Spawn location.

There are flaws of current spawn.

  • Killer spawn in the middle of map: they dont know which direction they should go, either find one super early, or lose a Gen if go to a wrong direction.
  • Killer spawn in a corner: its easier to make a decision where they should go, but often the distance too far and lose a Gen, if 4 survivors spawn on a Gen.
  • Survivors spawn all together: Killer may instantly lose a Gen before the first chase started.
  • Survivors spawn separated: Killer may lose 2 Gen and a Hex after a chase.


I just have an idea of spawn location so Killers dont suffer by them spawn near Gen or Totem. Plus the spawn location is consistence, but still have some randomness, force Survivors to hide at the beginning.

  • Survivors spawn at 2 Gates, either 1-3 or 2-2.
  • Killer any where that have similar distance to both Gates. The distance of their spawn to Gates is randomly around 80-100m


Shroud offering:

  1. Survivors spawn with 4-0 formation (Yellow offering: available for both sides)
  2. A survivor spawn inside the map instead at a Gate (Purple offering: survivors only; randomly apply to one of 4 survivor, no matter the offerer)

Comments

  • @Kiikii said:

    https://forum.deadbydaylight.com/en/discussion/295477/spawn-location

    Most separated survivors you tend to lose 3 gen.

    I meant either 3 Gen, or 2 Gen with Hex.

    The whole problem is because Killers dont know where to go, either to 2-3 furthest Gen, or spawn in the middle and have no idea which one of the 7 should go. Meanwhile its possible for 3-4 survivors spawn right next to a Gen.

    My fix would make the opposite, Survivors dont know where to go, while Killer can pick a Gate and go straight to there.