crowbarman
crowbarman
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2504932#Comment_2504932
Did 5.2.2 accidently get released early, or is that patch exclusive to those platforms?
Someone screwed up again and it was released early. Odds seem likely they will leave us broken til Tuesday.
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You have to do an in game report and a support ticket both. But the consensus is nothing will happen.
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@SomberNokk said:
Damn, not gonna lie I was kinda hoping to wake up to this issue solved. There's no way they are gonna make us wait till Tuesday right?
They did last time. This has happened before.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2504443#Comment_2504443
And if both Ruin & Undying are cleansed within the first minute? What then?
Neither choice is wrong, both are sad.
Defend a totem, but better off with this than a perk that might do nothing the entire match.
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Also - accepting friend swf invites is also broken while in this state. So we cant even band together.
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Supoosedly this is only a next gen xbox issue.
I have been sitting in lobbies with one or two people for 30 minutes so its not a fix.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2504422#Comment_2504422
What it helps ruin to pressure off gens and once ruin gets cleansed use pop to gen regress
So pop sits unused 10 to 60 percent of a match and then works only after a hook?
Use undying instead.
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@nh1ze said:
Ruin+pop+hoarder(basic)+@
@=Franklin's Demise or Corrupt Intervention
whats better as your think?
Stop using ruin and pop together.
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Less this weekend since they just took all Xbox series S/X players offline til Tuesday.
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They arent going to fix it. We are toast until tuesday with just non crossplay games with outrageous queues.
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@Katzengott said:
This should be also a wakeup call to finally get rid of the restriction Xbox players get when they turn crossplay off.
Just let OG Xbox One, Xbox One S, Xbox One X and Xbox One Series X/S in the same queue.
Are there really seoerage queues just for the Series X? That explains why crossplay off never finds a match.
And by the way - the game turns off.crossplay for you when this error occurs. But nobody has confirned getting into a match this way. Wanna wait 30 minutes?
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Cant believe they sceewed us again.
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@ThiccBudhha said:
I mean, they either broke on the environment or you were really far. It is basically a free hit under normal circumstances.
I was on the opposite side of the wall of an L loop. Not far. By the time I moved around they were already free and looping again.
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I can't believe they haven't pulled the killer yet. Insane that they can allow this number of crashes without some sort of communication.
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Yep just had one.. Long freeze on scourge then disconnect.
I love paying money for a killer and getting DC'd on half the matches.
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The good swf players realize you are looking for the whip near a pallet, and when you pull it out you get that speed slowdown. So they will purposefully loop you till you get close and if you pull, they keep running. If you don't, you get hit with the pallet.
They need to eliminate the whip slowdown like they did w trickster.
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@Magicmaster0702 said:
https://forum.deadbydaylight.com/en/discussion/comment/2312397#Comment_2312397
Its still not worth it. You're screwing over your team. And besides just get the little bit of blood points or something. dc'ing just because you dont like something is the dumbest thing I've ever seen.
Most people don't care in Solo queue. Playing survivor yesterday, seeing lots of DCs for just random reasons. Downed near start of match? DC. Etc etc many don't care about points.
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Yep seeing it all day today. Survivors are catching on.
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@van9684 said:
Nope. Stop playing so selfish and people don’t dc. Everyone wants to have fun, it’s not just about getting a 4K.
LOL.
"Stop being selfish and trying to kill everyone". Funny stuff.
I am playing nemesis, and in two game someone DC'd because they got killed by a zombie, and in another so the Swf teammate could get hatch. No penalty and they are onto the next game.
Right now the game is incredibly broken with the dc penalty off plus the numerous other survivor sides bugs. And yet you whine because the 1 killer (versus 4) doesn't stop to see how the survivors feel? I bet you probably think it's okay to flashlight blind a killer 10x in a game tho.
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He appears to play fine on series x at least. :/
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2310468#Comment_2310468
You could've said "hatch has collision" or something similar but you just HAD to mention survivors and throw SWF under the bus again for no reason, as though this bug was entirely their doing.
