Feedback and Suggestions
Our team will be happy to read these!
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I'll keep this short and sweet; I think boons need nerfs across the board, but not to their effects but the actual mechanics themselves. 1: Remove the ability to Bless a Hex totem, I think the idea of a Blessing overruling a Curse is just silly and should not be a thing, survivors should not get a two for one breaking a perk while also getting theirs active. They should want to break a hex. 2:1 comments 11 views last activity
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When I first saw the new killer, playing on the new map, I thought that the black ink stuff that seems to be seeping from the ground and dripping up was part of her terror radius. I found out though that it is just an effect from the map and was genuinely let down. Having a killer have a slight, visual effect happen whenever they are around sounds like it would be really cool and fun. Just wan1 comments 11 views last activity
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Man it sucks when you chase someone for 15 seconds and two gens pop :') Yes! I understand that you need gen regression perks. But what about peple who don't have $15 to spend just to get some killers perks? Pop and ruin are two different dlcs. And yes, shrine of secrets exists- yes. But how often do pop, ruin and other perks preventing gens actually pop up there? They just need to.. decrease t8 comments 61 views last activity
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I already know why passives haven't been implemented yet bc of balancing, but I had spare time to write this and I've had most of these ideas in my head for a while now. This is for fun-sies. (Don't take this too seriously please) The passives are inspired by either their personality OR some form of interaction with their perk(s) that could go well together. For instance, Jane's passive could wo33 comments 611 views last activity
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I know it's been changed for a bit, but I was just discussing with a friend about how much more fun it used to be when we could see the hatch and escape out of it. So much more laughter and fun, and how since the changed we've picked up and spent more time on other games, cutting our game play on DBD in half. I want to escape out of the hatch with friends again. Bring it back. #BringBackTheHat35 comments 841 views last activity
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The title says it all. Boon totems should not be reignited by the same survivor on the same totem. The “idea” when the boon mechanic was introduced was that Boons would have to be considered as a strategic decision by the survivor. To Boon or to cleanse. However what is happening is that survivors are cleansing 3-4 of the totems and running to the same totem to reignite (at least that’s what I se6 comments 51 views last activity
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The suite of changes that the Trapper received recently were an amazing start that leave him in a much, much better place, but I believe that we can just push him the last few inches into being in an extremely solid position. Due to the fundamental way he's designed, he's never going to be a top tier killer, and I think that's fine; I just want him to be performing at the best his current design2 comments 21 views last activity
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This guy needs an immediate nerf, prior to his buff. It takes no brain to play him, spray and pray. Someone unhooking? Oh no problem not only will you down the saver but also down the unhooked survivor too. Also played at RPD, the map cucked us all (I was solo) on top of this annoying killer.37 comments 1,101 views last activity
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Dear B.H.V.R, do something with this style of play that does not bring any pleasure to anyone Why the players themselves should monitor and correct your jambs in the balance It's hard for you to add some mechanics After all, it's better to add new skins to get more money12 comments 121 views last activity
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In addition to the killer snuffing out the boom totem themselves, a boon totem should deactivate when the player that blessed it is downed or hooked. I think this would help balance the boon totems a little bit more, especially on the multi level indoor maps2 comments 41 views last activity
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From last night's answer with the live on mmr which is based on kill / escape, I told myself that this mmr is not right but there are other variables that must be compared between survivors and killer. Here are the variables that need to be added in the future: from survivor How long did you loop that killer How many pallets did you waste in the first few seconds of the game How many times h5 comments 61 views last activity
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It would be wonderful to have killers be the power role for once6 comments 71 views last activity
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Hey there fellow surviouvors and killers. I have a suggestion on a gameplay mechanic that could improve sportmanship to the game (just a little bit). I call it "mercy hatch". Give the killers an alternative to drop the last survivour down the hatch if they are carriyng them.(maybe with a cool animation). "but you can allready do that that" - you say. Today you have to choose between a 4k an12 comments 91 views last activity
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Survivor's main problem with the game is camping-tunneling. Making BT base kit would deal with most of those problems. But, on the killer side, there is no perk that you would make base kit (except ruin... but you can't make it base kit because of the game design) that would deal definitely with gen speed difficulty. Pop doesn't help with the early game... and killers need an early game slowdow0 comments 31 views last activity
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Title, sure bp is nice but at the end of the day gaming is for fun, new experiences and a break to some. As it stands, DBD is very questionable when it comes to this... I play at a high mmr (well use to I stopped playing for a few weeks now) and even with my 5 years of supporting I found it hard to boot the game up. Kills mean nothing to me, I'd rather hooks which mean more chases, hits downs,1 comments 101 views last activity
