Feedback and Suggestions
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This mechanic would apply only when there is more than 1 generator left. Once a survivor is hooked : if the killer is in chase within 25 meters, the summoning progression rate is 100% (same as today) if the killer is staying within a 25 meters range without being in chase, the summoning progression rate is slow downed to 33% If the killer's distance from the hook is above 25 meters, the summ39 comments 191 views last activity
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You're able to concentrate and enter a meditative-like state to numb some pain. Grunts of Pain caused by injuries are reduced by 50/75/100% for 2 seconds, every 2 seconds. The change increases the skill floor of the perk while giving some counterplay to killers. Survivors will able to play with the intermittent sounds in a smart way (mindgames in general: breaking LOS and doubling back, runn4 comments 31 views last activity
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As we all know. Some killers have Add-Ons that makes it easier for beginners to use their power by showing them the location where they'll go when they use them. And these Add-Ons are not used by people that are more skilled, because they don't need them. And just to name a few: Plaid Flannel = Nurse Chipped Monocle = Bligh t Cat Figurine = Twins I don't know if there are more Add-Ons3 comments 21 views last activity
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To give this topic context, below is a list of most of the killers' movement speeds while they are charging their power, for example charging their chainsaws, holding shred or placing crows and puddles of blood. The Clown: 4.6 m/s The Nightmare: 4.0 m/s The Demogorgon: 3.86 m/s The Trickster: 3.86 m/s (Initially) 3.68 m/s (After constant throwing) The Nemesis: 3.8 m/s (Tier 1+2) 4.0m/s (Ti5 comments 281 views last activity
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Hello everyone again, I'm a killer main, and i have the feeling that there is lot of wasted potential concerning the killers gameplay (perks, add-ons and powers)... so here is some suggestions: *Killer perks: -Pop, should work like a token perk... one hook = one token. Everytime he kicks a gen he'll lose one token. It would make the perk more versatile and allows some intelligence in the ki0 comments 11 views last activity
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I play both sides , recently since noon perks came in they impacted the game enormously I like the idea but for killer they should be aloud to either break the totem or have a perk that counters boons. My survivors games are after getting way easier and the boons are after affecting some killer perks like nurses calling bbq and sloppy butcher. I was wondering for the new perk that’s coming called36 comments 351 views last activity
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Blessed 2 Hex totems, in one match, the result? (It's probably a good idea to add it, since blessing Hex's takes twice as long to cleanse them) https://i.imgur.com/qMcjPqp.png1 comments 21 views last activity
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At the beginning of the Trial all Hex Totems are unlit for 30 seconds. During this time Hex perks are working. After 30 seconds all your Hexes are lit and can be destroyed. This change prevents survivors from destroying your perks at the beginning of the trial. What do you think about this change? Tell me in the comments!12 comments 61 views last activity
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I was thinking about it, and I think that the offerings that move the hatch/basement around should be secret offerings. It would keep each team on their toes, as the other team would see a secret map offering burnt but not sure exactly how powerful the secret offering was. You could offer up a basic Grey offering, and they might sweat it was something worse.0 comments 11 views last activity
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the ugly green filter over some of the maps? Like on Autohaven and such? Gives me bad motion sickness. Just make the maps darker but please remove that gross filter. It's like RE5 all over again on the Xbox 360.8 comments 31 views last activity
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The problems with having Attack and Grab being based on the situation have been numerous. I propose that the Drop Survivor double as a Grab Survivor function. Grab & Lunge Grab if button is held Grabs on Gens, Lockers, etc would remain the same. Grabs in the open or that failed previous would still snag the survivor but it would allow Attack (While grabbing Survivor) - Throws the Survivor0 comments 11 views last activity
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Now I'm not saying it pure garbage I mean it's bad because survivors can counter play it to easily by entering lockers or simple hiding behind objects blocked by pallets like near killer shack. I get the point an easy down of multiple survivors but it's not easy to use and once you miss those first couple shots your screwed I don't think i've ever faced a Trickster who used Main event.17 comments 191 views last activity
