Feedback and Suggestions

Our team will be happy to read these!
  • Most importantly, sometimes it is a disadvantage (for both sides) to let the Entity blocker on a gen run its entire course. Both survivors and killers should have the option to undo a gen block - granted they or their team are the ones who blocked it. Secondarily, it would be very helpful to know if a generator was blocked by the killer or a fellow survivor. Perhaps Repressed Alliance could be i
    1 comments 21 views last activity
  • 7 comments 61 views last activity
  • I feel like Ghostface needs a little more oomph in a chase because he pretty much only has his undetecable, with his stalking being unreliable at best. His biggest competitor, Wraith, has 150% movement when he is cloaked which allows for good map control, and also has an extended windstorm lunge. I feel like ghostface being a little faster would greatly help his 1v1 which is isn't so great at. Wh
    23 comments 261 views last activity
  • I have a pretty strong PC build and this map is freezing like crazy even on Low settings. Anyone else been having freezing issues on this map?
    0 comments 11 views last activity
  • https://youtu.be/TGzGC8-zh8o Look at the comments. Look at how many people are happy, saying they would come back to your game. I have never seen this community so united over a patch AND IT'S NOT EVEN REAL. Imagine if this patch was real. BHVR, please make this a reality. At least consider it.
    22 comments 392 views last activity
  • 10 comments 111 views last activity
  • Remember that time when you disabled Bloodlust because you wanted to? How about you disable Dead Hard and see those Kill Rates sky rocket due to how many bad Survivors get boosted by it
    4 comments 51 views last activity
  • Look I don't know when this happened but I assume it was this patch when Spirit was "optimized". I'll be the first to say I hate Spirit but what ever was done to her hair makes it look awful. Prior it looked like it flowed naturally even considering it was constantly upright because it was being tossed around by supernatural powers. Now it looks like rubber with a ######### ton of hair spray f
    3 comments 31 views last activity
  • I'm trying to find dbd giveaways and I wanna participate in like a lot of them but I'm on Xbox and it's making me restless too. But where do I participate in giveaways or get gifted too for dlcs?
    1 comments 11 views last activity
  • TLDR: Suggestion: Make MMR depend on score, or literally anything other than survived/death/kills. As a solo survivor I hate to be dependent on the selfish task of escaping. My MMR keeps going down because of my team mindset. The current MMR system encourages very heavily on selfishness. Which again does nothing to SWF, but everything to solo lobbies. (in a negative way) I have no issues gettin
    2 comments 31 views last activity
  • I didn't see that coming... I am really happy that they make it work is it should from start. Gen slow is first, Healing second. It might be decent perk now, I am looking forward trying it.
    15 comments 101 views last activity
  • How is it fair that "the artset" can down multiable survivals with 1/2 power hits But it's not fair to bless a totem while having decisive Strike The time requires after beings un hooked to reach/look for a totem and spend over 20 sec to bless it , by that time decisive strike is already out + after blessing a totem , no one would bless it and leave it there , they would heal which is going t
    17 comments 281 views last activity
  • Personally I think that killers should have basekit abilities similar to Jason from Friday the 13th. I would love if killers could open a GUI of the map they are playing on and have an ability to teleport to an area every couple of minutes or so. Another idea would give killers a bit of anti-stealth, like Jason's sense ability, where he can see the aura of nearby people. I think the teleport abi
    3 comments 71 views last activity
  • please? pc players now have "lag flicks" so give us console dudes the J flicks. and just make it normal, its very cool and i think its balanced
    35 comments 161 views last activity
  • DS should deactivate if you are doing your objective. blessing totems and opening gates are objectives. Thats all i have to say.
    18 comments 111 views last activity
  • Survivors need a stamina bar this would cut the constant looping down a bit.