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Resident Evil: - Ada Wong - Carlos Olivera - Mr X (Nemesis alt -- playing as Mr X would also change the way the two zombies look; from the civillians into a male and female police officer.) - Barry Burton - Rebecca Chambers - G1 Birkin (Oni alt -- his roar when his power activates would be so fitting as Birkin. His Basic Attack weapon would be the mutated G-claw, his Demon Strike/Demon Dash0 comments 11 views last activity
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There are some survivor perks that have amazing theme and general idea behind them is either fun, cool or simply very fitting into the game's theme and lore. Red Herring: Distraction's younger, useless brother. Idea to stealth and deceive instead of brainlessly loop for one millionth time or abuse ds+unbreakable is cool. The perk is too limiting though. The main issue with it is the fact that16 comments 92 views last activity
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When he's setting trap, his camera angle is too low to the point the direction goes opposite. Example, when a noti noise comes at 1 o'clock, and I pickup/setup trap, it shows 5 o'clock. I would like to have this fixed.0 comments 11 views last activity
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No perk should take away an entire killers tracking power, permanently, with zero counter play43 comments 1,052 views last activity
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Hey, want to get feedback so please leave a comment on what do you think of this. THE START OF THE TRIAL The generator repair speed is halfed (takes twice as long). After touching a gen you can see the aura of the farthest toolbox from your location (aura is seen for 5 seconds after leaving a generator). Toolboxes are no longer a Survivor item, but instead a Trial item (behaves like a Vaccin2 comments 82 views last activity
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One of the main problems with Dead By Daylight's balance is how easy it is for both sides to snowball. As a survivor, it only takes one person being killed for everything to fall apart while for a killer it only takes one long chase for three gens to pop. My idea with this rework is to make snowballing for both sides much harder and give both sides tools to come back for defeat. Goals for Each S2 comments 21 views last activity
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Is it the same group of developers every time? How many people participate in the creation of a killer? What is the ultimate goal? I really want to know how BHVR creates beautifully designed killers like Blight and Oni, and then bad ones such as Trickster.0 comments 11 views last activity
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Seriously, he goes into rage 7 times per minute if I leave it on the killer selection. I seriously wish he didn't do his Yamaoka Wrath all the time, if not ever while i'm selecting a killer, because after a few times (and he tends to repeat it a lot) it gets quite annoying. I created the account just for this suggestion, since now I started playing Oni, and it's something that i'm noticing. I3 comments 82 views last activity
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Survivor mains, don't hate me here. I'm currently a survivor main myself but I'm all for balancing the game so.... Here goes nothing. Legion used to be a good killer before the sloppy butcher nerf (It used to apply on powers killer powers that relied on basic attacks) and now there is a thanataphobia nerf (Used to cripple healing times on top of current effects) as well. I won't deny that in4 comments 41 views last activity
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Every time you gain a new daily, you should be able to choose between one randomly generated killer daily and one randomly generated survivor daily. I personally hate playing survivor, but I am often forced to do so because of randomly getting 3 survivor dailies. Apart from that, once I complete the killer branch in the challenges, I still need to play survivor anyway. But the difference is, I c1 comments 11 views last activity
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I'm NEVER going to be playing the spirit until she gets some sort of buff. 4.4 movement speed and NOW survivors can read her phasing SUPER EASY without add ons. the swishing sound is so obvious to detect from which way she's coming from. Please someone from the devs need to see this post and do something. Spirit already has a low presence now and imo from me. I'm NEVER touching her ever again unt18 comments 252 views last activity
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Corrupt Intervention: Same + Entity now also block Hexes. Thrill of the Hunt: Same but Not an Hex. OR Same + Entity blocks all the totems for 35/40/45 seconds after any totem has been cleansed or booned. Huntress Lullaby: Same + Add skillchecks to Totems. OR An Obsession perk instead. Retribution: Same but Not an Hex. Haunted Grounds: Not an Hex + Survivors Cleansing o0 comments 21 views last activity
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I just noticed that ToTH no longer gives killers notifications when hex totem is touched... Excuse me, what the hell? It was literally the only reason small amount of players who actually run it, used it. Just why? This perk is very weak anyway and I don't see a single reason to remove the only actually useful aspect of it. Yes yes, prolongs cleansing and blessing... Woooow... Joke of a perk ri44 comments 351 views last activity
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So hello again guys and this time I am back with another discussion, with that being my thoughts on this game recently, so that would mean I would be going over the good and the bad that has been happening to this game recently in my opinion, but ya with all of that out of the way lets begin. Now my thoughts on the most recent patch is overall pretty good for a DBD update. There was some good st4 comments 161 views last activity
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Why does everybody ignoring the archives quests somewhat connected with repairing gens, for example: repair 8 gens, finish repairing gens, open gates, escape, do x during egc, etc. every single one of this challenge makes you repair gens to complete it, and this thing affects games of all levels of skill. every single time new tome/rift with quests like these is released, my matches are becomi3 comments 41 views last activity
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It is just simply too powerful against soloQ. My idea: survivors should know at the start of the match that killer has NOED and should have a totemcounter.126 comments 1,221 views last activity
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These two perks should be basekit: Brutal strength because pallets are a nuisance and it takes an age to break them Fire up because at least killers will benefit from gens being repaired too fast Thoughts?23 comments 252 views last activity
