xili84
xili84
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2683295#Comment_2683295
We have different experiences that doesn't match. And you talk too much like a killer main that barely plays solo q.
I actually played vastly more solo over my 2k hours, than I did killer ;) Can't wait for the next attempt at a discredit. From evidence presented from your own comments, I stick to my theory and say that you are just not a very good survivor. The game is massively unbalanced in favor of survivor. No way around it. One would have to be oblivious to state otherwise.
The problem, and I can't wait for you to argue against this, is that there is no middle ground between SWF and solos. I consider myself a decent killer based on that I dominate most solo lobbies, but gets obliterated by most SWF. The experience at high MMR is 5 SWF matches to bump you down, 1 solo lobby to bump you back up, on repeat.
A 'good' survivor does not require anywhere near as much sweat as a 'good' killer does. I now wish I had recorded all those matches where I looped a killer for 5 gens straight, just to definitively debunk your claims. If a survivor knows the tiles, and they line up decently... you can take a killer all around the map and 5 gens will be done before he downs you.
The only reason statistics don't show this, is cause there are A LOT of survivors AFK from start, or suicide in first minute, or DC, or throwing or... etc... All of these things don't reflect in the stats. They bump a lot of killers up in the stats.
Anyway I'm done entertaining this. I know the facts and chose not to ignore them. You do you.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2683200#Comment_2683200
High mmr killers can win 70% of their match without perk and without add-ons. Otzdarva made a video about it "so i played 100 games without perks... ". So continue to blame a small portion of the players for your constant losses.
Otz is not representative for the majority of killers. He has over 10k hours, it is his life. Love the guy, but you cannot even begin to compare him to the average killer. He is the top 0.5%.
The average survivor however, has a very easy time. Did you miss me telling you that I escape the vast majority of my matches and chases without a sweat, as a solo? If you cannot do the same, that is a you problem and not a "solo" problem. I just know how to abuse all the survivor side advantages, you don't. It has nothing to do with skill.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2683170#Comment_2683170
If you lose constantly, you're not as good as you think you are. Survivors are not all high mmr, only a small portion is in fact :)
ALL SWF are high MMR. Solos are mixed anywhere from low to high. But SWF Are always well above average. The vast majority of matches as killer in high MMR are SWF. It is beyond me how some people deny this, as you can check profiles to confirm this.
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@Faulds said:
https://forum.deadbydaylight.com/en/discussion/comment/2683071#Comment_2683071
I lose once in a while as killer. Look at all this killers unable to accept a few losses. How is this even a poll? :)
People like you drive me crazy as you are so oblivious to the facts... :) As you voted Solo Q. You truly believe it is harder to play survivor, even as solo? If the answer is yes, you simply do not know how to play survivor properly. Killers on the other hand get plenty of 'unwinnable' matches. There is no argument around SWF on discord having a massive advantage. It is just a fact. Period.
If you disagree with any of my statements, you simply do not play at high MMR and therefor your opinion is invalid.
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Lol look at all these solo Q votes who don't know how to take advantage of all the things thrown in their lap :D I escape the vast majority of my matches and chases and I always chill as a cucumber. Playing Killer versus sweat squads tho ... pffft. How is this even a poll? :)
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First of all Otz has like what... 10k hours about now? He represent the top 0.5%. Besides what he is testing you can't possibly ever do correct, unless you spread the statistics over 1000 matches. ofcrouse survivors have the advantage, especially when its a swf with discord :D that is just pure logic.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2679376#Comment_2679376
I agree with you. I get a lot of sweaty matches but I also get those games that are pretty chill, you win some you lose some that's pretty natural in games. I guess some killers think only getting a 4k is a win.
you win some you lose some, 100% agree. The problem with this game tho, is that skill has no impact at all. I mean... Pressing spacebar to vault and E to DeadHard is not particularly hard is it? :)
Out of 1000s of hours of gametime, I can only name a handfull of players that I thought were seriously outplaying me, not cause they were in a SWF or communicating, but just cause they were chaining every loop on the map together perfectly. That takes some insight to do.
