Afius
Afius
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- Afius
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Deathslinger is all about shooting and penetration seems like a solid fit .
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So my guess is judging from Ottemarim. Otte which they probably got from Oscar Otte the tennis player. Marim is an island full of monkeys from the game RuneScape.
The "DRUANEE" clearly a word jumble that someone pointed out that means "Are Nude".
The spider like theme from the pictures.
Fold could be seen as a forfeit.
My conclusion is it's probably a naked spider monkey tennis player. No doubt probably it.
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@RisingTron said:
https://forum.deadbydaylight.com/en/discussion/comment/2943700#Comment_2943700
I can't tell you how many times I've tried to tell people this. There are people that genuinely believe that BHVR completely halting all cosmetic releases will somehow speed up bug fixes etc. It's maddening.
In most cases I would agree. But you can correct me if I'm wrong but they fix like 20 issues with cosmetics that might take away from other bug fixes
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I honestly wish bubba's chainsaw would just kick you from the match that'd be nice.
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I'm guessing people will be ended stuck interacting with lockers. Killer opens up a locker and it crashes their game. Survivors enter locker and are able to get out.
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My suggestion make sure survivors only spawn in 2 places max at the start that allows the killers that find survivors better pressure. Make kicking a gen do more regression or take less time. Possibly corrupt intervention on 1 gen to start.
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I don't know sounds like a lot of work. They said that removing perk tiers would be "too much work" and a bandaid fix 🤪. Because reducing the grind by 66% is not a lot and too much work for their player base that puts 1000s of hours in.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2930920#Comment_2930920
If 1 Survivor D/C's, then every other Survivor will D/C aswell.
This is easily abuseable by SWF and will only hurt SoloQ players that actually want to play the game, even if a Survivor D/C's
How can this be abused by swf if someone from their group gets a dc penalty they can't re-queue
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@Chocolate_Cosmos said:
I think it would be better to make a new character rather than just go back YEARS in the past. It feels forced, sorry.
What's to say they're not going to make future characters gay though? I agree that it feels forced but I would hope they don't see it as a "alright we made a character gay check it off the representation list"
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No way is that toxic. Some people are such snowflakes seems anything that irks them in the slightest is considered toxic.
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These are pretty nice. I've been meaning to do one as well.
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So basically with the new legion it's recommended to run dead hard. Can't wait to have more survivors run dead hard Incase they run into a legion. Like the bully squads weren't enough.
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There is a report option for farming if I remember correctly.
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Been playing For Honor a lot recently. Otherwise it's been really anything. Hitman/Digimon/Pokemon/Tekken/South Park.
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I'd say have it activate on both hook states and that'll be an extra deterrent. Since bhvr did the good ole perk bandage fix with the new perk so the no blood or scratch makers after stun would not happen.
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Honestly I usually hate facing the add-ons more than the killer(despite a few exceptions). I really hate how OP some can be and how it seems you have to have certain add-ons equipped to enjoy playing them.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/317253/no-meta-perks-tunnel
Not really. I mean as a killer you hit the bully 4 mans and if you are not running full meta you get stomped. And it's so unbalanced it kills your enthusiasm for the game. Then you go run full meta killer and survivors whine about it in the post game. There is no winning.
Thing is the game has a full circle problem and would need to change both sides simultaneously devs like adding "bandaid fixes" sorry I mean perks to address the issues. OP is not wrong and neither are you.
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I'd honesty believe basekit BT and kindred (survivor aura only) would be best bet.
Killer definitely whispers at a longer range. And ffs make kicking gens mean something. Possibly corrupt as well.
But I believe they need to make the survivor promote team play more.
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2847069#Comment_2847069
Yeah It's reasonable for you two to not know about flashlight macros as unless you watch dbd videos you will rarely encounter them heck I only encountered two that wasn't cheaters(I expect all cheaters to have the super flashlight clicking)during my entire time in the fog
Hopefully they will add a way to stop the macros in the future
Yeah I've played 1500hrs and haven't ran into a flashlight macros once only reason I know about is through the forums.
