Flippero
Flippero
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- Flippero
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Comments
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@YuisPinkBob said:
No. I think that's a bit of an overreaction. In my opinion if you run a hex perk then it is a risk from the start. It may stay in all game and you might receive it's benefits. But it also might not. That's just how it goes.
Hex perks are a risk for a potential reward. You need to be aware of this when you run one and if it bothers you that much then choose different perks.
But just saying "dont run them" isnt a solution. Survivors can run very strong perks at no risk at all. Sure you have to walk/stand still for 60 secs but thats not alot of time. So to think that one role has that liberty and one doesnt is just not good. But ofcourse no changes to that will never come since new players dont struggle with that. The game is balanced around newbies after all.
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@Mooks said:
No.
bring Thrill of the Hunt if you want to have your totems a little bit longer. Pr Undying. There are enough totem protection perks in the game, and they are still supposed to be cleansable.
Yeah but should I really give up 2 slots to have my perks in the game longer? I mean if i run ruin lullaby thrill and undying theres a chance i dont get to the totems fast enough and focusing totems also costs you gens. And to lower gen speed you also need other perks like corrupt and that gets rid of 1 perk slot. So youre left with 3 perks from which only 1 helps you and that is ruin. Thats an instant loss. If you run Ruin Lullaby bitter murmur and corrupt you have 2 perks that can be gone in seconds and then youre really left with bitter murmur or maybe you run save the best for last which also doesnt get you a guaranteed kill. So would you rather use 4 slots to have the chance to use 2 perks and still have a chance to lose game or will you use 4 slots to still have a guaranteed chance of 2 perks and lose the hex ones? Thats why its a problem. Too risky and an ok reward
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I want to hear both survivor and killer main perspectivers
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They should just let killers change to another killer to also adapt with the situation.
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Myers i guess
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Killer rank: 6
Survivor rank: 14
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We dont need The Trickster we have The Huntress
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@AVoiceOfReason said:
https://forum.deadbydaylight.com/en/discussion/comment/2051084#Comment_2051084
SWFs are usually different ranks. It's why you get a much higher level survivor with lower level groups. Its to get easier killers and sometimes people like to play with people who haven't played in awhile. Its why you sometimes get Rank 20's with 3 rank 1's. I play SWFs at night with my dude and we get Rank 15-16 killers sometimes because my dude is a Rank 17. Sometimes its a Rank 1 who just face camps the first person they see. It's a toss-up with what you might get.
Yeah that might happen. Its really low chances that happens tho and theres mostly only 1 lvl 15+
Thers almost never 17 11 5 and 4
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@AVoiceOfReason said:
SWFs like to have a high level player for easier killers.
This is what a swf look like ok? literaly next match hehe
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@Bootlegmoth said:
It could of been a swf?
I mean Its been like this the whole day. Only 1 fully red rank lobby and It was most likely a swf by how they played.
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@lagosta said:
I thought MMR was off.
I didnt know how to title it. I guess Daily Rank Update is not that catchy
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@Aven_Fallen said:
Midwich --> Really, those Pallets suck. They are super-bad, they can basically also not be there. They are also already thrown, you dont even need to break them (unless a Survivor has Lithe).
Storehouse-->This happens quite often on Storehouse. When placing all structures, the minimum number of Pallets was not reached. This means that a) you have the minimum numbers of Pallets possible and b) that you have more T/L-Walls than usually, but less Jungle Gyms or Longwalls.
So both are not a big deal.
Yeah it didnt spawn in all the pallets on storehouse cause it gave the map 4 L wall T walls and as the map is quite small thats not many pallets.
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@Ecstasy said:
https://forum.deadbydaylight.com/en/discussion/comment/2050581#Comment_2050581
So survivors shouldn't rank when they die?
(Wait devs no! Don't do it! I'm only posing a hypothetical to point out that its not treated like that consistently & takes a very reductive metric of success--tossing out a complicated scoring system in favor of basically win/lose/draw--that majorly steps back from shift to emblems and promotes worse game design)
The 2 kills per match thing is the statistical average that the devs want to balance the game around, but it's not really possible to pip in red ranks at those stats.
To pip that's 13/16 emblems. With a 2K, at best you're getting a silver in devout as far as I know. That leaves a perfect score in two other categories and a gold for the other 11 emblems needed. Since malicious and devout are so heavily tied to hook-states, that's pretty much gonna require hooking everyone multiple times at least. It's hypothetically possible I think, but an incredibly unlikely scenario in a game that's so snowball heavy. Basically any game where you'd pip from only 2 kills is a game you're playing at a level that'd normally give you 2 pips if not for some minor misstep or reversal of fortune at the end like a key/bug/strategic abandonment/etc.
Well im not talking about red ranks im talking about the middle which is purple-green ranks (for killer). If the game would be balanced around 2k it should be so that 2ks only get you to purple-green ranks. Red ranks would be skilled to the point where only 3ks work. But the problem is that it cant be that balanced because its way easier for a survivor as skilled as a killer to be way up higher.
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@herrik666 said:
That's just karma for not activating you Windows
as you can see by me playing trapper me no have money
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@RoachesDelight said:
https://forum.deadbydaylight.com/en/discussion/comment/2050451#Comment_2050451
Why does it need to be balanced? Your rewards should be based upon how many kills you get
If the game wouldnt be balanced (It isnt) then only survivors would win (mostly the case). And saying that the game shouldnt be balanced is really dumb.
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@RoachesDelight said:
It's like getting a participation trophy, there's no real accomplishment.
The post I commented that on was about the game being balanced if Killers get 2k. And if the killers would only get 4ks it wouldnt be balanced.
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The problem with people expecting a 4k is that the game only rewards you for getting 3+ kills. If you get 2 kills and MAYBE 2 more hooks you hardly get 1/5 of the rank up. Survivors in the other hand dont have to do much to get a rank up. Even if they die in the trial they can still get easy golden emblems by doing totems, gens, sabotages and so on. The game should reward more for getting 2k and and should reward you les from going from 3 to 4k.
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Idk man it just seems like BHVR did a pretty good job so far
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I dont ever want to see that first survivor perk ever
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Nothing but im sure gonna enjoy that ds nerf
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Emmm trapper exists
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The only problem for killer is that you need to know your 4 enemies not one
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Ok you are just in denial. Im sorry but 1 minute of invincibility is just too strong, thank god they are nerfing it. And dont get me started on people just tea bagging as their timer goes from 50 seconds to 40 seconds. Its just a good perk that is not used for what its supposed to be used for.
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Trapper and Bill