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Kindred + windows of oppertunity = base kit for me as solo. It always has been meta for solos as info = power. I have the 2 last perk slots filled with a 2nd chance and a chase perk. Honestly this feels like the most balanced build for me and it always works well for me as I escape the majority of my chases and matches as a whole.
COH on the other hand is downright overpowered and I will not do that to killers. It feels like a cheat/exploit. I have had matches as killer where 3 survivors had COH, which forces you to commit to every chase, even though they run to the other side of your 3gen. It is downright OP. Period.
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@oxygen said:
https://forum.deadbydaylight.com/en/discussion/comment/2680814#Comment_2680814
Much later? SWF was added in a patch less than a month after the game officially released.
Don't get me wrong, I do believe the game should be rebalanced around a higher assumed level of coordination (with all the changes that involves, from updating perks that are countered by comms to giving base survivors more info and balancing killers around that) but it was only for a very small post-release time window SWF wasn't a part of the game.
Yes, but it was a separate mode that only got merged with standard play much later. As in it only affected killers that chose to play against SWF. It was only patch 3.x.x where SWF is the way it is now.
Play As Survivor is one of 3 available Game Modes featured in Dead by Daylight . Join a ranked lobby with up to three friends as Survivors . This mode merged with Play As Survivor in Patch 3.2.0. Prior to that, it allowed up to four Survivors to queue up together before joining a Killer's lobby.It was originally implemented with Patch 1.0.3, following immense popular requests. If you die you are allowed to either spectate the remaining Survivors or leave and join a new lobby. Your Bloodpoints arAnd I say again, the game was never intended to have this mode at all. It was only implemented due to popular request.
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@Pulsar said:
The answer is yes.
Killer is extremely stressful when all players in the match know what they are doing. This causes players to burn out fast.
There is no argument.
Exactly this. No argument. One would have to be oblivious to state otherwise.
I will elaborate further tho. Yes it is more stressful, but that stress is coming from survivors having a massive advantage on their side. Nobody is telling survivors how they should play, we are just angry at BHVR completely favoring one side cause they bring in the money.
What ruins a killers game is usually voice communication. Imagine the killer having the entity whisper in his ear all the time "Survivor is doing this gen", "survivor is cleansing your ruin", "Survivor is hiding in this locker". That would be a massive gamechanger, as I as killer can now drop some aura perks in favor of chase or slowdown perks.
And that is what you see SWF doing, they are stacked with 2nd chance perks, that if played properly, will give the killer 0 chance of getting any kills. Any competent 4man team can give a killer 0k if they choose to do so. Luckily many of them are still 'gamers', but also many of them are just gen rushers and there is nothing you can do about that as killer. (the average high MMR game has all gens pop in 4-5mins even with slowdown perks). Even if you have someone on hook when that last gen pops, they will swarm the hook and protect that person to the gate. Again nothing a killer can do against that.
Now imagine any decent killer, he will reach high MMR. High MMR is where the vast majority of SWFs play. So the vast majority of killer matches will be versus SWFs. That is just a statistical fact. Ofcourse many killers are then burning out when they get 10 such matches in a row, before they get bumped back down to a solo lobby.
DISCLAIMER: It is not the SWF fault for playing the way they do, it is BHVRs fault. The game was not designed nor balanced to have SWF teams. Many latecomers don't realize that the ability to play with friends only came much later. The game was not released with it. Again it is not the players fault for using it, it is BHVR that allows it.
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@Zlaraki said:
Im a new player. So far Im really enjoying the game, winning 1/3 is a good enough ratio for me to start. The only negative expierence I have is that Im getting spammed with Wraith killers.
In theory they should be balanced because they cant attack while cloaked, have to ring the bell in order to attack.
Thats what I thought atleast until I read they gain burst movement speed after they lose stealth. Whats the point of the bell then if youre gonna compensate it? Im sure survivors are op in premades, but boy does Wraith seem OP in solo que. Why else would he be spammed like crazy?
Anyways, I hope to atleast get some tips on how to play vs him.
I also read there are like 20 ranks, why am I rank 3 after only couple of games?
Because he is a noob stomper. No offense :) New people who are likely at low MMR are usually not playing in SWF. Therefor stealthkillers are extremely effective at those ranks.
