Victor changes

After watching Dowseys game with the twins I came to a realization that Victor is still not very good at pressuring I know he can slug and camp great but he’s very weak cause when he’s on survivors he can’t do anything else so here’s my changes to him

-make it so when Victor is on a survivor you can recall him at anytime

-When Victor is unbinded he his invincible for 20 seconds. This is made to actually make Victor fun and scary at the same time

-When Victor is on a survivor the survivors controls are reversed so left goes right right goes left and when you run forward you go backwards

-If the survivor does not remove Victor in under 30 seconds that survivor will go into the dying state and Victor will automatically be recalled back to Charlotte

And Finally make Toy sword base kit this would make Victor much better and not addon reliant on this addon.

what other buffs would you give Victor or Charlotte?

Comments

  • The only things here I agree with is the first and last one.

  • 1.I would maybe reduce it to 30 seconds

    2.Hell no,that just sound unbalanced and unfun to go against

    3.That's straight uo broken

    4.Seems fine to me

    5.Hmm,not exactly sure if it's needed


    I honestly have no idea how to buff the twins without making them too oppressive.

  • If the survivor does not remove Victor in under 30 seconds that survivor will go into the dying state and Victor will automatically be recalled back to Charlotte

    You've got a no-win situation issue here. Pounce, move to them as Charlotte, get in chase, they die no matter what.

  • I think Victor is an overall bad design currently. Even if they made him recallable instantly this is usually what would happen against smart survivors:

    • The killer starts chase with a healthy survivor, he would use victor to get an easy injure.
    • He would recall and resummon Victor instantly while the survivor makes distance, Victor would get a very easy down since he is really damn fast, but it would be on the other side of the map.
    • Now the killer would need to go all the way there, pick him up and hook him.

    What this means is that he would have the same problem with Deathslinger, he would be uncounterable in chases but still balanced because of his downtimes. The time he would spend going all the way to the survivor on the ground and hooking him wouldn't be much different than just chasing him normally. No chase interaction, just a downtime simulator. I think Victor would need a complete overhaul for this killer to be fixed.

  • My Victor changes:

    Pouncing on a healthy survivor also causes the mangled status effect (could make this an add-on as well)

    Victor can break pallets/breakable walls with crush immunity


    Other possible changes:

    Slightly faster movement speed while pounce is charging/fully charged

    Slightly quicker recovery after a pounce

  • Survivors should at leats have a -5% run speed penalty with victor on their back. The fact that they can run at 100% is just silly.

  • Well, since everyone says Twins is slug heavy and that makes her unfun, why not take away the lethality of Victor pounces but in exchange, amp up the information he provides.

    Like when Victor is on a survivor, his white aura blinks in and out every 3-5 seconds, for Charlotte to see. The Killer Instinct from Victor is much wider (when on survivor) then now, and Victor either takes longer to remove or survivor has to stand still. Victor no longer downs injured survivors, just another ride.

    The idea would to use Victor as a very strong but non-lethal tool for information gathering.

    Basically, if Victor gets you, be aware that Charlotte has you dead to right, it’s up to you to prolong for as long as you can. If you loop strong enough, the killer may call back Victor and try someone else, or keep an eye on you while they hunt others, at which point you choose to take him off or whatever.

    Just my take on it. As they are now, hard not to slug heavy, it just works...

  • Dowsey got like 200 games winstreak with them. Why you want to buff them?

  • @landromat said:

    Dowsey got like 200 games winstreak with them. Why you want to buff them?

    because the 200 wins were against not very good survivors they were ######### I’m talking high level play 4 man death squads. In that match he hooked his first survivor at one Gen left he got his ass whooped. Twins are not good at high level play like nurse or spirit hell even Oni and blight

  • @OniWantsYourMacaroni said:

    1.I would maybe reduce it to 30 seconds

    2.Hell no,that just sound unbalanced and unfun to go against

    3.That's straight uo broken

    4.Seems fine to me

    5.Hmm,not exactly sure if it's needed

    I honestly have no idea how to buff the twins without making them too oppressive.

    1. the recall time is already 30 seconds
    2. i agree now
    3. I disagree cause pro players would get used to the movements
    4. I agree
    5. I think it’s needed because toy sword is basically Rat liver on Twins they need it to even play great.
  • The Twins absolutely do not need a buff.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2045918#Comment_2045918

    because the 200 wins were against not very good survivors they were ######### I’m talking high level play 4 man death squads. In that match he hooked his first survivor at one Gen left he got his ass whooped. Twins are not good at high level play like nurse or spirit hell even Oni and blight

    But they're balanced for 99%. They just don't work for very 1% because of its easy to heal, take victor hostage and spam lockers when Twins are 40 meter away from victor.

    All they really need is ability to recall victor instantly, longer locker holding and mangled status effect upon hitting a pounce on victor so healing is not as easy, than Twins would be another Nurse/Spirit-level killer when using Toy Sword add-on+Forest stew potentially.

  • I just need him to not ignore Dead Hard. It's one of the dumbest interactions in this whole game.