Feedback and Suggestions

Our team will be happy to read these!
  • After having my hex totens getting cleansed 20-30s into the match 7 times straight I thought about a rework where the totem only gets lit with the hex after the hex power is revealed, like: Hex: Blood Favour . Hex: The Third Seal - the hex is only activated on a dull totem after damaging a survivor the first into the match. Hex: Crowd Control - the hex is only activated on a dul
    5 comments 91 views last activity
  • I think that it is a step in the right direction, but 5 seconds of exhausted status effect seems to short to me (maybe 10/15 seconds would be better). On that note, i'd really like a perk that would be a fearmonger equivalent... but with the oblivious status effect (you could replace beast of prey/ territorial imperative with that or any other useless perk).
    25 comments 171 views last activity
  • Please don't take this the wrong way (me being salty) but the feedback you can get here is very slow at times, especially with timed issues. I had problems with one of the ST codes they sent out and put in a request almost 2 weeks before the codes expired, did not receive a call/answer back until today. Ideally the feedback team can receive issues based on varying degrees of importance (have a sy
    0 comments 1 views last activity
  • Borrowed Time is a tough perk to love unless of course your purely a survivor main and rarely touch killer. 12* seconds of endurance is fine it helps with tunnelling on the survivors end, and can be used for the protection hit. However I feel an issue is how often it is used in builds especially those of swf, where about 2-3 survivors in the best case are running it. Ways to nerf it would be li
    6 comments 81 views last activity
  • BHVR please P.SThe names of DLC is translated but game itself is not
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  • I saw a topic similar to this one, and even some people sugesting it and quite honestly for me, it makes a lot of sense. basically why arent deerstalker and whispers inbuilt on every killer? this two would be quallity of life changes that would make killers experience way, way WAY more enjoyable, and quite honestly they arent as strong to beging with, specially on perk form. Option 1. Making t
    0 comments 11 views last activity
  • My brother has been trying to get into DbD but was finding it impossible to get any kills or even get a survivor down. I just thought it was him being new to the game and everything. We don't live together, so I told him to do a live stream so I could watch how he played and give him some tips. I was completely and utterly shocked by the survivors that he was going up against! P3 players, all pe
    5 comments 31 views last activity
  • I know vast majority of the community thinks she doesn't need any form of buff, but it's not a buff in itself, it's more a quality of life change. She's a 4.4 killer and relies all the time on her power to be succesful. Having to wait 15 seconds for power recover it's too much, almost all loops it's necessary power usage and I have to wait too much just for its recovery (people still think I'm f
    4 comments 41 views last activity
  • If the DC penalty is going to be in the game, then there is a host of grieving issues that need to be resolved on the killer side. I played against a Ghostface that did nothing but slugged and teabagged on everyone laying on the floor. Why is this acceptable behavior? Why do we have the most strict chat filter known to mankind but yet a person can cyber-bully and grief in the game like this
    6 comments 101 views last activity
  • what if freddy had his old power (pull people into dreams) then he has is new rework (gen teleport, fake pallets/dream snares, and the clocks) after he pulls people into his dreams.
    12 comments 241 views last activity
  • Really tired of getting a good/perfect angle on a tricky window to fast vault and the game deciding I wanted to fast hide in the locker instead. My camera is aimed at the window running right at it, but no the game thinks I want to do a skeleton-jarring pivot and jump into the locker.
    9 comments 553 views last activity
  • I find funny how 80% daily posts of this forum is survivors asking for nerfs and nerfs to already useless killers and perks, and asking for buffs to them while the survivor queues are getting longer and longer while killer queues are getting shorter and shorter, also in steam charts you can see that the game is getting less and less player base. The game is not worth playing as killer main since
    11 comments 81 views last activity
  • Survivor DC in the beginning of the match is basically, a GG. The match itself is a waste of time for the remainder of the survivors. Understanding that the placement of AI survivors in the place of a DC is an incredibly difficult and complex task to just make happen, I propose a temporary alternative. To my understanding there is already AI survivors in place in mobile? that take the place of a
    2 comments 41 views last activity
  • farm survivor sided macmillan survivor sided the game,haddonfield,bedham using all offerings before nerf, very survivor sided prenn 50% campbell favor killer / asylum favor survivors temple fair but map is big ormond survivor sided yamaoka fair forest fair autohaven fair backwater mostly fair glenvale killer sided midwich killer sided but map is big rpd survivor sided boneyard idk
    8 comments 141 views last activity
  • We want Peter Dinklage as a licenses Survivor.
    4 comments 71 views last activity
  • I'm going to go with intentionally dumb names, so feel free to share better ones. Fool of a Took: You suffer from the Blindness Status effect at all times. You gain 100/200/300% bloodpoints at the end of the trial. Red Shirt: you are permanently oblivious. You gain 100/200/300% bloodpoints at the end of the trial. Panicked: the Hud is Disabled. yo uget 100/200/300% bloodpoints at the end
    4 comments 61 views last activity
  • So there have been a lot of talk of campers on here, and I have been a big advocate that proxy camping is not a problem, waiting for the save and then going on the chase. This keeps you busy, spreads the love and gives the survivors a chance to save and play. I normally get more hooks, even if I lose the game, but when I get a 4K I know I have earned it. Face camping is a big no, because it's bo
    101 comments 1,761 views last activity
  • It works only when standing further than 24m from a hooked survivor. Byebye insidious camping bubba.