Heck I can show you one of my recent vids if you like on how to completely stomp a wraith at high MMR. They have been nerfed so hard, that anyone that understands how he works, will completely stomp him.
It is just that you are still immersed and panick in chase probably that he gets you. Time will sadly take away the immersiveness, time will make you a better looper.
PS: Disclaimer: I'm not advertising my channel, I do not make money of it, so I could not care less if you click or not ;)
https://www.youtube.com/watch?v=Lx3P13myNQMNot sure how new you are, so I'll explain what I am doing most of the time. My tactic against this specific wraith is to just block pallets, so he cannot block them for me. If he then uncloacks... I will likely stun him, or get away safe. Do not that this specific killer was defo not the best, as he could have handled that better with mindgames at many pallets. I just took advantage of it. And I am sure at low MMR you can do this to most wraiths.
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After watching this video, including a Jake spam vaulting a window... I now believe that my games were filled up with bots for real.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2678636#Comment_2678636
As you said you couldnt even confirm that the match you had was a full swf since some profiles were private so your logic is flawed from the start, you only want to believe what you want, unless actual data is released there is no way to know and you only want to confirm your own flawed opinion.
Never said private. Said semi private. As in only their friendslist was blocked of from public. I could confirm that they all had the same nationality (which is alrdy pretty rare, since I am from EU) and they all had similar hours played (About 3.5k each).
On top of that I gave another list of facts that was chosen to be ignored by you:
- All shirtless Davids
- All flashlights
- All deadhard + breakout + deliverance ...
- All swarming me from the start
But I'm sure that happens in your solo games all the time, A flock of birds just following you around everywhere. Makin sure their baby bird does not get eaten ;) Be naive as much as you want to be :D
The thing is I already KNOW they were a SWF. My vast experience can easily tell the difference between a skilled solo team and a coordinated (attempt at) bully team. The subject is about "why they deny it".
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@Anniehere said:
Wait, i had a game today with one AFK teammate.
At the beginning of the match they saved from the hook and repaired a gen. until i saw them hiding in the locker for over a minute, after getting hooked they went AFK.
I don't know what happened afterwards because the killer kicked me out of the match early.
I don't think it's a bot because the player played as Chris and not a default survivor.
Have you noticed what the bots look like?
Claudette and meg 100% bots. Then a mika I am 50/50 on, I killed her kinda fast cause nobody was saving her, so can't really tell. And a Nea which was surely a human.
I only remember the last match. I am old forgive me :)
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@jesterkind said:
I somewhat doubt what you're describing is the result of bots- we know exactly what level of quality to expect from bots because this game has them already, in the tutorials, and they're honestly not that bad.
They certainly don't just stand in place, that's probably a human player trying to lower their MMR or something.
I understand, But 3 ppl in 1 team? Multiple games in a row?
Don't get me wrong, it COULD be true. But if that is the case, BHVR seriously needs to look at changing how MMR works. If this many people are abusing the system to get lower... My guess is it is not just bullies, but also people that feel they are not where they belong.
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@Jasix said:
https://forum.deadbydaylight.com/en/discussion/comment/2678970#Comment_2678970
Psst you do not speak for the community - you only speak for yourself. There is no way to get any type of ACCURATE data on what the COMMUNITY thinks; especially from the forums.
I believe myself to be among the default, as I have thousands of hours played since 2016, I have a good idea of what is logic speak and what is whining. My thoughts are very much on the same page as top streamers who have 5-10k hours under their belt. Based on that, I believe I have a good idea of "what the community thinks".
If I were a random Joe that picked up the game through Epic Game Store, You can discredit me all you want. But not in my case :) I have played both sides aprox equally over the years (always solo on one end even). So I'd like to believe I have a good idea where the games balance is at.
If you disagree with that, that is your right. But I am telling you you are wrong ;)
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2679008#Comment_2679008
No Survivor worth their salt is going to get crossmap sniped lmao
This. If someone (Smart survivor) gets sniped across map, it only means they are committing to a gen, which they usually finish. And they won't do it when injured either. At full health, they have plenty time to get sniped AND finish the gen AND get away safely. Long Cooldown on crows.
