Feedback and Suggestions
Our team will be happy to read these!
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Skins maybe? The fiend = Doctor. Brutus = Oni. The hunter=??? Maybe demogorgon would fit indeed perfectly6 comments 101 views last activity
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Squid Game is all the talk lately and what would be a huge hit... Is a Dead by Daylight x Squid Game Collaboration. It will have people flocking over to the game. An insane killer idea for the collaboration would be the red light green light doll. And the doll can play red light green light with the survivors as part of their abilities.2 comments 381 views last activity
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In my experience, not many players burn maps, so I wouldn't care much if this mechanic stayed. But I also don't think it's fair that players can send everyone to a realm that puts the other side at a disadvantage. That's why I never burn maps (except when I was doing achievements. Sorry for sending you to Haddonfield, killer, but that Myers house gen wasn't going to fix itself). But what do y32 comments 371 views last activity
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I'd love to see a new outfit for the Shape, the Halloween kills outfit.3 comments 21 views last activity
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This seems like just too great of an idea. Have a separate game mode, or perhaps an offering for that specific survivor, that makes it so you play in first person instead of third person. It would just be a fun little extra mode to enjoy from time to time. The avoid dizzyness from actions such as pallet dropping it could simply be made for your camera to not just follow the animation. And for ch3 comments 61 views last activity
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Deathslinger at the recent update was absolutely butchered his most effective playstyle(quick shots) was completely removed with not real compensation for it. Devs NEED to understand that 4.4 killer MUST use his power and only his power to down survivors if a 4.4 killer have a power that is weak and can't be used to consistent downing there is a design flood. Either Deathslinger will be forgotten3 comments 101 views last activity
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We're at 29 survivors and 26 killers, all having 3 perks each + all the general perks. Bloodwebs are full of useless stuff like Hatch/Basement offerings, reagents, luck offerings, some going as expensive as 6k bloodpoints. How hard would it be to just either 1) remove perk tiers and remove some of these useless offerings, 2) just make double bloodpoints default? I have thousands of hours, and35 comments 321 views last activity
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So is there a good reason for killer MMR to not be based primarily on hooks states? It could be designed to be more granular, awarding more points for hooks after chases, and less points for hook state transitions on hook. Focusing just on kills, without nuance, seems to reward campers and tunnellers. For survivor side, it may actually be worthwhile to base the MMR just on the emblems, since the0 comments 11 views last activity
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Players would be able to watch their previous matches from different points of views. Imagine while playing killer a survivor suddenly disappears and you want to find out how they did it, you can watch the replay and learn. Same with survivor seeing how killer did a certain trick to catch them.0 comments 11 views last activity
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I know we're getting some type of LGBT representation, but what kind? Are we getting just gay/lesbian survivors or are we getting both killer and survivor? Are we getting trans characters too? Non-binary? Could we also get characters with non traditional body types? (Male character with a body type similar to Feng's, and vice versa) Thank you!39 comments 761 views last activity
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Dark Sense Unlocks potential in one’s aura reading ability. At the start of the trial, the aura of the killer is revealed to you for 8/9/10 seconds. Each time a gen is completed, the killers aura is revealed to you for 5 seconds. When the last gen is completed you see the killers aura for 8/9/10 seconds. Deja Vu no changes needed Hope this perk sucks cause it doesn’t give you wings like th5 comments 101 views last activity
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General notes/Early disclaimers I find Nemesis to be quite lackluster and he feels like a lot of missed potential. I thought we might get a discussion going of potential ways to improve him not only in terms of strength but also in terms of enjoyment to play as and against him. I've got some ideas but feel free to post you're own or simply thoughts on Nemesis as he currently exists. Firstly I37 comments 511 views last activity
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So this has been an issue in the past, but currently there's a bug that can cause you go get the points for a killer stun while never actually stunning the killer with a pallet drop. So far this has occurred 2 games in a row specifically when playing against huntress. I only have a clip for one of the occurrences when huntress was drawing a hatchet to throw, but in my case it was when she was s2 comments 111 views last activity
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Mercy Killing Sometimes people have to die for others to live. Press E while healing a Survivor in the dying state to instantly cause their bleed-out timer to expire. Gain 1 health state and reset one hook state. “There’s no other way. Its for the best”0 comments 31 views last activity
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But something like it should be. Being able to see the killer's aura is too strong for a base kit ability. Instead I think a system that pings the killer's location for a couple of seconds, like a survivor version of killer instinct, if they're within 24 meters of a survivor and within their line-of-sight would be best. Kind of like how "Alert" works. It should probably have some sort of cool do23 comments 381 views last activity
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When a survivor is hooked, all injured survivors suffer from the exhausted and hemorrhage status effects until the hooked survivor is rescued. This effect persists for 45 seconds after the hooked survivor is rescued. Thoughts?3 comments 51 views last activity