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aftercare buff- if the survivor you rescue or heal then heals or rescues another survivor you also see that survivors aura too alert buff- the aura reading if buffed to 8 seconds instead of 5 seconds blast mine buff- decrease the total gen time to 50% from 66% blood pact buff- while using blood pact and you are the obsession all survivors see you aura while injured boil over buff-0 comments 21 views last activity
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Why a player cannot choose to be main Killer or surv and than have honly related ritual?4 comments 11 views last activity
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Does anyone else find it strange that, in the release of the chapter "Portrait of a Murder" (that has a double meaning, literal and "Murder" as in a grouping of crows), a much needed Crow Update wasn't even mentioned or touched on? Crows had their graphics updated awhile ago, but not their animations. They still use the old animations which looks clunky and very outdated. Additionally there a hu0 comments 71 views last activity
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EAC just isn't good enough to detect the plethora of hacks people are running, from the super obvious hackers to those killers running stretched screen res via NVIDIA software.3 comments 21 views last activity
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I wish I could have gotten a better view of the room, but the last survivor was literally dying and I only got this screenshot with half a second or so to spare. With the hatch where it is, I (the Killer, Pyramid Head specifically, if that matters) can not walk through the open doorway shown in the screenshot. It it is because the hatch itself has co3 comments 141 views last activity
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What if you see gens half repaired but in reality it's not? Or a exit gate with 2 red lights on but it was never lit in the first place? make doctor hallucinations better please14 comments 191 views last activity
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Hello everyone. How's it going? Have you been vaccinated yet? How's COVID in your area? I've seen some post speaking about one of the new boons and it's that, when something new is introduced, it is expected that it's not really balanced, after all, it's brand new and should change it, so I've been thinking on how to change it without being a nerf and came with an idea. Remember this is just an23 comments 151 views last activity
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nurses calling buff- when a survivor is healing in the range of nurses calling the killer also hears a noise notification agitation buff- the killer also picks up survivors 10% faster beast of prey rework- the killer is granted the undetectable status effect after a survivor is hooked the status effect lasts for 15 seconds bitter murmur buff- make the aura reading across map bloo0 comments 11 views last activity
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There are flaws of current spawn. Killer spawn in the middle of map: they dont know which direction they should go, either find one super early, or lose a Gen if go to a wrong direction. Killer spawn in a corner: its easier to make a decision where they should go, but often the distance too far and lose a Gen, if 4 survivors spawn on a Gen. Survivors spawn all together: Killer may instantly l1 comments 31 views last activity
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INTRODUCTION well normally when I start with "My Attempt" its at a killer rework, this time its for a series of perks who've been a pretty hot topic lately. Boons and Hexes are both very strong perks, some argue that some of them are even reaching the overpowered side, with the changes planned I want to add an interesting new twist that will make Survivors and Killers fight for their totems, b1 comments 31 views last activity
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They still can get easy stuck in some maps or they sometimes move weirdly (like they get stuck on the edge of small rock while following a Survivor and it takes them like 2 sec to finaly move normaly, etc.).6 comments 41 views last activity
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Surge is a mediocre slowdown Perk. It's M1 requirement is what ruins it for me. If it didn't have it, it would definitely be in a better place, also maybe increase the range to 48 Meters so that it isn't as map dependent6 comments 81 views last activity
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Add a 25% wiggle speed buff to it, AND expand the killer hook sight to 30 meters.10 comments 101 views last activity
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Also make blood pools begin to fade 1/2/3 seconds sooner Make footsteps 5/10/15% quieter7 comments 41 views last activity