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@Junylar said:
Just try playing soloQ survivor and your opinion will be reversed... if you dare.
I too never play with friends and think survivors need nerfs. (2k hours)
There is an obvious meta for survivors right now, a meta that a killer-meta can not measure up against. That is a problem.
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@Myla said:
Someone made a topic on there being bots in this game but it was for new players and I'm not sure how true it is but I'll be pissed if they're capable of making decent A.I but can't fix zombies.
Decent AI is far from the description I gave. Let me tell you about my last match.
At the start of the match I instantly had multiple survivors doing Quick actions. They were all at shack. 1 spam vaulting the window. 1 dropped the pallet and spam vaulting it, While a third just stood by with empty eyes. The one Nea was the only one that looked like a real person. She was also the one person who talked to me in chat after. Thanking me for letting her farm.
It has been similar to that every game so far.
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I do agree that it seems highly sus that they now give the game away for free on EPIC, when the Communities trust in the devs is at its lowest it has ever been.
First of all, I will be the first guy to criticize SWF heavily, you can check my post history for that ;) But to call it "cheating" is a bit too much. What I call it is "Heavy abuse of all the advantages they get thrown in their lap" :) It does feel like cheating sometimes though, as there is nothing you can do about it.
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@Pulsar said:
Boy, I wish I had bots in my games...
No you don't, it is boring as hell. I know where the comment is coming from believe me. But really... No you don't.
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Ok at first I was skeptical at this post, and kept myself from commenting, but I just been playing a few games as killer and EVERY SINGLE survivor seems to be instantly afk/give up/suicide from the start? Is there some sort of boycott going on???
You would think it is the free accounts from Epic Game Store, but they are not. Unless they are hacking or got boosted to red 1 in just 3 days?
Is everyone maybe just deliberately lowering their MMR? Why would you need to do that as survivor?? As killer I would have some understanding, but survivor??
Edit: Another theory I have is that BHVR is testing bots without telling us?
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Are you all the devs, or hired by devs to disagree here? Rofl :)
I don't agree with ALL of those joke patch notes, but at least HALF of what is in there would massively increase the fun both sides have. Some notes would even balance out the massive imbalance between solo and swf, such as kindred baseline. While other notes would mean QOL for killers, make it less of an agonizing pain to run against SWF who are on comms.
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BT only bothers me at endgame. With 1 on hook and 3 ppl coming for the save. It is a free escape. Therefor if anything needs to change, the only thing that needs to happen is that it gets disabled after all gens are completed. I think it is good motivator for the killer during the game to injure other people.
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Nobody is complaining about anyone wanting to play with friends. They are complaining about the massive advantage that comes with playing in SWF that is communicating. An advantage so massive, in a lot of cases if the survivors are actually experienced and know all the tiles, equipped with all the 2nd chance perks in the world... you might as well just go stand in a corner and wait till gens are done. Cause 9 out of 10 matches, it will end in 4 escapes, unless you facecamp one.
The fact is, survivor is already very easy as is. Even I as a solo often loop a bottom half tier killer for 5 gens straight. (Clown being a perfect example) Imagine what I would be able to do, if I wanted to actually bully the killer and I have friends that would help me do that... THAT right there is a problem. I'm not saying you specifically do so, but there are plenty of bully SWF that only queue up with the mission to gen rush and/or bully.
It is also the endless toxic trash talk and ego that comes with playing in a SWF. Almost every single time like clockwork. You know when you had a bad match, 4 escapes and they were obviously in communication, You are going to get trash talked. Never a GGWP. Never any other sort of sportsmanship. It is the complete self-unawareness that these SWF players have.
I could write a book about it, to make you and people like you understand. But there would be no point to it, as the devs will never listen to it and people will always want to play with their friends, whether it be for fun or bullying. What most killers want, at least I do, is a little bit of self-awareness and empathy :) You are playing with real people online, most of which just want to have a relaxing game. Simply showing understanding in endgame chat, would make the killer feel a lot less agitated and in need to complain about it. But again, for a lot of SWF players it is exactly the goal to get the killer agitated in every and all ways possible.