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As an anti-camping perk I like the idea. Kinship pauses the hook timer for 34 seconds (when in second stage) IF another survivor is within 16 m of you while you are hooked. Suggested Buff: Kinship applies to all survivors when in second stage as long as one survivor in the group has this perk. Same rules apply, a survivor must be within 16 m of the hooked survivor for the effect to activate.3 comments 91 views last activity
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Has anyone played Aliens: Fireteam Elite? You cannot crouch unless against a wall, in which case it snaps you too it. This way the crouch can't be abused. Another more extreme idea - time spent crouching at the gate is calculated to deduct points from that survivor.22 comments 411 views last activity
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I noticed that there is no saying about blessing in desription of DS... tested it in game and voila, you can totally force DS hit with it. Well... if survivor is no longer tunneled when they have time to heal, repair, sabo or cleanse... they are being tunneled when they do find time to bless? Yet another way to force DS. I think blessing should cancel DS, just like any other action does. Except1 comments 41 views last activity
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I think if you will add mini-games or mini-pazzles to the repair of generators, the game will be less tiring. You can optionaly open a special window with a mini-game, where you can bet on generator progress or get some reward. For example, such puzzles as in the game "saw"0 comments 61 views last activity
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I dislike NOED for how unfair it is to solo q survivors. But looking to what they did to DS, you need to keep NOED into the game if you plan to rework it. I think that making NOED a haunted ground like perk would be better: after the fifth gen pops the killer has NOED for one minute (no more no less). NOED is not a slowdown perk, its a second chance perk like adrenaline for survivors. But, curren7 comments 41 views last activity
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When do survivors have a perk or some interaction with doors? There are doors that assassins never break, so let the survivors break those doors with a perk or tools The most logical thing is the tools! Make the mechanics of repairing and breaking doors3 comments 41 views last activity
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Pyramid Head is definitely a better Killer than Slinger. His ranged attack is far more useful and can hit multiple Survivors, and doesn't penalize you as long as Slinger's does... not to mention Pyramid Head has utility in his torment and cages. Slinger has nothing ... except for his slow, slightly clunky harpoon gun and his gimp leg. With the nerfs that Slinger received (increased TR, aiming s7 comments 61 views last activity
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Many people have made valid points about totems being too OP. I'd firstly like to say that I'm a CASUAL SURV MAIN BUT I DO PLAY KILLERS TOO. Shadow step: Having this one perk can massively cripple many of the killer's meta perks like nurse's calling and BBQ. That's pretty unfair for killers. I think hiding scratch marks is fine but the aura blocking part has to go. New perk: I have2 comments 11 views last activity
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I am very rarely into buffing survivor kit, but... Resurgence does need it and here's why: There is literally one scenario when running four Resurgences would be more beneficial than running four We'll make its - getting chased of the hook for 90+ seconds and then being able to heal... Let's be honest, if killer wasted 90+ seconds on unsuccesful tunnel attempt, to the point that survivor can h11 comments 122 views last activity
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This is an idea that I thought of to buff this perk. In addition to its current effects, when you are hooked on a Scourge Hook the relevant perks do not activate. With the new perk Pain Resonance coming in, I think Scourge Hook perks will be used more often in the future. So I think it would be a nice buff to make Breakdown counter these perks, since Breakdown is not a good perk nowadays.5 comments 61 views last activity
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As title says, imo certain items/addons shouldn't even be present in the game (tombstone, red pinky finger, iri heads, etc etc and purple medkits with instaheal or the styptic agent, commodious toolboxes with brand new part, etc etc). Those addons/items aren't funny to go against and should be COMPLETELY reworked or erased. Personally I'm tired of being matched with those kind of people who pla6 comments 71 views last activity
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https://clips.twitch.tv/DiligentGiantHedgehogBleedPurple-Ep59CnjbUTwKEYQ5 https://www.twitch.tv/videos/12144210660 comments 1 views last activity
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Hi! Please don't argue in the thread, and if you agree/disagree just tell me! You don't have to be snarky, or anything. This forum has enough of that, lol. Just tell me your ideas, and thoughts! I will share my perk, addon, and item change ideas, and maybe even map bonus / con ideas? I am not posting killer change ideas, or general game mechanic ideas (like swf, gen repair/regression, etc) that11 comments 111 views last activity
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I think at least the OG 4 or even David and Nea included could get removed from rotation. They've had botany knowledge and no mither on the shrine within 10 weeks while vigil hasn't been on the shrine in over a year. And we know it's not "random"2 comments 31 views last activity
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Hex:Defendor The entity blocks all totems for 120 seconds at the beginning of the trial after hooking a survivor all hex totems become blocked by the entity for 30 seconds. The Hex effects persist as long as the related Hex Totem is standing. In my opinion that would be a skill based undying.0 comments 31 views last activity
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Reading the forums there is a post about camping/tunnelling generator speeds and other forms of unfun gameplay that appear almost every day. Every post goes in the same circle, survivors say camping/ tunnelling needs to stop, and killers say, we don't have a choice. Both sides are right, however nothing can really be done about it. If killers were severely punished for this sort of playstyle they1 comments 41 views last activity