Feedback and Suggestions
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To some people they already seem worth it enough mainly for Chris , Claire, Johnathan (rip) ,and James. But for Cybil ,Lisa, Krampus, Mordeo Queen , and Look-See the price is way to steep for most people to Justify. I think the main issue of why the latter characters aren't worth it is cause They have no unique voice. most of them have unique lobby animations , a good start but not enough, als7 comments 121 views last activity
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2 comments 11 views last activity
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Love the idea of this perk it seems like a fun creative perk, but it's just completely pointless to run. You have to wait for a survivor to cleanse a totem for one, then you go and bless it. But then the survivor knows you have it cause they will be inflicted and just run back to where they broke the totem and cleanse it again. It honestly just seems like a huge waste of time on both sides but h21 comments 441 views last activity
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Maybe this is just me being a whiney baby. but I've been trying to complete the archive challenge in question, on Switch, all day and I just can't. Could you please reduce it to 1 down? I can't achieve it when try harding and if I try to be non-threatening to survivors they never understand what I am trying to do. I don't play Trickster cause playing him on Switch is a nightmare. Is anyone else5 comments 101 views last activity
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Do you think DS should be disabled if you take a protection hit. Because then it isn't really tunneling and maybe I won't have survivor mains whining that I'm tunneling through their DS.4 comments 51 views last activity
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As many of you know, prestige is not good. All it does is waste a bunch of hard-earned blood points for cosmetics that don't even look good. So how do we fix it? PArt 1: The Cost Instead of just having prestige be locked behind the level, let us add challenges to it as well. Each prestige level would have its own unique challenge for that killer. This would help make prestiging each killer feel0 comments 251 views last activity
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After this: https://forum.deadbydaylight.com/en/discussion/comment/2667209#Comment_2667209 I decided to change it from Jack, to Jack based. I've recently asked myself a question. That question being what if they added Jack the ripper as a killer in DBD. Then I learned that's *A BAD IDEA*, so how about BASED on Jack. How would the killer play? Power? Perks? Lore? Would the community be for0 comments 31 views last activity
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The balcony has no vault points, it's useless trying to run inside this building, too exposed going around it.1 comments 21 views last activity
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Seriously, over the weekend I had the most fun I've had with DBD in a while. MMR put me in lots of unwinnable games, but I still made BP and had fun. I'm not saying x2, although that would be great, but even +25% across the board would make the grind feel a lot more rewarding. During the Bloodhunt I also bought at least thirty bucks in cosmetics, which is a lot for me. Yes, the sale was prett0 comments 21 views last activity
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Please im begging you to bring back pinheads voice lines i miss them soooo much i will pay extra if i have to please devs bring them back for us <312 comments 201 views last activity
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- The cooldown only starts if you complete the sabotage interaction. - Lower the cooldown to 45 seconds (hooks stay broken for 30 seconds, so it would give the killer time to hook a survivor). - After rescuing a survivor from the hook, the healing action takes priority over the sabotage action. - Change the hooks' auras from white to red. - If the killer is using any Scourge Hook perk, Sabota25 comments 241 views last activity
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why just y is that killer so op???? like you all should really rework they way tricksters knifes works and how he can grab so many of them he is in a terrible state and he should not be this op... PERIOD!!!!!39 comments 481 views last activity
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A way to balance the boon perks for killer side would be to limit the number of uses each boon totem can do, limit the amount of times a survivor can boon each totem or have it so when the killer snuffs a boon totem the totem breaks the same way as if a survivor cleanses it. Perhaps make the boon last only a set amount of time on each totem where afterwards the totem breaks. Boons are a big hindr1 comments 21 views last activity
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Hex: Pentimento is a perk that could have been very powerful. The important word here being "could have". The main issue with this perk is that it came out after boon totems were introduced. Now that boons are in the game, this perks conditions for activating are basically never met because no one cleanses totems anymore, people only bless them. During my time in the PTB and the few hours I've pl3 comments 71 views last activity
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This is something that I believe isn't mentioned enough. There is currently 101 perks (7 pages) in the game and no way to search for them. Scrolling through the perks to find the 4 you want can be very annoying when you own all the perks. Even the UI has space for a search bar right above where the perks are shown. This seriously can't be difficult to implement and would beneficial to the g0 comments 1 views last activity
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I have an Idea about how to make cheating more discouraged. 1) Hidden spectator - game already have spectator mode for survivors when they no longer play. How about to extend that functional, by connecting BHVR hired stuff or approved volunteers that will observe and record what players are doing and make a report or take any action based on what they see. There's a lot of trials going on, so5 comments 171 views last activity