/end rant :)
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@Kebek said:
wow that's really well photoshopped picture
I know right :D The screenshot is pretty much looking out over the entire map and you only see his 1 totem (ruin) up :D Next time he should photoshop in some extra active totems too hehe.
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@Chocolate_Cosmos said:
Since when?! I mean I just got downed by her power while not being swarmed. Is this a bug or feature or exploit or add-on or ######### is this?
Why are people like you not looking up the Artist wiki, or even better what big streamers showcase what she can do. So people like you can start DC'ing less to Artist. She is really easy to counter and she has a high skill ceiling to pull of any snipes.
To answer your question. Yes she can damage you in a very short straight line. Beyond that you will only get swarmed. If you walk into the range of a crow and get hit, that is on you.
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@Ink_Eyes said:
https://forum.deadbydaylight.com/en/discussion/comment/2676846#Comment_2676846
I don't know where you get those ''statistics'' since the last time the devs released statistics was over 2 years ago and the SWF group only made about 4% of the population back then, that number may have increased but I don't think it grew so much that it makes ''the vast majority of games''
And yes I have been paired with solo survivors mostly from my area against killers from different countries so it's not like it's impossible to get those lobbies by chance.
I get those statistics from personal experience. I can go into the game now and Dodge 10 lobbies in a row, they will all be SWF. That is what high MMR is, if you would be there yourself, you would know that ;) (no offense) Therefor I am not far of with my personal comment on "statistical majority".
Even if there is only 4%, which I highly doubt, 90% of that 4% will be in high MMR. So yes, it DOES make the vast majority of games for killers that are playing in High MMR.
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@Sakurra said:
https://forum.deadbydaylight.com/en/discussion/comment/2677918#Comment_2677918
What gens? If you are the last survivor alive and you have to open the exit she can easily use her crows for info.
You know you can move right? I had people stealthily evade me like that. Hold the button for 5secs and move and repeat. You can HEAR the crows when she fires them.
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@Sakurra said:
I don't like nothing about this killer. The fact that her crows can go everywhere is ridiculous.
Sniping someone from across the map is a VERY high skilli ceiling tho. If you are one of those people getting hit by 100m snipes... I suggest you do not sit on a gen with a swarm on you and stop running in straight lines.
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Not me, thanks for asking :)
The one positive thing they did for me personally was Artist. But I already know it is only a matter of time before the "She is overperforming, we are nerfing pig" argument comes out. So even on that my joy is extremely tempered, as I look at their history of decision making.
If they wanted to win that award, for me they would have had to make that 'joke patch' a real patch. That would be a good start for gaining the love of the community back.
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Happens with every killer. Personally if a killer is being a total douche, I just kill myself on hook. Not giving him the pleasure of being toxic to me. So don't play like a douche, unless it is a SWF! F SWF! :)
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@Chocolate_Cosmos said:
Spies from the Shadows ;)
So no 4 perks, no addons, just... Spies? :D I'm looking for a full build, that would be an obvious meme. Thank you for your contribution tho ;)
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@ChampagnePapi said:
I feel some sort of nerf coming to this killer because I know survivors finna complain about this killer.
Meanwhile SWFs are absolutely destroying me on lerys, haddonfield and meatplant :D But yeh, you often see someone that has obviously no clue how to play against her, go down fast and early and then DC :( That is not how you learn to counter Artist! :p By just avoiding her rofl.
She really is pretty easy to counter on half the maps. Just watch some vids or play with her a bit yourself, you will notice fast that smart survivors are REALLY hard to catch.
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@Ink_Eyes said:
Sure it may be like that many cases, it hurts their ego to think that they lost as a team but at the same time a lot of killers have an inferiority complex to be honest, I have been accused of playing SWF many times by killers when I play 90% solo queue (10% duo) every time the killer under perform or gets bullied they just assume its a SWF. The irony is that most killers disregard what you say and think you are liying when you are being honest about playing solo LOL.