    40 comments 321 views last activity
  • Another month, another asking BHVR to admit they were wrong and to remove SBMM as it does nothing to help with matchmaking in a casual game. Would be great to not get paired with survivors who have less than 20 hours in the game as a player with over 7k hours simply because I died first thanks to the previous team of less than 20 hours not helping me with gens against the killer running ruin/und
    4 comments 31 views last activity
  • Coup de Grace in it's current state sees very limited use on Killer. It's most commonly run on Michael Myers, but even then he'd rather have other perks to fill the slot it takes up. I feel that Coup de Grace is incredibly weak, and deserves a buff of some kind. It's current method of gaining tokens (Survivors completing a Generator) limits the maximum uses of this perk to 5 at any point in the
    4 comments 31 views last activity
  • Poor wraith. He had his moment in the sun and then the devs nerfed his lunge without giving anything in return (maybe faster un-clock). Revert the lunge. It was fine before.
    21 comments 321 views last activity
  • I have been trying to think of general gameplay tweaks that might help playing killer not be an exercise in self-grief. Exit gate regression. I have been a fan of this idea for a long time. 99ing gates and having the whole team leaving them for minutes at a time only to return as a body blocking party and tap to open them should not be a thing. At the very least the killer should be able to sma
    5 comments 61 views last activity
  • Can it be changed to press and hold the power button to automatically consume the next layer of tokens?I mean is to press and hold the power button to automatically consume the next layer of tokens when the tokens are exhausted, instead of manually clicking the power button,I'm not a native speaker of English,So I don't know if I'm accurate.sorry 😂
    0 comments 11 views last activity
  • One for the Team Taking a protection hit while the killer is carrying a survivor adds 5/15/25% to the carried survivor's wiggle progress bar.
    3 comments 11 views last activity
  • Santa Claus or equivalent can hand out gifts sorta like the Halloween pumpkins, with a chance of getting a you're on the naughty list note attached to a block salt instead of coal. Also, if any such event needs to use a special event currency, that currency can be salt ... or tears... Likewise, any such event that involves teams can have event jerseys for either team salt or team tears....
    0 comments 1 views last activity
  • Without changing the core mechanics of the game, or changing how the game works entirely, you cannot get rid of camping, tunneling, and slugging or punish it. The way the game works just will not allow the outright deletion of any of the three strategies listed above. Punishing these strategies will also not work either, and they shouldn't be. And no, adding perks that mitigate them will also n
    101 comments 1,681 views last activity
  • So it's still happening that even after I said before the match even started to NOT destroy the Totems and let me give Boon's to everyone. People are still running around, purposefully destroying Totems... Happened 2 times now.
    4 comments 71 views last activity
  • I have hearing issues and still find myself turning my headset down at times even when not on full volume. I can't imagine how bad it is for people with pristine hearing.
    18 comments 311 views last activity
  • I don't know if there's brazilian people in staff here, so I'm gonna say it in portuguese, then english. O filtro do chat tá arruinando completamente o chat PT-BR. MUITAS palavras normais e básicas pra comunicação são censuradas, enquanto a maioria dos palavrões, por exemplo, não tem problema nenhum. Eu voltei a jogar essa semana. Quando eu parei de jogar há uns meses atrás, o chat já era bem ru
    0 comments 11 views last activity
  • With the massive number of perks in the game it can be frustrating getting the ones you want together for a build. I recommend a change to the blood web, where instead of perks being on the web, a generic perk "node" which, once activated, offers up 1 of 3 perks, so you have a better choice when shifting through the perks. It might also be beneficial to allow characters, once at level 50, to fi
    1 comments 11 views last activity
  • Just a lot of problems … like … no based on skill at all. just based on exit or not … be campy or on a locker, easy elo win
    3 comments 61 views last activity
  • I'm very convinced these are very good ideas, and I'd really like them to be delivered to the devs: Since circle of healing came out, the hit and run meta died almost, because almost every match there is/are 1/2 survivors with it, and there's no reason not to use it in a swf. Franklin's demise became complete useless, because no medkit is required and, even before, you could leave your item on
    8 comments 51 views last activity
  • In my experience, i never have the time to build up stacks of huntress lullaby... the only exception is when the survivors are way weaker than me. So, i thought of two ways to fix this perk: -if you want it to be a hex, make it work at full power since the start -if you don't necessary want it to be hex, just work the number of hooks it needs to activate (you could make the perk starts to work
    6 comments 71 views last activity
  • Right so as we all know COH is absolutely busted, the new one coming out has the potential to be incredibly annoying, and Shadow Step just makes me sad. But how would people feel about a boon which increases skill check chances? Maybe also the great success zone but that's unlikely because of the inadvertent increase to gen speeds. It could help combo with Autodidakt, Stake Out, and also help
    10 comments 61 views last activity
  • Second post tonight, but I just finished a match on The Game, and I don't think I ever realized how many god pallets there are on the map----or at the very least, pallets that are too safe. Every corner I turned I got stunned by a pallet, I began to get confused on why there were so many in one corner of the map, seriously mind boggled me. The map sucks for survivors, and for killers, so I d
    11 comments 151 views last activity
  • Developers, there current isn't any anti-looping counter perks for survivors, and this would be a perfect place to develop new perks for survivors, because none exist. You have killers like Nurse, Nemesis, Pyramid Head and the Artist who all have powers that go directly through walls, windows and pallets. The Doctor and Deathslinger also have similar issues. Yet there doesn't exist ways for
    13 comments 161 views last activity
  • The Balance of Dead by Daylight is weird and complicated, but if I had to sum it up in one sentence, it would be the following: Killers can do good in the micro, survivors can dominate the marco What I mean by this is that killers dominate in the chases, but survivors can win easily if they just stick on gens. However, just because the survivors as a whole can do well, individual survivors can
    13 comments 211 views last activity
  • Hi, I'm just wondering why certain words are filtered out like social media platforms and some rather innocent words? (is there a list of the banned words btw, I think that would be quite funny to read) Does anyone have any other examples and is it really necessary to have them filtered out?