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Trappers "Tar Bottle" and "Logwood Dye" addons should make bear-traps more translucent, not darker. Especially with the addition of maps with light floors.2 comments 31 views last activity
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When you trying to update game And you must download ridiculous quantity of GB. And install even more GB... Thats all take 30 minutes even more... ________________ When you want nice game without toxic players And other games have NO PROBLEMS with strict rules about behaviors...7 comments 41 views last activity
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Try to bring an robot. you can do an original chapter or other licence killer like : Bioshock’s Big daddies animatronics poppy playtime Thats could be great, just imagine … the robot step sound with tinkerer perk …. great !!!5 comments 21 views last activity
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15 comments 71 views last activity
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You can add a bot-only mode like the tutorial in a comprehensive way that counts rift challenges and trophies and blood points but not ranks like on mobile. Became impossible to play with players since ranks don't work always match me with people totally out of my level, no more fun to play like that with players who tryhard 😥0 comments 11 views last activity
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Bhvr that engravings « bug » fix has made billy to slow now and the survivors gain ton of distance,dont punish the players for wanting to have fun. Give billy at least that,that’s irritating0 comments 71 views last activity
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After her changes out of PTB, I'd say she's perfect. She's not as unfun to play against, while not nerfing her into F tier. Great changes, unlike the Pinhead ones22 comments 461 views last activity
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In the PTB, idle crows could inflict the dying state. But they just got nerfed, and they can't inflict the dying state anymore. Please remove idle crow lightburn because they now have this more general counterplay for them.3 comments 61 views last activity
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Honestly, the whole concept of Boon Totems are not a bad idea. But the way they were implemented leaves a lot to desire, since they can be extremely frustrating to the opposite side, and the way they implement "Counter play" is completely not rewarded since thei're easy to place and rekindle. And i believe it's not a problem of the boons being necessarily OP. It's the fact that in conjunction wit2 comments 11 views last activity
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LoS isn't an option in some realms. Once again RNG has an impact on how the trial will end and how quickly. This killer needs to be reworked or forced to play on indoor maps where you can actually use LoS as counterplay. Yesterday I was grinding through Halloween tome and I've got to play against The Nurse on McMillan & Autohaven maps which heavily favor her power. Debris loops on Autohaven51 comments 931 views last activity
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No, I'm not saying nurse should be buffed. What I'm saying is that the nerfs to Cenobite's add-ons were unnecessary and the logic behind it doesn't make sense. If Cenobite is overperforming as it had a roughly 60% kill rate then Nurse, who had a roughly 43% kill rate overall, needs buffs. Just saying that about Nurse helps display the problems with balancing the game and I think a lot of this5 comments 181 views last activity
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Changes from PTB Features The Artist Extended power limitation zone around Hooked survivors to 10 meters (was 8 meters) Swarmed Survivors who contact an idle Dire Crow will now have their Repel action reset (previously, it would damage the Survivor) Dev Note: These changes were made to help reduce The Artist's power to shut down unhooking, and also to make her less oppressive during sh35 comments 1,032 views last activity
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Pig's ambush crouching speed is too slow, and the dash reach is too short. I have tried the new pig add-ons that enhanced the crouching speed, and the one that increased the dash speed. I think that it is a step in the right direction... but those improvements are negligible gameplay wise. Pig needs to be way faster for her dash to function as an anti-loop (176% to 200%?)... and her undetectable0 comments 21 views last activity
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I mean, when I see RPD offering, I just want to know that I am camping correct survivor. I can tell when all survivors use offering, but when some are missing it's hard to guess...14 comments 321 views last activity
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Dead hard is a very, very badly designed perk. it Rewards bad plays, completely robs killer of a good play, all you do is press one button to get out of trouble. Uncounterable in most situations, it allows you to do so many things you normally wouldn't do. It creates lose-lose situation for killers. This perk needs a nerf. Nerf Idea 1: Activate-able Perk. You can take a beating. When Inju15 comments 241 views last activity
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Hi im wondering if we can nerf wraith because its kinda unfair and he caught up to me when i had balance landing and its stupid that he is that fast also can we fix hit boxes its really dumb how i get it when he is far or behind a wall and threw windows this will make the game better and it wont be as buggy and unfun.20 comments 181 views last activity
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Seems too bright compared to other maps. I have to turn my screen brightness right down.2 comments 31 views last activity
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3 comments 21 views last activity