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There definitely should be a warning and changes to flashlights should be made. Epilepsy triggers have a lot of variables and dependant on the person too. Not too mention someone can have one without ever having one before, it's happened to people who watch movies as well. Broad strokes of you shouldn't play videogames then is idiotic because rapid flashing lights aren't always a trigger for epilepsy. Depending on the understanding the cousin has on his epilepsy it could have never happened before or had no issue with it before. Now if the cousin knows that rapid flashing lights do in fact triggers their epilepsy that was their irresponsible behavior.
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@GoodBoyKaru said:
yes, tomorrow.
@StarLost said:
https://forum.deadbydaylight.com/en/discussion/306931/new-tome-release-date
AFAIK, yep. Tomorrow.
That said, woof - is it going to be a miserable time until the Boil Over killswitch activates.
Thank you both.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2761173#Comment_2761173
No worries, I can tell there's no ill intent behind it. Thanks for the suggestion, it's something we've considered before, but it's worth reviving. We try not to break up information too much (e.g. answering only some questions on stream, then sending people to the forums for the "not so satisfying answer" list) since a lot of people aren't going to follow through on that, but it's definitely an option.
Instead of directing people to the forums perhaps you could have a slide at the beginning and/or end of the stream listing the questions that can't be answered at the time.
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@Peanits said:
To go into details on that a little bit, removing them is not as simple as selecting tier 1/2 of each perk and pressing delete. In order to reduce each perk to one tier, you'd have to update the bloodweb to support it (and additionally, add support for any already-generated bloodwebs that contain perks below tier 3). Likewise, the perk tiers would have to be removed from the UI wherever they appear, and any place a tier 1 perk could appear (e.g. In the Shrine), you'd have to update it to show the tier 3 version of the perk instead.
So while it sounds very simple and can be said in a couple words ("Remove perk tiers"), it would actually be a substantial amount of work.
As for why it's not a permanent solution: Each time new content is released, not only does the amount of perks increase, but the number of characters you need to unlock all those perks on increases as well. Since you have two different factors increasing here, the grind is increasing exponentially over time, not linearly. Even if removing perk tiers would make it manageable for now, sooner or later it would catch back up and become a massive grind again. We've made changes in the past to reduce the grind, such as reducing bloodweb cost/size, adding additional perks to bloodwebs, etc. While these worked great in the short term, the grind always caught up eventually.
Would it reduce the grind pretty significantly for now? Yes, absolutely! But if we're going to spend a bunch of time on something to fix the grind, it makes more sense to spend the same amount of time and work on a permanent solution instead. (And for what it's worth, we do have something else planned for it!)
Long story short, it's not to shoot down the idea of removing perk tiers. It would reduce the grind, absolutely. It would just take as much time as a more permanent solution.
I'm fine with them putting in a substantial amount of work to reduce the grind when I've already put over 1k hours in and some people even more.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2755976#Comment_2755976
It will be streamed this Thursday:
https://forum.deadbydaylight.com/en/discussion/305596/q-a-stream-thursday
Ah the way people were talking it sounded as if it had already happened.
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@onekingbee said:
https://forum.deadbydaylight.com/en/discussion/comment/2740508#Comment_2740508
I agree, but if you're just going to die on hook in lieu of quitting, aren't you rewarding the killer anyways?
Yes but it wastes the killer time more and screws over your team just a little bit less.
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You're hurting your teammates more than the killer by DCing. You just gave the killer an easier match.
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All the clowns I saw who used pinky finger just ran up until it was near impossible to miss so they got an easy down so a reduction to bottles won't be much of a change.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/303515/what-is-it-lmao
Whats wrong with Bill....should have a higher chance of being unhooked with BT...
You would think wouldn't you sadly you'd be wrong.
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What's this dev update?
