crowbarman
crowbarman
About
- Username
- crowbarman
- Joined
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Comments
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@1ettuce said:
Thanks so much for removing them, did literally nothing but make facecamping stronger, BASEDHVR
Tunnel game just gonna go up +1 my friend.
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This has been in an issue for years. It must be a realy hard thing to code.
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Support will tell you to remove and reinstall the game, followed by doing an Xbox factory reset while choosing the option to keep your apps. The last will probably fix it, but why you need to factory reset is beyond me.
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@ProfessorDunwich said:
Part of the game, sure. Incredibly aggravating while playing a stressful role, absolutely. You can play how you want but don’t be surprised or upset when the Killer makes you the focus.
My favorite build:
Sabo, Break Out, Unbreakable , Flip Flop, with a flashlight.
- Can't get the flashlight save, then I try to sabo/body block.
- Sometime get downed, use flip flop/unbreakable to minimize chances of getting hooked. Works better if teammates have flashlights.
I usually get tunneled after the 3rd or 4th save per game, and that's okay.
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@andrewlaughs said:
I noticed that the DLC was uninstalled. I went through the Xbox store and installed the missing ones and I have all of my characters again with their prestige levels. Give it a try to see if it resolves your problem.
This won't fix characters like demo or Steve.
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And if it's only Xbox then we can expect them not to fix or comment on it for weeks.
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@NovaKane said:
Bhvr and Microsoft will have to fix it. Tons of people are having this problem. Also, my achievements fir my games are gone in my profile. Microsoft must be having issues.
It's patch related. Probably another screwed up release.
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Yes, about half my killers and survivors are now gone. Others on reddit posting the same issue. Support is going to get blown up if they haven't already.
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@not_requested49 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329755#Comment_3329755
Dang
That's too bad and kinda sucks
Yeah, this is the easiest reproduced bug. Notice it never gets acknowleged. The mods just pass over it because they have decided it is not worth fixing.
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I have seen this while playing as Nemesis as well as against several killers. I don't think it is killer specific. It seems like if you can't start the blind partial into the break any longer.
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How do you know they used when depleted?
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Significant use of Swf for Xbox is not even a thing and hasn't been for a while. It is incredibly buggy. My Xbox friends won't play SWF in dbd any longer due to it unless you enjoy restarting your game fully after every match.
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This is just the way his power works.
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@sizzlingmario4 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3325950#Comment_3325950
Haste from PWYF was active, that’s the only reason they had faster speed still.
Fwiw this bug has been in the game for a while.
Yes, this bug has been around for years. I have seen SWF specifically take advantage of it; they simply disconnect during the kill animation (especially early in a match) and it screws you over the rest of the game.
Will never get fixed.
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@deltasniper said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329021#Comment_3329021
I have never had it happen until this update.
There are many threads about it. I have seen it for at least a year, not super common but has happened to me multiple times.
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@DBDVulture said:
This explains my thread :
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328585#Comment_3328585
I played games where nobody had Metal of Man and they were getting an extra exhaustion effect with dead hard while in deep wounds. Recommend using kill switch immediately as survivors can have 3 health states coming off the hook.
Kill switch...dead heard? That will never happen.
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Probably because dead people still make sounds (and have on and off for years - reoccuring bug).
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@Bwsted said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3328216#Comment_3328216
Did you check if they had MoM?
This. I do this all the time and and am sure many killers think I am cheating with Mom + DH.
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This bug has existed for a while and like the numerous other bugs, it will never get fixed.
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Everyone needs to quit the lobby and start again.
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It has only been a few years since grade progress error has been a thing. Let's give them some time to fix it.
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This has been around for a while, don't think they will ever fix it.
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It does work against the whip, I just did it in a match in the last week. I am also on Xbox.
My guess is that killer lag or your lag caused the server to evaluate it differently than your screen, and gave then the downing hit.
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Lobby bugs have been there for years. They haven't ever acknowledged any of these threads.
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As posted before - these are bugs BHVR has fixed in the past and they consistently re-introduce them in later builds. Terrible QA.