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The more I experience and see survivor scream and blood splattered over the screen, but survivor still running away is beyond hilarious. Suppose you witness this more than 5 times in single game. Even if you bait & waited for Dead Hard too. I wouldn't deny before validation(exhausted on the floor) was also messed up badly. It just sucks to see how Survivors had been suffered and now ki0 comments 11 views last activity
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Please remove Add-on : Video Tape of The Pig. I found a lot of game cheater use this add-on while try to release the trap the processing bar not increase (increase while skill check perfect only) and if finish the 1st generator everyone will dead by the traps.4 comments 41 views last activity
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In the last few weeks all my games were exactly the same. Dying again and again. I dont tbag, click w flashlight or do other "toxic" things. Im not even using tryhard perks and always trying to play differently than the previous game. But of couse, because of MMR, I find hard to enjoy this game. At the moment I have no reason to continue to play this brok1 comments 11 views last activity
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I think it would be interesting to see what this game is like without all the toys survivors and killers get. Maybe an experimental game mode that highlights how much perks, items, add-ons, and offerings can make a difference by playing games without having them. I know it could get boring really fast, but I think it would be interesting to see for a little bit. Has anyone else wondered what it9 comments 81 views last activity
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Since boons came to the game they have been meta shifting, and while I don't think that's a bad thing, I feel they're a bit over tuned right now. My suggestion to reduce strength with out crippling the perks would be to implement a timer that would not allow you to re-boon the totem right away. For example say the killer snuffs the totem, the entity would then block the totem from being interacte14 comments 211 views last activity
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While Decisive Strike is active, the following interactions will deactivate it: Succeeding or failing the Decisive Strike Skill Check Repairing a Generator Healing yourself or other Survivors Cleansing a Totem Sabotaging a Hook Unhooking other Survivors ----> Blessing a Totem <---- ----> Opening exit gates <----6 comments 211 views last activity
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1 comments 41 views last activity
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I hate having to mentally count or keep track of how many seconds I was chased or doing co-op. Or as killer, how many more pallets I need to break in game. Especially the "complete in one match" challenges. It would be nice to see progression mid match1 comments 11 views last activity
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So I just picked up Hag since she was on sale and I've used her for a couple of matches but does anyone else feel like shes a little outdated? I feel like they need to do something to make her a little stronger. I feel like her traps aren't really effective if you're going against a team that has any sort of communication plus if you know you're facing one you can just continue to squat over her15 comments 161 views last activity
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Please, please, please add account linking or some way to migrate content. I understand companies have issues with losing players on their platforms and will not add it but without it, I feel as though you may lose many players entirely. Many people opt in for a PC by selling their xBox or PS4. Some people outright lose it and choose to play somewhere else. I now don't have my xBox but do have a0 comments 11 views last activity
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Please for the love of god rework IW! The least you could do for the time being is to either make it so that it doesn’t last indefinitely OR make the survivors make BREATHING sounds even when injured as the perk states that the survivors ONLY REFRAIN from making INJURED noises! as it currently is, 100% silence ( in everything except running footsteps which can be hard to detect on certain maps/46 comments 401 views last activity
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so as you know boon totems have no real downside and their upsides are very powerful and it doesn't really matter if the killer cleanses them as survivors can just as easily relight them and don't say that the time taken to light them is a big enough downside, 20-30 seconds of 1 survivor spent finding and lighting a totem is nothing in comparison to a killer spending 15 seconds to find and cleans10 comments 51 views last activity
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The new perk names weren’t changed in the description of survivors and there perks. When on the survivor select screen could confuse newer ppl.2 comments 31 views last activity
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What do you guys think and how would you change it? Also you can check out my killer perks ideas and give a feedback on it! https://forum.deadbydaylight.com/en/discussion/296312/3-perks-and-new-totem-defending-perk-idea#latest16 comments 962 views last activity
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I want to start by saying I actually don't mind MMR that much, the only thing that bothers me about MMR is the constant usage of survivor meta perks. Alone they're fine, but when you have to deal with 4 of the same strong perks, I think it leads to matches feeling more unfair and unfun to killers. I'm going to suggest a few changes to some survivor perks I think will make them more fair to go a0 comments 101 views last activity
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I decided to play a few matches without using PGTW because I felt I had become too reliant on it. After the first match I immediately became aware of why I run PGTW so much, base gen regression just completely sucks. If you're not running gen regression perks, it's honestly not worth kicking gens. What takes you 30 seconds to regress take a single survivor about 8 seconds to repair. People consta17 comments 161 views last activity