    0 comments 1 views last activity
  • First off, let's see what was positive about map balance this year: The Crotus Prenn Asylum rework. That's it. Two maps had a few issues solved, like their really strong main buildings. Now, everything map-related that was bad: The Game (Gideon Meat Packing Plant) rework was terrible. It went from one of the few killer sided maps that still had a few things going for survivors to one that n
    0 comments 31 views last activity
  • All day I've ran into 3/4 flashlights, bodyblocking survivors, two keys, adrenaline, crappy dead hard. Easily abused loops. Nerf them how can you not see that survivors are broken. Killers have like 1% chance of succeeding with survivors having the other 99% most often than not 4 man escapes. Nothing stops this crap camping subsides it a bit but we should not need to camp or tunnel to succeed. Th
    75 comments 781 views last activity
  • I have found this in "ask to the community" section: "Why does every map have 50+ pallets? Why does every map have more and more junk stacking higher and higher that no killer can see over any longer? Why are the maps smaller? Why do the survivors all play with Dead hard and its not been nerfed? Why did Ebony Mori's get nerfed? Why did they implement the SBMM despite everyone in their community
    18 comments 151 views last activity
  • clikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclicclikclic is a legitimate way of playing?Bodyblocking? looping in front an open exit? wh
    Mod
    3 comments 41 views last activity
  • The fact that your main power is luck based is so bad... because it doesn't depend on the player's skill, since it depends on the player's luck. I think that making 5 jigsaw boxes spawn, and force the survivor to do 4 boxes out of 5 (of his own choice to prevent box camping) would definitely make the pig better. And talking about the ambush, i tried the new add-on that increased your speed and y
    11 comments 101 views last activity
  • So first match as killer after about 2 weeks and already SWF higher skill then me and so on so tell me why is it they'll teabag and say eeeezzzz at the end what do get out of this because all i see is a five year old who can't just leave also click their flashlights which 95% of the time they die because of their stupidity so why do it in the first place.
    2 comments 31 views last activity
  • Hello dear devs, i think that after YEARS that the game came out we need to fix that goddamn axes that go through walls, pallets and building and hit you in any case don't you think https://vimeo.com/646190279 this video is a test with my friends after that in 2 games in a row huntress can literally hit you from behind the wall, totally no sense
    6 comments 81 views last activity
  • how many times do we get 1 survivor and the last gen pops and all survivors are healed and we try to get someone else but then the survivor on hook get unhooked and we try to secure the kill and down them but still go after the other survivors to catch someone else and they all leave the match and the survivor slowly crawl at the exit and we pick them up and no you tunneled F U I am out, how is t
    95 comments 912 views last activity
  • this would replace the goblet. Obsidian Goblet: The fog appears at its maximum thickness to survivors. (maybe even thicker?) the fog doesn't appear to you. thoughts?
    4 comments 51 views last activity
  • This map is like a maze and its claudette territory. I can't find any gens or pallets and its hard to find survivors on that map. You literally have to cross the border of China to get to a generator or unhook a survivor. Im going to start closing app anytime someone brings that offering.
    4 comments 51 views last activity
  • Right now the hemorrhage does barely nothing, only making you bleed more often, but that only works on indoor maps because pool of bloods are mostly unnoticeable unless they're under direct source of light. So i had a few ideas to buff this status effect: Survivors bleed out on the ground twice as quickly (2 minutes instead of the normal 4). Pools of blood last longer on the ground and appear
    21 comments 161 views last activity
  • New Hex perk Idea: A mini version of Franklins. After putting a survivor into the dying state, all survivors carrying items within a 32 m range drops their item and cannot pick them back up for 15 seconds. (Does not drain charges like franklins). Dropped item auras can be seen by the killer for the duration of the 15 second period. This Hex aims to combat survivor flashlight saves as one possib
    4 comments 21 views last activity
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