Well, they are the one getting the most abuse out of it. I don't see solo queue players somehow relaying it to the whole team. Yes, I had to call out the cheaters.. Sorry it offends you.
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These are not new bugs. These have all happened in previous iterations. This was fixed and now it's back.
Bhvr has a big issue with regression bugs slipping back in future releases.
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I didn't say it was swf bug I am saying they detect it as a team and share with everyone before it spawns, just like in the video. 30 seconds in and the team knows.
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This is correct.. Swf are detecting hatch at the beginning of the game now.
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@doitagain_ said:
Hopefully they fix this in the next bug patch, but that's probably wishful thinking.
I've seen so many matches where Nemesis' is unable to get his first down until 3 gens later. And by that point, they just resort to camping because of how time-consuming his power can be.
This is pretty much it. Even if I hit the whip on the first go it's still about 80sec to first down unless survivor screws up. Just need to W to extend the chase for your two sprint bursts.
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@DwarvenTavern said:
https://forum.deadbydaylight.com/en/discussion/comment/2300923#Comment_2300923
Like they take a protection hit for an already contaminated survivor or use a zombie as a free sprint burst?
The zombie for the free sprint burst.. Yeah. That's the latest rage. Didn't take long for it to get abused.
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@DwarvenTavern said:
One time I ate a swf team.
Joking aside, it's difficult. He's not S tier like Spirit or Nurse, yeah he's gonna struggle a bit against them. But, to me he feels pretty decent, but.... if Bhvr wants to be a homie and remove the contamination sprint burst, I'd be happy..
Seeing the survivors purposefully go for the contamination is just sad. Just had it in a game.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/260261/is-there-a-counter-to-nemesis-swf
I'll try to make a video tomorrow. It's easier to show then tell. But you basically have to treat him like an M1 killer and get your whip hits on hits you wouldn't get otherwise at pallets and windows.
So basically...
Do they vault window or drop pallet ? Whip
If they fake the window get your M1. If they fake the pallet follow through and get your m1
I find I'll whip out in the open if they're just flat out not looking behind them trying to dodge as well
This makes sense. It does suck to be in late game and not have level 2 though to break pallets faster. Thx for the tips.
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@justalilbit123 said:
Nemesis is mediocre, what's new? You have to be careful using streamers as anecdotal data. Their main agenda is to maintain and grow viewership so what they say is never as simple as the truth.
Forget the streamer reference, then. I would like to see a Nemesis stream destroy a well playing SWF as an example though, and I haven't really seen that.
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@Bran said:
Answer: Me.
You are the counter? OK.
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If it was a killer bug this would be addressed immediately.
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When they score a hit it is funny tho.
I had one on basement stairs and it hit the unhooked survivor triggering BT. I then hit them immediately for the second down.
Incredibly rare. There still needs to be double the zombies and the stuck issue resolved.
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Pretty much no penalty. Even the cough and vomit is a lot less than plague.
Since you are sprint bursting it's even more laughable that they had the hindered effect.
What probably happened is they had it more substantial and then nerfed it into oblivion for the release, because they would rather release a weak killer than an OP one.
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@Haddix said:
https://forum.deadbydaylight.com/en/discussion/comment/2286904#Comment_2286904
it's nothing like ph mang. PH has a 1 second charge up time with a massive delay for his attack. takes about 1.5 seconds to fully send out, maybe more? nemesis hits you in under half a second whenever he wants.
go against it man. I've been both playing and playing against him. his counterplay is just holding W. you cannot loop him if he has any idea of what he's doing.
like, you can't tell me you're playing PH and getting ranged shot after ranged shot through walls all the time. those are gimmick shots. PH literally just zones and waits for you to animation lock yourself.
PH's power is pretty easy to control and has a large hitbox. Nemesis has hardly any hitbox with his tentacle. Also PH can run nearly full speed with his blade down. Nemesis slows to a craw with his tentacle out which is why survivors simply fake the pallet drop during loops.
Here you go. This is Nemesis - so OP. I am not sure what you are complaining about - outside of end of game camping scenarios, my survivor teams always escape with 3 or 4 every match. Buffs are coming.