    8 comments 81 views last activity
  • I think that the gap between hex perks and boon perks needs to be bridged. It really took until Hex: Pentimento to be released to notice just how much more powerful boons are than hexes. For one thing, once a hex totem has been cleansed, it's out of the game permanently. If a boon totem is snuffed, it can be blessed again immediately afterwards. It doesn't quite feel right that hexes can be remov
    0 comments 21 views last activity
  • This will not include just flat-out nerfs and will include some new mechanics. Nerfs: Let us get the bad stuff out the way, shall we? Gen speeds Old: 80/40/27/20 (the third value, 27 might be false. do let me know if it is.) Gen speeds New: 100/50/33/25 (the third value, yet again might be wrong. as I said above, do let me know if it's wrong.) Maps every large map should be signific
    10 comments 51 views last activity
  • I've said this before in a few posts, but I think there's value and merit in making it a post of its own for more ease of access to whoever may want to see it. The Trapper's Tar Bottle addon was once one of his strongest, even in the days when you were required to bring a Bag addon just to stand a fighting chance, the Tar Bottle was among the strongest that you could bring alongside it. However,
    0 comments 21 views last activity
  • It feels like there’s amazing loops and an invincible main building every where you go. Each loop can create so much distance between pallets too just U G H. Tbh I think I found a map I hate playing as killer worse than mothers dwelling and that’s saying something
    12 comments 251 views last activity
  • We are all very afraid of expecting Dead by Daylight, because many times of expectation will end up with only more and more powerful humans and increasingly weaker killers. With the intensity of the new killer, we have some confidence in Dead by Daylight. Hope to make the life of the game longer.
    4 comments 42 views last activity
  • I was expecting different changes from the Artist, it seems as though they only changed one thing about her which was resetting the repel action when running into a dire crow. With that being said she’s still gonna be a killer that you HAVE to hold W against because she can set 3 traps wherever she wants and it can go through walls infinitely through the entire map and this is just her base kit,
    Mod
    52 comments 1,451 views last activity
  • i am tired of teammates whose entire plan from the start is to let us all die so that they can get hatch using left behind to find it i'm tired of it this isn't fun it's not fun to have a perk that actively encourages throwing left behind should only activate after the gates are powered, or should just be an entirely new perk with different effects. i don't know, i don't care, what it is now
    32 comments 611 views last activity
  • This perk is still unfun and unfair to play against. The last change to it was not enough. There is no reason at all that a perk should give the killer the power to drop an item from a survivors hand. The ONLY thing this perk should do is temporarily disable the use of the item. The fact that you can easily lose your item for just getting hit by the killer 1 time is beyond ridiculous. Good luck g
    48 comments 761 views last activity
  • I remember the devs mentioning something about an early game collapse what feels like years ago at this point. Whatever it is it needs to be added already. Lately it has been especially exhausting always having two gens done by the time I get my first down, and with all the huge maps in the game, this problem is especially true. With so many killers in this game if I try and use my power at a loo
    0 comments 11 views last activity
  • Ok so sure I have a basic knowledge of how to play but anytime I try to do challenges, achievements, or even try a new character I'm getting matched with Iridescent Sweats highest of the high every. Single. Game. It's become irritating how messed up this system is almost impossible to improve whatsoever if I can't even earn any bloodpoints to even get perks to help.
    0 comments 1 views last activity
  • With the recently announced cross progression for the Epic store, allowing players to move from Stadia or Steam to Epic (or the other way around), if they so wish (progression between Stadia and Steam as been possible for quite some time already), can we please get the same for Windows Store/Game Pass as well? I started playing DBD when the game came out on Game Pass, and I honestly didn't expec
    13 comments 2,141 views last activity
  • What I want is the title. I want to be able to opt in or out of shorter lobby wait times. With how the matchmaking is set up, which I'm sure we're all aware of, is that if someone's left waiting for a match, then they may get sent into a match that isn't right for their skill level. People who are inexperienced are being put in lobbies for folks that play the game every chance they can get and vi
    0 comments 11 views last activity
  • Should corrupt also block all your hex totems so they dont get cleansed 20 seconds into the match? Or maybe a new perk that does that?
    8 comments 111 views last activity
  • Can we get rid of the completely stupid and mood ruining roar that Billy does right before he Chainsaw sprints.
    2 comments 21 views last activity
  • I have 3 suggestions about those 3 arguments that in my opinion reduce fun of the game: 1 - Camping I think that camping ruins a little bit the game, it make it less funnier for survivor and it doesn't require any particular skills. The right counter of camping is leave the hooked survivor and make gens. When a killer camp he takes few points but I think that this behaviour should be further
    23 comments 111 views last activity
  • Isn’t it time the temple of purgation was actually in a desert style realm?
    2 comments 51 views last activity
  • Could we get Speed Burst off hook to help with face-camping and proxy-tunneling (Where a Killer stays within heart beat range of a recently hooked survivor, so they can tunnel them directly off hook for a free kill).