This is not just me thinking it. It is a statistical fact that the vast majority of lobbies in high MMR are SWF. You can check this by opening their profiles :) It is only recently that I decided to just accept any lobby and deal with it in order for my mind not to be poisoned before the match even begins. Before that I would always check profiles. Solo lobbies in high MMR exist but are extremely rare.
Not just that, but it is also extremely rare for me to go up against anyone from West-EU, and all profiles were french :D Coincidence, possibly, but I doubt it. Sadly this group had semi private profiles, as in private friends list, so I could not confirm with 100% certainty.
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@The_Krapper said:
Who cares if they're a SWF? Last I checked SWF is allowed
Learn to read what the post is about buddy. By all means you are welcome to join the topic, but you are little bit off topic there. ;)
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@PigMainBigBrain said:
https://forum.deadbydaylight.com/en/discussion/comment/2673620#Comment_2673620
Wait a minute, they didn't improve her swarm duration at all between crow cooldowns?
You need addons to be able to injure/down ppl with a swarm on them. Addons that lower the cd and increase swarm duration.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2675480#Comment_2675480
Okay?? I never said it would be of any use to you there. I was giving an example of a situation in which i knew someone was going a certain way and had no means of knowing my route without someone telling them.
Just making my point that I too was playing since 2016 release ;) You came down on me, at least from my perspective, very condenscendingly.
Spies could be a decent perk in some situations, but most matches against SWF it will cost you. Efficient SWF do gens and only save when its safe. This might be my paranoia after one too many bully squads speaking.
Bully squads on the other hand are highly unpredictable. In my match only one person was doing gens. While 3 ppl kept me bussy. So I would have to outplay 3 ppl at the same time. Denying that is hard to do, is very dishonest.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2675447#Comment_2675447
Except I have thousands of hours too and I've been playing this game continuously for five years. I know when someone is an SWF or not. It's super easy to tell when you hook someone, detect an incoming survivor via Spies (nobody runs Calm Spirit or bothers crouching past crows so it's 100% effective) and then go a roundabout way to intercept them but they already turned around or changed directions and every time you maneuver to intercept they do it again. This is even with 0 terror radius and no red stain.
Now try another one.
https://us.v-cdn.net/6030815/uploads/9K2PE350TD6Z/image-2021-12-03-130543.png
Spies would be useless against the team I ran, Cause they made themselves known willingly, every time I downed someone (always on a pallet), 2 of them would run in my field of view to let me know that I could not pick him up.
They forced me into a slugging playstyle, which is VERY hard to pull of against these teams. At one point I had 3 of them slugged ontop of one pallet and after I hooked one he used deliverance to then pick up another guy. So now 2 flashlights are back in play with one on the ground... It is an endless "haha in your face" bully squad style.
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@FrndlyChnswSalzmn said:
https://forum.deadbydaylight.com/en/discussion/comment/2675415#Comment_2675415
Now you're just lying and insulting everyone's intelligence. It is an advantage they did nothing to earn and going 'but their skill makes it not matter' is bullshit. The fact that SWF can utterly negate numerous Killer powers, perks and strategies is undeniable. Please stop being disingenuous; you know that's true or else we wouldn't be having this conversation.
@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2675420#Comment_2675420
You still have a chance at going against these players, when you first encounter a team like this you're likely gonna lose, take that loss as a learning experience, I'd even go as far as record the game and rewatch it and you can see what exactly you could of done better, the next time you encounter a group like that you can prepare yourself and know what to expect
There are very few games that I consider unwinnable, there is usually something I could of done better.
@ Shroompy Except I have thousands of hours under my belt and it is not my first bully SWF :D I love how you like to discredit me as a new player. read the quote above me as I won't repeat what he said. But he states 100% facts.
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I forgot to add one of the most important facts, I edited the main post.
"All players were also shirtless Davids"
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2675337#Comment_2675337
They gain information, and while that is strong that doesn't make them a better player individually, these people will still make tones of mistakes that can make the game turn into your favor
SWF isn't the reason why you keep losing games
Not all SWF are bully SWF. Not all SWF players know how to loop, that much is true. But the true imbalance of the game reveals itself when every single one of them DOES know how to loop. And they DO know how to abuse every single game mechanic and perk. On top of when they are communicating... The killer faces an unwinnable game. That is if they want it to be.