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I want to see how many hooks, not hook states or kills actual individual hooks. This is the only stat I care about and is the only stat we should view as a balancing point. Split the stats in Low, medium and high mmr. I want to see which killers are actually able to do multiple chases, downs and hooks at each skill level.10 comments 161 views last activity
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Like you can keep this MMR nonsense in the game. Just make the Vbucks map calculator thing more elaborate. If you are playing a Huntress the calculator should just say "well high walls against killer X counts as 2times the points" "well nurse can blink so she doesn't care about pallets so give her like all the pallets and all the trilanes" If everyone had their specific tailored calculators it5 comments 81 views last activity
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No one plays him anymore. He was already weak and pathetic, but now he's even worse than Cringester. Time to unnerf my boy, Bhvr.20 comments 161 views last activity
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So, one of the things I do find cool about the game is that you can unlock every perk for every other killer/survivor. Though I imagine players gravitate towards the stronger ones. I'm fairly new, so take the following idea with a grain of salt... Buuuuuuuuuuut... What if individual Survivors/Killers get a stronger version of their personal perks? Not massively stronger, but a 15%-20% stronger9 comments 71 views last activity
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The only difficulty i really get when playing spirit is an iron will player that makes absolutely no sounds. I even faced a good spirit myself (she was able to down my teammates pretty quick) that couldn't do much to me... since i had iron will. When you expect a killer to be able to pinpoint survivors thanks to sound... no survivor perks should be able to cancel all sounds. I don't think it is t22 comments 181 views last activity
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Remove the restriction to stand up 1 time per game Increasingly, there are two types of killers (both toxic) camping or playing off the ground While both options tunnel survivors Make it so that with this perk you can get up without restrictions Then it would force the killer to hang the players on the hook. Also, when there are 2 survivors left, the game turns into a dull hide and seek wher56 comments 871 views last activity
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How can I do to not get camped and tunneled? because I would really like to play more than 5 minutes per game, but once the killer sees me, it doesn't matter what I do, out of the game in less than 56 comments 91 views last activity
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I am proposing this change in favour of normal casual players such as myself. Some killers are way too strong to be run on a casual level and it really isn't fun at all. I have so many games in a row just going in and dying 3 minutes in. I have no problem fighting strong and high ranked players, I have a problem fighting certain killers. No matter how weak or strong a killer's kit is, the pros a54 comments 392 views last activity
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Very simple. When survivor is healthy, they make breathing sounds. When they are injured, they do grunt in pain. Iron will removes grunts of pain, but injured survivors don't breath so they are literally silent. I do think it's silly and super strong. Just make a code that makes injured survivors with iron will breathe audibly. Also I think Stridor should still be a counter to Iron WIll (Litera18 comments 211 views last activity
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This is subjective... obviously... Slinger feels like I don't make any plays, rather survivors making huge misplays, opposed to Huntress or Billy where I actually feel that I made a good read and a good play with a curve or fake. I rarely play DeathSlinger and actually didn't touch him after the nerf. Now I got daily and I just went for it. Boy I was for some frustrating time. Maybe he is just n0 comments 21 views last activity
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I know I’m probably going to get some unsavory responses in this, but it’s just a way to see how people react or if they like the idea. So, what is this supposed Meta Experiment? A year back, the devs disabled Bloodlust as an experiment for 3 days to gather data and probably see if it needed to stay in the game or be changed. I think following this, bloodlust did get nerfed? I could be wrong on6 comments 61 views last activity
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I don't care how pretty it is, RCPD is a ######### miserable slog. I know some people love it for some bizarre reason aside from it being RE2, but I kind of want to play the game , not give myself homework learning this awful maze. Particularly since the game doesn't let you just look around the map unless you rope another person into it! Absolutely wonderful, you need to waste two peop14 comments 231 views last activity
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Survive while 2 others escape the trial as Yun-Jin Lee. We desperately need to stop with the challenges that forces you to play in a 4 man. I know from a business standpoint I can understand why they do this but it is like having a restaurant and saying "Only come if you are a big family and eat a lot", otherwise there is no cake for you. I have tried for days and I may let this challenge go19 comments 241 views last activity
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There's just not enough time to control gens, chase, patrol, break pallets, hook survivors, and now look for totems. 2 people on a gen can repair it in around 40 seconds (even LESS if at least one of then has a tool box). 40 seconds isn't even enough time for lower tier killers to chase, down and hook a survivor, let alone having to drop chase if someone is on a gen, which would just restart th48 comments 431 views last activity
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It is well known that the ability to heal and reset yourself without another survivors help is one of the most impactful things a survivor can do in this entire game. That's why medkits are considered so strong, and why Circle of Healing, in my opinion, completely breaks the balance of the game. We have regressed back to the days of old 2017 self-care (there was a reason that perk was meta!), whe13 comments 122 views last activity