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Some people just have butter fingers and can't hold that L.
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I honestly would believe this game has probably the widest variety of player base in all demographics. Mainly because of the ease of gameplay and everybody loves horror.
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Mine has actually been faster for my wife and I than they use to be. It used to be like 5-10min at peak now it's like 1-2.
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I think it's safe to say that The Ring will not be anti-loop.
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@CyrusLightZ said:
Unsure if timing or killer specific. When it happened to me it was a legion who hit the snowman with their power while I jumped into it and had to mend. Do any of these line up with what happened with you?
Timing is same. It was a nurse who hit me while I was jumping into it.
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@PlayTwink said:
https://forum.deadbydaylight.com/en/discussion/comment/2693036#Comment_2693036
Hide in the locker, use the pallet, vault window if you have distance. Just think.
How does hiding in a locker work? If he tantrums you'll get downed when you try to leave or he just back pedals.
Side question does he lose charges when he hits a survivor?
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Don't worry guys No Mither will be up next for the 3rd time in two months
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@shootaman777 said:
It's more about the killer you are using, rather than the survivors you are playing against. Some killers force pallet drops, others make dropping pallets a bad idea. Leatherface, Deathslinger, Clown, Nemesis, and Doc, for instance, force lots of pallet drops. But very few people will drop pallets against Huntresses, Nurses, Hillbillies, Legions, Plagues, Pyramid Heads, and Tricksters. Nemesis and Leatherface, in particular, are the best killers for this challenge, especially when you run the proper Spirit Fury/Enduring on Leatherface, or hit t2/3 mutation on Nemesis.
Nevermind previous post
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2684507#Comment_2684507
I'm not saying they're consistent, it's just that their moral code would say otherwise.
now, profit could trump moral code, but I don't know if they'd take that chance.
Edit: also, halo is megablocks, I think.
Yeah thinking about it dbd is really more straight forward in gore and horror.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2684304#Comment_2684304
that's a no.
no violence allowed in lego.
DBD would just be too much.
I don't know they have halo don't they? And I thought stranger things was MA as well?
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Trust me playing survivor I'm not a fan of it either.
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Nevermind nerfing the artist. I'm glad she doesn't have a passive like pin head and Freddy. The crows are counterable for the most part, dodgeable at least as well. Change the darn map god i hate that map.
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I usually just reply "someone had more than their fair share of McDonald's fries today, take care of your heart." Something along those lines.
You can always apologize for pissing in their oatmeal.
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All they needed to do was make him commit to his shots(extend ADS exit time). I mained him and even I found it annoying playing against a deathslinger who would just constantly fake shots to gain distance against you. They butchered him though an improved ADS speed to compensate for the neutering they did. I'm going to parrot what everyone has been saying might as well play huntress for more fun and better results.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2661622#Comment_2661622
wait who has a backpack?
Specifically not a backpack per se but costumes with back accessories.
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As long as they look good and they stop giving people backpacks the more the merrier. Grew up playing Fantasy RPGs so playing somebody who looks nothing like you was never a problem. But if it makes people feel good why the hell not.
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They didn't need the delay on going into ADS they just needed the delay on going back, that way you would have to commit to your shots otherwise it would slow you down.
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I like For Honor's better. XP increase and 30% purchases with in-game currency. I was hoping on discounts on shard purchases but that was foolish of me.
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@H1GHLVND3R said:
I think u should know this.
Don't worry they're aware of the grind they just don't gaf despite all the feedback and suggestions.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/2621852#Comment_2621852
He doesnt have a free bonus? His passive eats a huge amount of his power budget. Success with Pinhead demands that you work in tandem with your passive.
Now Demo getting Undetectable after portaling, that's a free bonus.
He doesn't have to do anything for chain hunt to start. It's free pressure/slowdown because survivors have to stop what they're doing to get the box. If you're not in a group it's even more oppressive because there could be 2-4 people going for the box at once.