Feedback and Suggestions
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Renjiro's gloves give you aura reading ability... so it can give a bit of useful info; but that is not enough game changing to be an iridescent in my opinion. On another hand, the iridescent family crest is just useless (gives a small infectious fright for missed shots while the power is active). I think i have an idea for a more game changing iridescent one: what about creating an add-on that wo10 comments 71 views last activity
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Struggling on the hook requires rapid tapping that people with certain disabilities cannot keep up. I try, but sometimes my fingers fail for a second or it brings too much pain to keep up. Some games have an optional feature that makes it so you just have to hold the button instead of tapping. Can we institute that on the console versions?5 comments 72 views last activity
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Dead Hard Dead Hard Dead Hard... im done seeing this Busted Mess 24 / 7 Dead Hard is broken and get use as a free 3rd Health State or to get to a Pallet save its even more broken as the old MoM In a Game that is already Survivor sided and where Gens can be done in 10 seconds Why does Survivor needs a 3rd Heal State that can Even Block Killer Power when they have so many God pallets and Windo47 comments 1,481 views last activity
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So, as I mentioned in another thread recently - the #1 thing getting me down about this game at the moment, more than the balance issues, more than my MMR gripes, more than frigging Dead Hard and CoH combined - it's just how absolutely meanspirited some players tend to be. You'll play as fair as possible despite it being a rough matchup, or at times even let people farm, only to get teabagged fr62 comments 531 views last activity
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Don't listen to the people that haven't the slightest idea how to evade her. She is absolutely worthless for zoning and anti-loop. All it takes is a short side-step to dodge her crows. Her BIGGEST downsides are her power recovery time and her charge time. She takes longer to charge her crows than Huntress takes to charge a hatchet with no add-ons, and if you use more than one crow, the recover21 comments 561 views last activity
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As a QOL improvement can we perhaps remove the message that appears whenever you finish a level 50 bloodweb informing you that you can prestige that character? I understand the need to inform the player the first few times, but maybe not every single time you finish a level 50 on a character that you are not planning on prestiging. Maybe once every 5 or 10 web completions instead of every tim7 comments 41 views last activity
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well pretty self explanatory the only thing making this game boring and not fun to play anymore is the fact that killers hit you when you are behind them, to far away, through stuff and sometimes through other players the fact that this happens almost every game is a joke... its not fun to buy a expensive *** internet cable to get the fastest speed when killer run around with 100ms and you cant29 comments 481 views last activity
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Why is this a thing? The ability to sabotage Trapper's traps was removed but flashlights can counter Artist and Hag's powers? I find it a little ridiculous. Killers powers should not be affected by an item in the game.22 comments 291 views last activity
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It feels pretty much impossible to apply decent pressure on gens now. Every game I play is against sweaty SWF running meta perks. Within the first 2 minutes, 3 gens are already done. Then when I try my hardest to force a 3 gen I pretty much can't because they all just ride each other the entire game to rush gens. If I try to snowball by hitting them and forcing them to leave, they just come back25 comments 691 views last activity
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If a survivor disarms your trap, they lose the item they were holding. he now starts with 3 traps there is now a 10% chance you can fail to disarm it, and you become injured, you won't be trapped, but the killer will be alerted12 comments 51 views last activity
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You can only flashlight save 3 times per game Lightborn Buff Idea: you are immune to flashlights and everything is brighter4 comments 11 views last activity
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Hey. Here are some perks that need some help so I'm here to help. Autodidact: You now start the Trial with a -20 % Progression penalty for Skill Checks 1 token will now grant +20% bonus progression instead of 15% Gearhead: will now show the aura of the survivor for 5 seconds after they leave the generator. Smash hit: stuns the killer for 2 extra seconds. you now only get9 comments 71 views last activity
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Killer Perks: Rancor: the survivor's auras are revealed to you for 3 seconds after completing a generator, instead of revealing their location. Bitter murmur: ignores the requirement of survivors having to be within 16 meters. Spirit fury: after this is activated. the next time you get stunned, you recover 25% faster. stacks up to a maximum of 50% with enduring. but not 75%.0 comments 1 views last activity
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If survivors are effected by hexes they get the little ‘cursed’ symbol and even get told which hex is active I just had a game where I downed a survivor, they got back up so I figured ‘Unbreakable’. Then they got back up again and obviously they were using the new Boon: exponential but here’s the problem, I had no idea she was even using it, there was no visual cue on my screen, and I couldn’39 comments 261 views last activity
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The route i recommend is the one that Ubisoft has with Siege. General Curse words, like ######### and stuff like that can still be censored (even if it's an M rated game for christ's sake), but literally offensive stuff should be deleted from chat and they get banned immediately. 0 tolerance policy. whether they be racist or homophobic, they're gone immediately. and PLEASE take unsportsmanli1 comments 21 views last activity
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Y'all should release a killer that is a spider or type of spider person one of the perks can even be named Arachnophobia everyone else can think on it further I just had the idea because of my baby girl Luna (she's a spider)1 comments 21 views last activity