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BHVR must have bad code control. The number of bugs that resurface through the builds is astounding.
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Yeah looks similar. Thanks!
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If the cap was raised significantly we wouldnt have to hoard points in the bloodweb.
The whole threads about "Savings bloodpoints in the web" are due to this silly limit. Bump it up to 10m or more.
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I was a killer main, and now play more survivor and consider myself an expert looper now.
DH is by far the best second chance perk in the game. SB is less troublesome as it can't be saved in the same way for those end game situations.
No, you shouldn't DH for distance. DH still probably would be popular even if you didn't gain distance on the killer.
I have no problems with solo queue either. Yes, many teams are awful. I do my own thing and just have fun. It's still a tough slog for any new killers and I often feel real bad at the end of the game when I see my randos tbagging. Stop thinking about the killer mains in the forum and think about the "average" player.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2921250#Comment_2921250
Not to go off topic but... (EDIT: well we all know that's not true because I'm about to go off topic but "to cover my arse")
what's your Sadako build? I wanna try this.
@LinkToReality said:
If the survivors swarm the hook I just put someone on I'll slug and not even feel bad about it. If everyone is there I have no reason to leave anyways.
I'll also slug if there's only two people left and I know where the last guy is as I down the other.
I also slug a lot when I play Sadako as the only way I truly enjoy playing her is to get everyone fully condemned, so I run Ring Drawing and force pick ups for more spread. So far this has gotten me numerous 3k Stare Moris and three 4ks. Usually I only get one or two though, but it's still more fun than trying to loop with her. 0 hook 4k also feel extremely satisfying :D
Don't survivors just have to return a tape and the bar goes down like 50%? Are they just daft after getting fully condemned?
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Shadowstep sucks during end game. Yes the survivors need to know SS is in play and loop near it to get value.
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My fav build is currently flip flop, boil over, unbreakable, and dead hard. I will get out of your grasp.
They are prob running flip flop. Don't wait to pick survivors up.
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Just wow.
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There's really no way to play this game straight any more as killer. You either slug and tunnel or just play like you don't care. No middle ground.
Just finished a RPD map that was booned and shadows stepped and boiled over. Give me a break. It's just impossible.
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@gendoss said:
Yeah the community is really overreacting about this one.
A. It tells you they have it when you pick them up
B. Just walk down the stairs, it's really not a big deal
C. I know there's an infinite but they could put a hook up there, it's not the fault of the perk
It's not a bad perk don't get me wrong but if you want any value out of it you have to make entire builds or play styles around making it work and that's taking up so many of survivors resources just for a chance to wiggle off. Not worth it at all.
There aren't always hooks accessible when you walk down the stairs. In fact this is extremely common. You also get to fight the extra side to side the whole way.
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Same. This was pretty obvious and a stupid bug to not catch before release.
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Nice video edits.
It almost looks like a desync; the player was really close to the save and I bet the server thought they got off on first hook, but your game counted it as second. You can see it was only a second or so between when they were saved and when they apparently went to second hook.
The game itself simply treated it as if the player never went to 2nd. I bet it was a client-side desync.
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Confirmed. I run Could-distressing-sloppy for fun and boons just still feel like normal healing. Without boons it was a fun build.
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@dugman said:
The devs posted this week that they aren't overlooking Circle of Healing, they're just still gathering data on it. Basically they have a process where they release something, collect data for at least a few months to give things time to settle a bit, and then make a balance pass. We're still in the stage where they're collecting data while things settle when it comes to Mikaela and her perks and add-ons, including Circle of Healing and Boons in general. So maybe we'll see something in the patch around March? 🤷♂️
This process is accelerated any time there is a killer side perk. Survivors get at least 6mo of evaluation. Killers, next minor patch.
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It could help, but as a former killer main who can still 4k regularly it's still not fun. Now I play just for challenges.
I must not be alone because of the queue times.
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Yep. The queue times for survivor are atrocious.
