herrik666
herrik666
About
- Username
- herrik666
- Joined
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Comments
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This thing is invaluable. Every time I don't run it I regret it
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I hope this makes you feel better :)
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In EU during the morning survivorr queues are really fast and killer queues quite slow. In the afternoon however killer queues are almosti instant and survivor queues get longer and longer the later in the night it gets. Not even sure of why this happens, weird stuff
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The irony of the situation, this now turned into a spirit thread
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I've had problems in the past for actually performing the attack action, but not for holding the lunge... that's strange. I'm afraid I haven't heard anyone else have this issue
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With undying you have the certainty that your ruin is never gonna go first, and also you see some random auras across the map sometimes if they walk close to a totem. On fast or ranged killers with bbq it makes more sense, but on doc maybe Thrill is the play. Maybe try both see what works best.
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And after all that his is still broken
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I'll throw the game to get my chainsaw down
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@TripleSteal said:
From anniversary stream
ayyy thank you! He looks quite creepy
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I like Karen for the female zombie, sounds quite funny. No idea what would I name the male zombie tho
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The sun is up in Dead Dawg and Farms, I assume it's evening so West should be the direction of the sun.
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Pyramid Head, Slinger, Demogorgon... all of them have some similarities with Nemesis while none being exactly the same
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I love the survivors, I love the killer's power, I also really like all the perks that were introduced (all of them fun, a couple actually quite strong)... BUT the new map is just terrible gameplay-wise. If the map was good it'd be a perfect chapter in my book.
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Aesthetics wise they look beautiful.
Gameplay wise they kinda made them even more survivor sided and auras and scratch marks are hard to see because it's so bright (same problem as Ormond).
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Probably the one when I was playing Plague and someone was picking up a downed survivor in front of me, I tried to puke them to max infection before hitting them but the puke went right over their head and I missed the infection, the down, the slugged survivor, and my dignity.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2206517#Comment_2206517
I was thinking ot could make survivors in the tonic cloud oblivious
Not as good as the Robin but an interesting alternative
Yeah 30-45 secs of oblivious could be quite fun to play arround with.
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These look very cool! Maybe for the Kerosene can I would just completely rework the add-on to give a different effect, blindness is very unreliable and something you'd want for the survivors that are in the background and have to come save instead on the ones that you are currently chasing (and those are the ones you throw bottles to obviously). Not to mention it's quite a boring effect and could be reworked to do something more interesting and interactive like the other add-ons.
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God this just made me remember how bad ALL of the obsession perks are except for STBFL
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Anyone that doesn't struggle (unless I have a challenge or they're my 4th bbq stack)
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All of these concepts are really cool but the headless horseman is unbeatable in terms of coolness
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Maps. Some of them are still really annoying to deal wth
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Since they nerfed them and now they on death hook only, they're nothing more than a cool animation (maybe to dodge a DS or a flahlight save in some rare scenarios). Absolutely nothing wrong with them.
Maybe your friends still have the mentality of some months back when they were extremely overpowered?
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@CakeDuty said:
From what I can see, they have removed the long loops next to shack and jungle gyms. It definitely feels more balanced.
Sounds good! The chaining potential with those loops was crazy, might be all it needed.
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I think it's just a UI bug that makes all the animations faster for some reason
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The hook is from the McMillan realm so I woulnd't put too much thought in the enviroment of the teaser
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I think it's quite a good way to work arround camping killers that didn't really get affected by BT like Freddy, Twins or Hag. That being said I'm a bit scared that killers that are not camping will maybe get punished by annoying survivors that get unhooked and run out of nowhere to bodyblock, but I guess we'll see if the 12 seconds allows for that.
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Furtive Chase. Damn I hate when the killer gets a slightly reduced terror radious while in chase 😡
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Caring about pips is a good way of getting triggered, sadly it's mostly out of your control.
Regading the killer, ignoring this kinda players is the best thing you can do, they either don't give a ######### about you or want to get a reaction out of it. Neither deserve your effort or attention.
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And then you go against Wraith. Or Ghostface, of Pig, or Huntress, or M&A Deathslinger / Trickster, or any killer with Tinkerer... there's just way too many variables that can make it very hard to gain stacks and, if you get unlucky, to use them.
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Is it tho?
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Yep, I was waiting for this one to appear
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Cowshed is just gross. I hope they make the corn on all the maps a bit more pleasant as well.
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They don't even know what tunneling is
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@whatsgoingon said:
https://forum.deadbydaylight.com/en/discussion/comment/2059370#Comment_2059370
Remember back when PTB to Live was two weeks and they came out and said "it's gonna be three weeks from now on"
You cannot go from that to "oh it's four weeks now" with no announcement and not expect people to continue to think it's been delayed. ESPECIALLY when last midchapter was 4 weeks and they even came out and said "This one is delayed" What they should have said back then was "okay, it's gonna be 4 weeks from now on" if that's what they wanted us to believe.
When you hold updates to a strict schedule that is easy to predict and then deviate from that without telling your community, it's a bad play, and nobody is unjustified in being disappointed that they weren't told it was delayed
they NEVER said it was gonna be 3 weeks from the PTB. People were just assuming because it's the usual schedule.
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I imagine bugs, also they never said it was gonna be the 23rd in the first place.
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The killer himself feels pretty meh, but everything else (the new menu music and overall theme, the new perks, the changes to Wraith and Blight, DS nerf...) I'm super excited about.
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Having to worry about all the perk combinations adding the passives in top of it would be a nightmare. Also there would probably be a couple meta survivors and there are so many different survivors, it'd be a shame if you woulnd't be able to play your fav survivor because their passive sucks. In top of that, as a killer, having to take care about the current matches is already quite overwhelming, coulnd't even imagine if you added passives to it.
Don't take me wrong, it's a cool idea to have survivors be something else that skins, but way too many problems come with it.
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That's just karma for not activating you Windows
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Had a couple questionable maches but for the most part the matches were close and fun.
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As killer: For the killers I acquired recently and that I haven't played before the queues are really long, but for the ones I play regularly they are fine. I've also had really strange lobbys, with some survivors who are way better than me and some who don't know what they are doing in the same team.
As survivor: The queues are a bit longer than usual but the average game feels quite balanced
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best of boys
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I think it stacks the speed, not the time.
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Haddonfield and it's not even close
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Babysitter is a cool concpet, it could be fun if made more powerful
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Aren't they already doing that though? Moris nerfed, keys and OoO in process of being nerfed, same with Iri Head Huntress, the addition of the sacrificial ward so that you can dodge map offerings, the recently added chat filters... Not saying every one of those are perfect solutions but at least they're already trying.
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I think it's fine that we have different kinds of killer designs. Not all the killers have to wear masks or have deformed faces, and the Trickster brings something unique with a lot of character.
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Legion is a great candidate, people tend to be injured so they never get too far away from the gen.
Other m1 killers that insta-down (like Myers or Ghostface) or stealth killers (like Wraith) also have good sinergy with the perk.
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The good thing about photocard is that they don't get the speed boost so you can get downs much faster... but that doesn't make it worth it. I think if it still let you down injured people it would be a nice ultra-rare.