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Hex: Thrill of the Hunt was nerfed when boons were released. It went from: Gain a notification when someone starts workin on a hex totem. 6% slower cleansing per totem still standing. 10% more hunter bloodpoints per totem standing. To: 10% slower cleansing per totem still standing. 10% more hunter bloodpoints per totem standing. This was fairly clearly an effort to prevent boon tot4 comments 51 views last activity
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I think there have been some very bad decisions design wise over the last 6 months. SBMM doesn't really work, boons are busted, killers feel lackluster, survivor is getting more boring as it gets so easy to escape. You guys need some fresh blood, seriously whoever designed the SBMM system are harming the game they really shouldn't be allowed to come up with any ideas anymore. If you don't wa1 comments 51 views last activity
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Contrary to what many people would say, he's not weak even as a 110% killer. But being 110% is just too much of a drawback for the current state of his power. You're too slow to zone the map, and you're losing too much distance. I think that making him a 115%, on another hand, would be a great quality of life improvement... but not a busted change. Pyramid head/ Nemesis/ Artist are ranged killers25 comments 151 views last activity
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Searching for boon totems by sound is not enough. The killer needs to see the aura of the boon totem within a radius of 8-12 metres. Or, when the killer is near the boon totem, make the sound of the boon totem much louder.2 comments 101 views last activity
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I'm talking about the main goal of the killers, killing survivors/sacrificing them. Many players are unhappy with their match result if three survivors managed to escape or they failed to hook more than one survivor. So I thought, why not add another element? This is a horror game with terrifying killers, they can do much more than stab and hook. Let’s say the killer has two possible opti6 comments 101 views last activity
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i am going to keep his short and sweet. they are not busted in the way you may think. imo, the angles are stupid41 comments 422 views last activity
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Okay, so I've been playing her for a while, and holy ######### she is powerful in the right hands (but we'll see once survivors adjust). That is, on the right maps... Two-story maps such as The Game, RPD, and Midwich is where she really struggles, especially the first two. She can only use her tracking on generators on the story she's in. She can actually struggle in chases in The Game because14 comments 241 views last activity
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Her entire kit is dedicated to just zoning people out of loops. All she has to do is put a crow around one side of the loop and it's unusable. Usually with other trap killers this isn't a problem since you can usually have enough time to get somewhere else while they're placing a trap. But that's not what Artist is made for. Artist can place down crows really fast and you usually just have to tan22 comments 401 views last activity
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So many complaints about the Racoon City map, on both sides. I heard there was a rework coming? Not sure how much stock to put into that... . Anyways. I still don't like this map, for a lot of reasons. It's not as "Just away in a corner" bad as I first thought but it's still pretty bad as Killer. But for the most part I can mind-game and play around the loops, and while some loops are strong th0 comments 13 views last activity
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I am fine with his new visual rework but the new character portrait you've given him is pretty bad. It's almost as bad as the one you first gave David. Dwight is characterized as a nervous leader and that essence is missing from his portrait. He looks more confused than anything. Please consider giving him a new one that better captures our beloved Dweet.5 comments 71 views last activity
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Hi, I am new to this thread. Is this like an official thread that game developers see? It seems like it is. Anyway I basically sought this out cause I was thinking this game was great for Halloween and I played a lot and then I thought the only other special day I and many other people enjoy just as much if not more is Christmas so why not have some Christmas horror DLC to bring more players to t2 comments 31 views last activity
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As a Twins main, I say they desperately need to have more love to put into them. The last balance patch for the Twins that increased Victor's cooldown for downing survivors feels awful to play as against a killer that already takes their time. I propose a different change to better help their worries about snowball downing survivors; Reduced successful down cooldown from Victor from 5 seconds t0 comments 11 views last activity
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Cujo is the more popularly known, but I'd greatly prefer to see Maxx, from Man's best friend! Maxx was a dog created in a lab that had a bunch of different animal stuff in him. He killed a bunch of people before his owner finally helped put him down. Max had some neat powers that could shake up DBD a little. Even if they don't license him, they could make a mongrel out of all the killer dogs He9 comments 81 views last activity
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I don't know if he need a buff or nerf, but it would be funny. The bodies from the killed zombies lying on the ground but they are still alive and ambush everyone in a litte range. Then the zombies could jumpscare, like in the Resident Evil game. Healthy survivor get infected Injured survivor get infected Infected survivor get dmg Second idea would be that the zombies can destroy breakabl2 comments 31 views last activity
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Okay, this god pallet is insanely strong. It is a quite big square loop where you can jump off the edge at literally any point for a balanced landing play or keep going around and not throw this god pallet. It is insanely strong and unless it's not Spirit/Nurse/Hag/Trapper/Huntress, Deathslinger or Artist the amoung of time a thinking survivor can waste there is unreal, basically forcing the kil0 comments 21 views last activity
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Hello, I was just wondering if it would be a good idea to have the audio que for them expiring a little earlier than it is now. At this point, even if I tried to place another grow the second I here the que, I don't have enough time to place a new one. Just a thought! Cheers,0 comments 1 views last activity