    0 comments 11 views last activity
  • how come you can only you can only fill a lobby with bots in custom games on mobile it should be a option for all ports as well as being to send party invites as a killer
    1 comments 11 views last activity
  • When it comes to killers who hard camp, I would recommend Kinship, but in solo matches, it sucks, really bad . The survivors don't know the killer's camping until they get off their gens and get close to the hook, where they crouch and wait for the killer to leave. Since the killer's terror radius is usually bigger than Kinship's 16m radius, the perk never gets activated. Meanwhile, you have
    41 comments 1,111 views last activity
  • Hello, I received the twitch shirt in 2017 and unlocked those for Meg & Dwight. A few patches ago, it was announced that all the twitch shirts would be available for all the OG characters. Now, the issue here is that these are missing for me, except the Dwight /meg one. I already reached out to the support stream 1 month ago and still have not received any updates.. I opened a second ticket
    1 comments 21 views last activity
  • characters or items bought on xbox should connect and be allowed on the pc version, i don't want to have to buy all the same items again playing on pc!!
    1 comments 11 views last activity
  • A lot of perks have appeared in the game, many useless. Make it possible to refuse them. I spend a lot of time and points on absolutely unnecessary things. Please think about it.
    0 comments 21 views last activity
  • It's fine the first two or three games, but it has become obnoxious after playing 10 matches as her. There's no reason she should caw as she falls, as far as I know she just controls crows, she's not really one of them.
    0 comments 11 views last activity
  • Why he makes noise when pallet stunned or a survivor wiggles free? It really doesn't fit with the films.
    3 comments 41 views last activity
  • I have 3 suggestions about those 3 arguments that in my opinion reduce fun of the game: 1 - Camping I think that camping ruins a little bit the game, it make it less funnier for surv and it doesn't require any particular skills. The right counter of camping is leave the hooked survivor and make gens. When a killer camp he takes few points but i think that this behaviour should be further dis
    17 comments 81 views last activity
  • Anyone think the lobby of new patch/chapter too dazzled and hurt the eyes. I think the yellow bright is really not good for healthy of our eye.
    2 comments 61 views last activity
  • My opinion at the minute is its too big (bigger than swamp I think) and to survivor sided I may need to just get use to it more. But till that point my point still stands.
    8 comments 61 views last activity
  • Occasionally, on certain maps, some vaults are placed higher up, which cause the player to fall a tad bit and stagger before he or she can continue moving again. This of course can be detrimental to Survivors that use Lithe, as by the time you touch the ground from the high vault and end the staggering animation, 80% of your Haste effect has already gone. Some suggestions that may solve this iss
    0 comments 11 views last activity
  • Make dead hard basekit at this point. Haven't played a match in 3 days without 4 dh.
    4 comments 81 views last activity
  • OK so survivors boons are too strong right now however with one of these changes they should be ok - You can light Boons twice per match per survivor who has them Or - In a trial there are two different types of totems 5 for killer only and five for survivor only. Boons are prelit like hexes and instead of just snuffing them we can break them like hexes can be broken and cannot be relit or reb
    5 comments 11 views last activity
  • What if there were small events for a few days a couple times a month where some of the perk numbers were changed to screw with the meta? Maybe for a few days Saboteur and Agitation got buffed because the entity was amused. You could wind up having to go across the map as hooks break all around you or 100 other things. You could use those changes to make small theme weeks and the only excuse
    1 comments 31 views last activity
  • This is the 3rd game in a row someone in my game including me has died because they are being face camped by a killer and my team can't do anything about it. Maybe change it so if a killer is within a certain distance of the hook the time is slowed or something to prevent killers from being able to just sit there and camp 2 or 3 kills.
    50 comments 471 views last activity
  • Is horrible, clunky. Did anyone try playing her attacks with a controller? It feels like no one did.
    7 comments 61 views last activity
  • I've recently asked myself a question. That question being what if they added Jack the ripper as a killer in DBD. How would he play? Power? Perks? Lore? Would the community be for or against it? So I am here now looking for answers. So dear reader, what do you think? Should Jack be a killer in dbd? What perks do you think he should have? And most importantly, what should be his power?
    Mod
    20 comments 561 views last activity
1 … 747 748 749 750 751 … 1367