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Maybe even a buffed version of it without any drawbacks. For a killer whose power is completely reliant on RNG, Pig's game slowdown is massively underwhelming. I see no reason why it would be broken for this addon to become basekit, and get buffed in the process, taking something like 15s out of the timer instead of 10 for example. That way the survivors would actually have to consider before com2 comments 41 views last activity
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The shape got shot without a grunt. Him having a voice when stunned doesn't make much sense.0 comments 21 views last activity
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Personally i don't think this should even be a thing if you ask me. It makes zero sense to nullify a killers power. Myers is very slow as he is unable to get out of tier 1 and have to take advantage of the surprise attacks. But as shadow step takes away the ability to use his power (as that is what it is with that add on), he is left powerless and is just a very slow moving M1 killer. I think1 comments 62 views last activity
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I feel like certain Exhaustion perks like Head On, Balance Landing and Smash Hit aren't good enough or are too situational to warrant the 40/50/60 Second Cooldown. In most cases you wouldn't pick these perks over Sprint Burst, Dead Hard or even Lithe. Why not adjust the cooldowns for exhaustion perks that a are more situational than others? Like make them 30/45/60 second cooldowns to compensate f2 comments 61 views last activity
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Spies From the Shadows: Overhaul the perk to - The Crows no longer respond to your presence, you see the auras of all disturbed crows within 36 meters of you, and disturbed crows are 100% louder to you within that range. Explanation - This proposal gets rid of the confusing/annoying explosion sound notifications and replaces it by making the crows noisier so you can differentiate between them5 comments 171 views last activity
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The Temple's always been one of my favorite maps - part because I've been a Plague main from the start, but also part because it's got one of the coolest structures around and the aesthetics are divine (...pun not intended, but accepted for what it is.) Really cool place to explore. However, it never made sense to exist in the Red Forest. I know it ended up there because creating visual assets fo0 comments 11 views last activity
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Quick Start You're always ready and raring to go whatever the situation is. At the start of the trial, gain a 5% speed boost to vaulting, unhooking, healing, repairing and cleansing. This lasts for 30/45/60 seconds. "Are you ready? 'Cause I'm ready, I'm always ready!" -*Insert Survivor name here*0 comments 21 views last activity
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Ok real confusing why Windows of opportunity highlights the Killers breakable walls? I got confused at the Dead Dawg Map when Windows was showing me what I thought was a Pallet, but infact was a breakable wall and that messed up my loop and got me downed. Survivors can not interact with Killers breakable walls, why is it being highlighted to survivors when survivors can't even interact with1 comments 41 views last activity
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Because the effects of Lucky Break only last one minute per trial, the timer should not only be paused when fully healed, but also when being healed.7 comments 31 views last activity
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From the killer's perspective, being hit validated is jarring and confusing. In two separate matches I thought I was going against cheaters because I would hit them and swear they should be downed - but they just vanished. As I play on the PS4, I often have lag/framerate drops after downing a survivor. They effectively "disappear" from my screen for 1-2 seconds and I have to look around for them1 comments 2 views last activity
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Boon perks are strong and absolutely provide a game-changing power for the survivors akin to how Hex perks can really shift the balance of the game as well. I think they're a great addition and contribute a lot to the dynamic of the game, but I feel their current state is really powerful for one main reason; They can just keep coming back, over and over again. Fully-powered Boon perks can just be5 comments 41 views last activity
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Items in the settings. When playing as a survivor, give the option to mute the scream sound when hooking you. When playing as a killer, allow the ability to turn off the screams of the survivors when they are hooking. Some, when hanging a survivor, beat him with the M1 to silence him. It is not comfortable. When playing as a killer, enable the ability to mute the killer sound in the selection0 comments 1 views last activity
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Stats from BHVR, I mean. Like all we really get is just the steam db stuff and the occasional posting of kill rates. There are way more things that I think we should know, Such as: Character Purchase Rates, Skin Purchase Rates, Character Purchase Rates per Region, Perks used per MMR level, Perks Used per Region, Item Use Rates, Addon Use Rates, Average Perk per Kill Rates/Perk per Escape Rates,0 comments 11 views last activity