You would think BHVR would get the hint. As a former killer main, I rarely play now simply because it's a grind. I can still 4k but only on certain builds, and dealing with boons has only made the experience more frustrating.
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@DarkJokerOfAmuro said:
https://forum.deadbydaylight.com/en/discussion/comment/2732019#Comment_2732019
they would go only after the survivors that are Black, or if they know the actual person playing Any survivor is Black irl, usually the TTVs, and while wearing the mask only go Straight after them and them only while letting everyone else go willingly, along with face camping at the hook, beating them with the sledge, and chainsawing them on hook... AND the usual racist remarks in player chat and/or Person stream. 🤷♂️
How would you know they are only going after the black characters for racist reasons?
How do you know they aren't just going after the TTV person in general? I have personally taken out the TTV quickly in many matches for fun.
Without verbalization you are just guessing. But racist players will still say their stuff in chat even without the slightly darker mask. This changes nothing IMO.
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Nobody can explain how this was "weaponized" via gameplay.
Someone was swinging at the hook with a darker face and got upset? Or were they on chat and saying stuff?
If you think that a slightly darker face is the reason some people choose to be racist then, yeah, this is a joke.
On the other hand, if we are sussing out racist gameplay - I can't see how thats possible, and challenge anyone to show me a non verbal example.
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Agreed. They took the most used addons and gave them a slight nerf, and like usual spiked the ones you will never run.
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The devs have hardly tweaked twins since inception. They must have made a million adjustments to trickster.
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The free hit benefit is somewhat offset by the number of times I've seen survivors hop into a snowman while I am in a chase against someone else, and try to distract me. I simply ignore them, and lots of times they are still wandering around in the snowman a minute later. That's a long time for them to be doing nothing.
So, hit gained, but time wasted = probably a wash in the end. Smart teams though will get an advantage, but overall I see a lot of players wasting time in snowmen.
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@Laluzi I agree that most t-bagging is probably toxic, but you correctly call out the strategic use cases where it can be a tactic to try to pull off a tunneling killer from a survivor (same for clicking). Sometimes it does need to happen. For example, I looped a killer for a long time and they chose to stay with me - didn't t-bag at all. But after 2 hooks he kept coming for me. The team really went all out to try to distract him, and in that situation I think it's fair game.
But intense t-bagging and flashlight clicking, let's say after getting a stun at the start of a game, is simply meant to annoy, and fits the definition of toxicity.
This is why I've generally said that it's not possible for the killer to be toxic, except for possibly some excess hook swings (which in reality doesn't imply much meaning, but whatever).
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@Tactrix said:
I just got hit by his tentacle 3 pallet lengths away through a pallet, so it's completely broken and bad.
Probably server lag differences. To the killer he was probably right on you.
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I used to be a killer main, but now am 50/50, but I tend to fall into Survivor more nowadays because I simply hate the boon counterplay. It's not the end of the world but I've gone against some nasty SWF teams over the past week who have just been nearly insta-healing in scenarios where I've injured the entire time. Not fun.
So, survivor queue times will keep sucking.
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I have run dozens of matches with Hex: Pentimento and succeeded in a handful of matches in lighting all 5 totems. I think it's a poor perk overall because the survivors know where the totems are already (they cleansed them once) and they can simply go back again. Any boon during the match pretty much kills your chance at a 5 stack.
My build:
Hex Plaything
Hex Pentimento
Hex: Ruin
Hex: Undying
The full-hex build ensures that survivors are seeking out totems and actively trying to cleanse them during the early game.
If you want to really succeed at getting to 5 lit totems, them you almost have to lobby dodge any obvious boon characters (which is becoming harder to do). Then, wait until all 5 totems are broken, hook a survivor if you can (provide some distraction) and run around and light them all.
We called out this issue during PTB and they went live with it regardless - the 5 lit totem bonus is a bit of a joke. I've gotten it once at 3 gens, but mostly at 2 or even 1 gen, and at that point, you don't get much benefit from the perks. But survivors seem to be amazed when I pull it off.
TLDR - Fix the no-counter to boons, developers.