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@Haddix said:
please keep learning to play him and actually play against him too. he is so ######### oppressive in a chase, it's not even funny. you need to give it time.
Is not oppressive at all. All you have to do to extend a chase for 90 seconds is do a couple vaults and not try to pallet stun, like PH except with him you can hit through walls.
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I think he is going to need a buff/fix pretty quickly. Something is wrong with nemesis and loops and swf have already figured it out.
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@Onykron said:
https://forum.deadbydaylight.com/en/discussion/comment/2279931#Comment_2279931
I bet he has a bigger collition box, looping around short loops feels like playing huntress, you just never catch up, odd on a 115 killer.
I noticed this as well. In the past I haven't run tiles correctly but am now a rank 1 killer normally (except during reset like now) and noticed I couldn't really catch up yesterday.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/2278078#Comment_2278078
Sure, that means it goes over things. But OP literally put nemesis in the same class of "ranged" as huntress, trickster, and deathslinger....
Fair enough.
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@Reinami said:
Nemesis is definitely not ranged. His m2 is the same range as a lunge.
Except it goes over pallets and other objects, albeit randomly.
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@kyle said:
okay before whoever sees this comes for my throat and says that the twins are weak or whatever i get it. i know they are i dont think they need any changes for victor or charlotte but... im so tired of people playing the twins and justifying camping at red ranks just because you can sit really close to the hook with charlotte and then go into victor mode.... I believe they need some sort of super small change that extends that range because it is too close and its so boring to go against, and i want to actually have fun when playing dbd and its impossible when playing against the twins cause they just camp with victor and charlotte is right basically right there. i dont know if anyone agrees nut let me know i guess? i find it extremely boring, so if someone can maybe enlighten me on how it isnt broken or boring i will listen with open ears, but i dont think anyone will be able to... thoughts???
You can't sit close to the hook with Charlotte and switch to Victor.
Twins are already nerfed too much so this is pretty funny.
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@Mister_Holdout said:
You can still slug with Victor. Just play more cautiously while slugging.
I agree the Twins nerf was stupid. Hopefully that change will get reverted at some point.
Thanks for your responses.
I am seeing survivors be more smart about grouping up when in Swf when chasing an injured with Victor. It's not always possible to know one is lurking behind a tree.
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@gentacle said:
I still carry the twins torch, hoping they'll get unnerfed. o7
honestly most survivors now assume a missed pounce is 5 seconds of stun as well and it's been a lot easier to get things rolling because mistakes turn into miracles. #savethetwins
That's true; they think they have more time than they really do (especially if you use an addon to shorten the cooldown).
However on a successful down the crush is now not only preventing a snowball in some cases, but also a loss of the down. If there's a group of 3 and you down 1, Charlotte has to be REALLY CLOSE in order to get the pickup. Of course they nerfed the switch as well for a few extra seconds. ugh.
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Find the totem. Sheesh. It's usually so easy, and you are complaining about that rare instance it isn't destroyed in the first 60 seconds.
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@The_Krapper said:
Weren't you the one who wanted gen tapping nerfed and ruin to be basekit?
Gen tapping is kind of dumb; you probably should have to sit on a gen for 2-3 seconds to stop a regression. Hard to argue against that if you just think about it practically.
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Confirmed this is a bug again last night. It sucks.
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Other than what Mandy said, it's also possible the totem was destroyed.
The problem with the indicator is that it doesn't tell you whether it's still up or not - the counter stays at 3/4/5 even after being destroyed. It would help if it reset so you knew it was gone.
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It's always about the teammates.
If I am the first to get hooked and my teammates are all off doing random stuff and the killer isn't camping me, and I go to 2nd hook, then yeah, I've been frustrated enough to just let myelf die. Not grabbing a teammate because you really had to finish that gen is just not cool. Accidents happen but sometimes I think the team just doesn't care. .
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Yep double fatigue. Ugh. Plus the other nerfs.
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I think this is another unadvertised nerf which essentially makes Victor run slower for an extra few seconds after the 5 second cooldown.