Perk buff ideas part 2

Killer Perks:

Rancor:

the survivor's auras are revealed to you for 3 seconds after completing a generator, instead of revealing their location.

Bitter murmur:

ignores the requirement of survivors having to be within 16 meters.

Spirit fury:

after this is activated. the next time you get stunned, you recover 25% faster. stacks up to a maximum of 50% with enduring. but not 75%.

Fearmonger:

these effects now stay for 10 seconds.

Grim embrace:

all generators are now blocked for 60 seconds

Mad Grit:

now pauses for 6 seconds

Lightborn:

Everything is 50% brighter.

Iron Maiden:

Their aura is now revealed to you, instead of their location. they are exposed for 40 seconds and the survivor receives a 5% speed boost for 2 seconds

Hoarder:

Range increased to 128 meters.

if they pick up an item from a chest or any item in general, they are exposed for 20 seconds. exposed does not work with lament configuration.

Nemesis:

they are now affected by blindness for 90 seconds. And, their aura is now shown to you for 5 seconds.

Scourge hook: Gift of pain:

you are now hindered for 10 seconds after being unhooked. and you are now affected by blindness for 20 seconds.

Overwhelming presence:

Your terror radius is increased by 10% and their consumption rates are now increased by 125%

Predator:

if you get within 12 meters range of the survivor killer instinct will activate

Shadowborn:

20 degrees wider.

Unnerving presence:

survivors now have a 20% increased chance for skill checks.

Thrilling tremors:

Cooldown reduced to 40 seconds. the blocked generators now cant be repaired for 20 seconds.

Territorial imperative:

grants you 10% faster movement speed for 10 seconds.

Unrelenting:

50% missed basic attack cooldown reduction

Zanshin Tactics:

any survivor that vaults a window in the 32-meter range will now have their aura revealed to you for 10 seconds, regardless of if they did a fast or a slow vault

Claustrophobia:

Increased range to 40 meters and it blocks for 35 seconds.

Blood echo:

instead of hemorrhage, you now suffer from blindness

Bamboozle:

now blocks windows for 20 seconds. And, vault 20% faster.

Brutal Strength:

You destroy 25% faster.

Coup de Grace:

You now have a 75% longer lunge. Coup de Grace now gains a token every 2 hooks and every gen done


Survivor Perks:

Decisive Strike (OPTIONAL, CONTROVERSIAL):

You don't lose Decisive Strike when unhooking or healing, You lose DS When opening gates. DS timer is now 40 seconds. Stun time is now 3 seconds.

For the people:

you are now broken for 40 seconds.

Corrective action:

you now start with all 5 tokens, they become great skill checks, you have a 25% increased chance for skill checks

Hope:

You gain a permanent 5% increased speed when gates are powered

Head on:

60-second exhaustion

you can now use head-on immediately.

Guardian:

you now have 4 seconds of endurance.

Empathy:

increases healing speed by 20%

Object of Obsession:

Ignores the undetectable status effect

Lucky break:

2 uses per trial

45 seconds of no blood and scratch marks.

if you heal during this time, you will lose that lucky break, not gain it back.

Open-Handed:

20 meters of extra aura reading.

Mettle of Man:

removed the protection hit prerequisite. you now get it after being hit 5 times

the killer now always sees your aura. this does not work with object of obsession anymore, however.

Renewal:

15 seconds of broken, not 20.

Poised:

you also do not leave pools of blood.


That's it. What do you guys think?

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