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You literally made it so we cannot use this perk anymore after falling a distance, the slow/stun whatever mechanic from dropping distances now prevents the use of dead hard for the duration of that animation. As it does for windows and other animations... why14 comments 151 views last activity
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I DO think it sucks to be a killer these days. As a killer main, I don't think its soooo terrible, but there's a few things that could help even things out between the sides without messing up perks too much. Don't allow end gate progress. Make it like bones, where its either opened all the way or progress is lost. I think it will make the end game timer more important, and it will mean fewer16 comments 191 views last activity
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It's a fact. Most killers cannot win when the survivors are good enough. It's not about being skilled or good. The game design as it is makes it totally impossible to catch survivors fast enough to prevent any gen rush. You can be the best killer in the world, you won't be able to catch a good survivor fast enough as there are way too many pallets/walls/windows and the hold W Meta is way too str34 comments 1,291 views last activity
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As annoying as it is a lot of killers tunnel survivors which cause the survivor not to be able to get anything done on the game in order to gain points or PIPs. I believe that if a survivor is hooked twice before any other survivor has been hooked then that player shouldn’t loose or gain a PIP to their rank. Who else agrees5 comments 31 views last activity
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Instead of hearing a directional phase in 24 meters, it would be better if you would hear the direction outside of the 24 meter range, and once the spirit enters that 24 meter range, you can still hear the sound notification, but it is not longer directional. Anyone Agree? (Also, if i ranked spirit's chase music it would be S++ tier.)3 comments 21 views last activity
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Just as the title says. We have bird Lady who has trap ranged. Pinhead with a chain ranged Nemesis with a Short range ranged attack Trickster with a gimmick knife ranged And finally twins with a jumping ranged attack. That's 5 killers , 5 consecutive chapter with ranged killers. Can the next chapter maybe have a stealth killer or another trap killer that's not ranged. I'm just getting bo9 comments 171 views last activity
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If people really want this game to be better then they need to start demanding tunneling and camping be removed. Not only is it completely unfair and unfun to survivors but it also is the reason kills have to be weaker then they should be because they have to incredibly powerful strats to abuse. Get rid of these strategies and killers can be buffed to be how strong they should be102 comments 1,181 views last activity
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We are since 2 years at a spot where dbd has enough content to stay on its own, you can all agree that we have currently a huge number of Killers and Survivors and I bet the majority of the players are still currently on their mission to level or prestige their favorite characters. Many ppl seem to think that BHVR ignores feedback or is very slow at adding necessary and wanted changes. Which I c4 comments 101 views last activity
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Sadly I kinda like the aesthetic of th enew map. The layout can be a bit nuts with all the very safe loops chaining into the main building. Biggest problem is the frame drop is worse than running through corn, can't chase on this map because can't turn or hit anyone. Its a shame.1 comments 11 views last activity
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Once again I'm here asking for custom game bots. Between lag spikes and frame drops tonight has been a bad gaming session. Every other online game runs fine but for some reason ping is through the roof tonight for DBD. I've given up on trying to hit anyone and am just walking around the maps kicking gens and breaking walls. Its crap for me and its been pretty crap for the people I'm playing a1 comments 91 views last activity
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Good afternoon dear developers, I would like to thank you for your efforts, and also to inform you about the unbearable imbalance of the new killer, it is impossible to run away and generally run away from her ability for 30 games in a row at different ranks of players managed to get a maximum of 3 2 generators from which no one escaped.She urgently needs to change her running speed 4.4 or someho8 comments 101 views last activity
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I think that NOED is an uninteresting design perk that feels really cheap to get down by on the Survivor side and is very boring to use and can be useless when it's cleansed immediately even before it even activates as Survivor cleansed all totems on the Killer side. My idea for a rework NOED would be the totem would spawn at the beginning of the match like other hexes. After injuring a survi0 comments 43 views last activity
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Last one was long time ago and it was meh skin imo anyway. It was not even that good but I bought it anyway because I was tired of using only one very rare outfit. Can you imagine like that frost themed skin on them? That would be for example cool. Other more recent killers have more skins than them... Sad. Please show us you care about them. Right now they just feel nerfed with every patch.3 comments 61 views last activity
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It should have never happened in the first place. Either compensate the nerf with a good buff (or a secondary ability) or just revert the changes. Playing Deathslinger right now is like a try not to have a mental breakdown challenge.62 comments 631 views last activity
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The artist cannot use her power within 10 meters of the hook/ twins have their power disabled 16 meters from a hook. Why bubba, who is the very one killer that can prevent any save (even with borrowed time) , do not have such a mechanic implemented into his kit? Making him unable to charge his chainsaw if too close from the hook would actually make trades a possibility.55 comments 361 views last activity
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