herrik666
herrik666
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- herrik666
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Discussions
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In the patch notes for the 5.0.0 PTB they mentioned that The Trapper was getting some sort of visual rework but I can't find any images about it online. Did anybody check it out on the PTB?2 comments 81 views last activity
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The patchnotes mention Cowshed being rebalanced but I haven't been able to get it sadly. Has anyone gone to the map? If so, is it any better?4 comments 111 views last activity
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When he reloads they look white, but when he throws them they're black...? I'm a bit confused here.5 comments 311 views last activity
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Killers are completely immune to being stunned by pallets when in a lunging basic attack. Seems to be consistent with all the killers.5 comments 111 views last activity
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Somehow it's even more slippery than before. The killer shack is now very difficult to bump off of if you don't hit it at a perfectly straght 90 degree angle. In the PTB it seemed to be working better, I'm not sure why it got changed. Other Blight related sutff: the new POV feels amazing, but I'm not a fan of the fact that now you can look up and down while rushing, it doesn't really benefit yo1 comments 22 views last activity
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After my experience in The Game, where I spend half my time breaking stuff, I think I've become a master of the profession. Please contact me if interested, my Clown thighs are now thiccer than ever.1 comments 31 views last activity
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I love how you've put it toghether, makes it much easier for us to understand the update and the decisions behind it. Also very useful for visual things like the new UI or animations. Please keep doing them every major update! They're amazing!0 comments 41 views last activity
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Your services were greatly appreciated, I hope we'll see ourselves again next holidays.1 comments 71 views last activity
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These are some little, easy to make changes I thought could be nice if added to the game. "meme" add-ons (as in speed limiter, placebo tablet, etc.) should striaight up give double BP. Usually deviousness maxes out anywhay and you end up getting nothing out of a massive disadvantage. All skillchecs should let you hit them even if you let go of the gen, just like overcharge. When solo queueing2 comments 51 views last activity
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I just played against a quite decent Twins player, and they never missed a pounce. I tried loops, windows, trees, going from side to side, not even pallets worked because he massively respected them but he's so quick you can't capitalize on that; basically nothing worked for me... have you guys found a good way to dodge Victor that I might be missing?2 comments 121 views last activity
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After playing quite a few games on the new Ormond... I have to say I still have trouble in it. Thankfully loopswise it's much more fair, the filler pallets are now unsafe. But the map is still incredibly big, the generator spread is ridicolous, scratch marks are still hard to follow and survivors still tend to spawn very far away on top of a gen. In short, the chases are better, but defending g21 comments 341 views last activity
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How is new Ormond? Anything at all to make it a bit less safe for survivors and more pleasant to play in as killer? If so, are your results better while playing killer in said map?4 comments 11 views last activity
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15 comments 241 views last activity
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-PC I might have found something useful. Its not exactly survivors not making sounds, but close enough, it's The Cannibal. The chainsaw sound is either dealyed or unaudible if he is at a certain distance and (most importantly) you are NOT LOOKING at him. I'd imagine this probably happens with all killers with some sort of sound queue, not only Leatherface. Here's a video of some testing, timest0 comments 1 views last activity
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Don't be so harsh on them guys. I know the event could have been better (although I've had a lot of fun with the new killer add-on), but I genuenly think they are trying their best. Yes, we sould critisize their decisions if we don't agree with them, but I do think they get way more s***t than they deserve. Plus working from home with the current situation is probably not helping5 comments 81 views last activity
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His reload sound is a bit different and (most noticeably) his cancelling bottle throw animation is much more smooth. I wonder why don't they put all of this cool things on the patch notes, that's what they're there for, so we know everything that has changed.9 comments 331 views last activity
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I just got an 11 hook game as Wraith, the last guy escaped through the hatch and I got golden devout, so I didn't get my challenge. Isn't it supposed to be a guaranteed devout with 9 hooks? Or do I have to get a 4k as well?13 comments 171 views last activity
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His camera is so short I can't even see people on small loops, car loops, or in tall grass like in the swamp maps. Sometimes I'm even left there looping a car while the survivor is already long gone. His power is also heavily reliant on keeping line of sight and control of the surivor's position, but I keep loosing people while aiming my next rush. Not sure if this is a bug or if it is intended2 comments 41 views last activity
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After missing a Lethal Rush attack the Blight's fatigue turn rate is still the same as on his lunge. Not after a succesful hit, not after a missed rush or after waiting out a slam; only after whiffing a Lethal Rush attack.0 comments 31 views last activity
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Sometimes I can't drop survivors out of my shoulder as killer. I might be wrong but I seem to remember that everytime this has happened it's because I was next to a wall. Is the wall blocking me from dropping a survivor (because they would get inside the wall if I did)? Or is it a bug?1 comments 31 views last activity
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Bug existing on all killers, the music is there but not the heartbeat.7 comments 141 views last activity
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I can't even hear any heartbeat, just extremely low music that is even sometimes hard to differenciate from the background SFX while in a trial.0 comments 41 views last activity
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Despite the changes from PTB to make him less clunky, he still needs more to feel less awkward. First and most importantly: the lunge out of Lethal Rush. It needs WAY more control, it feels like its impossible to land on a survivor that 360s you or that gets behind trees and corners. Its very frustrating to make a sick bumping play only to be countered by the survivor simply turning to one side4 comments 141 views last activity
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In the current state of the game, both survivor and killer have like 6-10 perks that a very good and you see all the time, 10-15 that are quite decent, and the rest are just utterly useless. It's quite a shame since combining different perks to create unique builds are one of the more fun parts of the game. In an ideal scenario, I would like to see and endgame screen with almost no duplicated pe5 comments 51 views last activity
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Most of the new Cannibal's add-ons are useful / fun in some way, there's just a few that miss the shot. I was shocked to discover that the speed add-ons are part of those, which is not something you would expect as they seem good at first glance. After testing the add-ons (namely Knife Scratches and Beast's Marks) and doing some quick math its clear that they are not only bad, but actually detrim0 comments 21 views last activity
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What are we even supposed to do in that situation?5 comments 81 views last activity
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So today I decided to try out killers that I have very little understanding on, mainly Nurse and Hillbilly because they requeire a lot of mechanical skill. In theory the whole point of this new system is that I should be able to play with them wothout getting absolutely destryed since I'm decent at other killers. Well that didn't happen at all. I played a couple matches with each, all of them wer1 comments 21 views last activity
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You changed how some of the add-ons for Billy and Bubba work (specifically the Primer Bulb, Sparky Plug, Long Guide Bar and The Grease for The Cannibal and the Lopro Chains and Mother's Helpers for The Hillbilly). You changed their description but they still work as their previous iteration in-game (e.g. the Primer Bulb and Sparky Plug still increase your movement speed while in Tantrum instead o0 comments 11 views last activity