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Title. These sounds make these bad killers even worse. You can't mindgame as Clown because of the annoying grunt, and Pig's roar makes ambush even more useless.6 comments 51 views last activity
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We usually have Lockers, Gens, and hooks covered in Christmas lights for the Christmas event so why not expand it. Let's maybe put like a holly on the totem skulls or maybe have a little snow on every map except Ormond obviously and why not have a small snowfall on every map as well why not also have a few Christmas trees and presents throughout the game presents could hold event items like Chris6 comments 151 views last activity
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Can you guys pls make Claire Redfield to look more like the real one on RE version cuz i think shes probably the only one that doesn't look like the character itself.0 comments 11 views last activity
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This is the most annoying and spitting on the rules killer Pallets? window? loops? she will kill you even if you are standing in the lobby Need a skill? God, yes, in 5 games you will already go quietly up killing everyone Are you trying to get a survivor off the hook and what do we see? the nurse teleports in the same second Is it interesting to play against her NO, I'm better off immediately58 comments 981 views last activity
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Not sure if this has been reported, but when a survivor screams from a madness shock therapy or static blast, as a survivor who hears the scream I no longer see the aura. Was this a specific change? I know if shock therapy is used it doesn't necessarily increase the madness tier so won't show the aura, but static blast definitely used to. Anyone else know of this?0 comments 1 views last activity
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There really should be an option to just have the game automatically pick stuff on the bloodweb and advance to the next level. I have every single perk unlocked, but when I'm at the BP cap I usually spend a fair few hundred thousand and get flashlights, toolboxes, offerings etc. Manually going to each thing on the bloodweb and unlocking it gets very tedious and it'd be great to just have a button1 comments 21 views last activity
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Hey everyone. Do I have an idea for a rework to stridor. So I think instead of it effecting just breathing and grunts of pain why not just have it effect exhaustion. So here is my idea Stridor You gain a sense for your prays breathing and you make sure to steal it. When you hit a survivor with a basic attack they suffer from the exhaustion status effect for 5/10/15 seconds If the survivors4 comments 121 views last activity
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To nullify click spam, they could make it so that when the flashlight is turned on, it instantly loses a chunk of charge, like with the Billy's chainsaw overheating, which when it charges, it instantly overheats a chunk. Obviously to compensate for the loss, the flashlight would go from 8 to 9/10 seconds, so if they try to use a macro, they would instantly finish the flashlight charges.15 comments 591 views last activity
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my Problem with boons is on floor maps it’s kind of hard for a killer to track the boon on a floor map I feel it should only affect that one floor that it was blessed on.🤷🏻♂️11 comments 151 views last activity
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Hello everyone, I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example: *huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks) *bloood favour could3 comments 31 views last activity
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Personally, i don't think NOED needs to be changed at all, but I still came up with an idea and I'm curious what you guys think: NOED is only active on people who didn't hit the second hook stage. That's all, thx for coming to my TED talk99 comments 742 views last activity
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The last four killers that have been released, have all had a focus on anti-looping and range. The two killers before Twins also have anti-looping and range. But with each release, the powers are tweaked a little, to give some glitz and glam, but it's copy and paste. Playing against most of these killers is either frustrating, annoying, or feels disconnected from what DBD is meant to fe115 comments 1,551 views last activity
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The amount of spaghetti code in this game preventing many updates is insane and frankly it’d be best if it was remade in the new unreal engine to prevent crazy bugs happening3 comments 71 views last activity
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Weird, I know - and some stuff might need a mild nerf (although...honestly probably not much) but this would offset a lot of the issues killer players are facing right now and would open up an enormous number of fun, potential builds.48 comments 331 views last activity
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Its no secret that right now the speed healing from the survivors its blunty put, idiotically fast thanks to the convination of medic kits and healing perks, in theory, mangled should be a direct counter againts it, but the reallity is that circle of healing and a green medic kit makes this laguable in many levels, with that in mind i belive i have an idea that would make mangled a direct counter1 comments 261 views last activity
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Yeah, it's from 7.0.0 patch with some changes. I think concede option would be really good with correct requirements. Each survivor has to accept it. For survivors: -Survivor DC in first 2 minutes. -Noone is hooked and no gens are finished during 5 minute period. -each remaining survivor is in dying state for at least 30 seconds. For killers: -less than 3 hooks after 5 minutes.0 comments 11 views last activity