
i like your lucifer lol
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@druggedpug69 said:
No thanks, Mr. Dilly
ok np
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Thx guys, I've made a video about killers you secretly want in DBD: https://www.youtube.com/watch?v=2_sgP_o9c1o
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I was testing the new clown for the first time.
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@Kolonite said:
That Clown gameplay was something else
was it good?
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/1928086#Comment_1928086
That load to carry gets very heavy my man.
carry me
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@Satori said:
Playing this game was my biggest mistake i think, sure for first 100 hours it was fun, but now this is just makes me feel bad and tired. Maybe i should take a break from this game...
maybe you should take a break then. I have 1300 hours, I'm still having fun.
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1927346#Comment_1927346
Never said it was hard, I just said it was a mistake. And it's boring. Very boring.
I find it enjoyable.
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@ALostPuppy said:
The biggest mistake I used to make was playing survivor on my own.
I play on my own every day. Dude, it's not that hard.
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@Dwight_Fairfield said:
- Giving the killer an easy three gen situation. So often I see this happen, especially on maps like Azarov's resting place and Suffocation Pit.
- This one is more from my own experience as a killer, but I main Myers and sometimes survivors will drop a pallet and then just stand/teabag on the other side of it and feed me stalk so I get my tier 3 to 99%.
- Kindred is active, but you'll have that one team mate self caring (probably against sloppy butcher) or just sitting on a gen at the back of the map while one or two people are on hook and/or slugged, and the other is being chased.
The first one is a good one.
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@daddywillylong said:
7 . Caring about survivors feelings . I just want the 4k . i say i don't and it doesn't matter , but I really do.
but when i play survivor , i get salty and call the killer sweaty. oh well, cant help it.
a good one
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@NateyBoi said:
Nice vid, don’t forget me when your famous.
okay, buddy :) I'm making dbd tutorials now.