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BHVR, you should look into it and increase the time it requires to remove the chains + remove the possibilities to break the chains with walls. It is not normal to hit a survivor twice in a row inside a strong loop and still not being able to catch this survivor... just because the chains break too fast.0 comments 41 views last activity
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Could survivors get some perks to counter anti-looping powers since the only alternative is hold "w". Maybe a perk that prevents powers from going through walls and windows when you vault a window. Or maybe a perk that prevents powers from going through walls and windows within 32 meters for 30 seconds after you activate it, if it has a token. Gain tokens from doing gens.10 comments 171 views last activity
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Why Serverside Anticheat: Anticheats can't block 100% hackers, but serverside anticheat can make cheat not very blatant. Like cheats in Minecraft, they can't fly if the server installed a serverside anticheat. Client can't be trusted against hackers. Specific suggestions: Player only send a interact packet if interact starts, and server search for player and interactable objects for0 comments 11 views last activity
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ok so as usual havent really thought about it since i never do it but i played against a bubba hook camped 1 teammate so we did gens 1 gen left other teammate disconnects. so i was like aight i go and die you use unbreakable and you can find hatch... well i got hooked took me 5 missed skillchecks to die? i mean sure i guess its kinda good you cant give hatch or insta suicide but like CMON takes 218 comments 161 views last activity
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By doing this we can lessen the BP grind... here's some examples Offerings Trade in 4 Brown offerings and get a Yellow BP offering Trade in 4 Yellow BP offerings to get a Green BP offering Trade in 4 Green BP offerings (different) to get a BPS Or one of each to get either a Escape cake or Survivor Pudding (Yellow) or 2 of each of the Browns Or do the same thing as above ^^^ to get an Enve1 comments 1 views last activity
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I would like to suggest a method to prevent tunneling, camping, and general toxicity from both sides, feel free to contribute to the discussion. Survivor can't die while on hook for long periods of time. ie. countdown timer doesn't happen. BUT You can't unhook a fellow survivor for a certain duration, its a prevention to unhooking freshly hooked survivors. 60 seconds cooldown for the firs11 comments 191 views last activity
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I, and many other people, think Billy is still super fun to go against and super fun to play. While his addons aren't the best and such, he is still somewhat viable and he still has some decent addons. So I was wondering if we got more people to play Billy. Maybe by doing this we can bring some much needed attention to potentially buffing Billy in a way, who knows? I just really want to see m31 comments 461 views last activity
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I think a small upgrade to Prestige is to make all teachable perks start at the same prestige level when it first enters your blood web. So when you Prestige 2, the teachable perks in your blood web are on its 2nd incarnation. I think it would be a nice, small incentive to Prestige. It doesn't take long at all to get the 3rd level of teachable perks on a Prestiged character so it won't effect g0 comments 21 views last activity
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Title. This perk is unhealthy for the game, it's literally "press a button for outplay the killer" and no, baiting it isn't a solution (it works only against bad players) since good loopers will use it to extend loops. Don't believe me? I can give you an example regarding how much broken (and unfair) this perk is: - you can COMPLETELY counter certain killers (in trapper's case you can use his61 comments 1,242 views last activity
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How would you all feel if BEHAVIOUR created multiple killers? Like for example, you have a tag team, like Jason Vorhees and Pamela Vorhees, or Pin Head and the Centibites. But if you play as a killer, you will obviously have to pick one. I think that would make the game more complicated. But exciting since as a survivor, you now have to escape from multiple killers. What do you all1 comments 21 views last activity
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Why hasn't this add-on been nerfed yet? It's obviously unnecessarily oppressive on a killer who is already good enough to destroy teams without it. Please tune down this add-on. Something like restoring 1-2 rush tokens on successful lethal rush would be more fair in my opinion.7 comments 161 views last activity