In my case they were all playing around too much, attempting their techs and be cocky. When a SWF gets too cocky for the sake of being a bully an only being a bully... that is when they crumble. (sometimes)
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@Sonzaishinai said:
I mean i get accused from being in a swf all the time while always playing solo.
You don't need navy seals communication to bodyblock for an injured survivor or get a flashlight save once in a while
It is not a simple flashlight save that makes me think so :) It is the vast coordination between every single player, a coordination that can not happen among solo players unless they are the absolute top 1%. My guess is a SWF communicating on discord tho ;)
I played solo survivor for a very long time, since killer was in the ditch for a very long time. So I know what a solo lobby looks like on average. Heck I even managed to loop some killers for 5 gens myself, start to finish.
ONE option would also be that the odds were that every single solo survivor was on a blind/stun challenge. It can happen in theory... but lets be real here :) When every single one guy gets swarmed like that when downed, you know it is a bully SWF that knows they are nearly untouchable. This SWF just got cocky and made mistakes.
Every single time I downed someone, not ONE but TWO people made themselves known to be near. To tell me I could not pick that guy up. Hence I was forced to slugging.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/2675267#Comment_2675267
Yup definitely a sweating build but you aren't playing the top 3 killer with the most op addon.
Lol ok :D thanks for letting me know. This is just a build I managed to put together from leveling to 50. As I prioritize prestiging to P3 over proper perks.
Just to let you know. When I get my hands on corruption, it will be in my base kit. AND THAT is when I will play sweaty.
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@katoptris said:
Just like how killers can't admit they're using a sweat build survivors can't admit they are sweating too.
I'm running pentimento+ruin, Scourge hook:pain resonance and BBQ. Sweating?
I have to use a combo of 2 perks to make pentimento work, which btw NEVER came into play the entire match. Cause smart survivors never cleanse anything anymore. So again I ask: sweating? :)
Most Artists don't even have proper perks to complete a build yet, unless they are lucky.
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@Shroompy said:
I mean some times Solos can do very well when it comes to time management, in this case they probably were a SWF and were just trolling. But just think about this: what gain do they get for saying theyre not a SWF? And what do you get for knowing its a SWF? Absolutely nothing, so theres still a good chance they were solos
People shouldnt feel ashamed for wanting to play with friends
My gain is knowing that I have to become better, that I am actually not THAT good as I think. In the case that they were really solos that is. So it really does have value. Please, if anyone plays in a SWF and get asked about it in endgame chat, please be honest :) Thanks.
Never did I say they need to be ashamed. It is just the denial I am worried about. How much of an ego does a 4man SWF need? And I did add, if they truly were solos, they are the best survivors I had ever played against. And not by a little bit, but A LOT :)
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@dugman said:
I agree, if it could turn a Boon into a Pentimento Hex as well as turn a destroyed totem into a Pentimento Hex it would be great. Survivors could rebless a Pentimento Hex to get their Boon back, making a tug of war over the spot, or they could destroy the Pentimento Hex and the totem is erased for both sides.
A tug of war I would mind a lot less than what it is currently :) Either both get infinite or non get infinite. That sounds fair.
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I keep using it, just to get some statistics for testing sake. But I have to combo it with ruin or some other strong hex perk to make it usefull. And even then... It is gone fast.
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@zarr said:
Killer is impossibly difficult. You can only play one or two killers if you want to stand any chance of killing anyone at all, and even then you need 10 slowdown perks and sweat a liter just to maybe get 1 kill. It's hell.
https://us.v-cdn.net/6030815/uploads/V64KLLZ5O4U7/legiohn-281-29.png
https://us.v-cdn.net/6030815/uploads/NBTRQMER1Z28/legiohn-282-29.png
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https://us.v-cdn.net/6030815/uploads/1B6ECXM75WTC/legiohn-284-29.png
https://us.v-cdn.net/6030815/uploads/3NFRLGSPCTL5/legiohn-285-29.png
https://us.v-cdn.net/6030815/uploads/54MPCVHJDABS/legiohn-286-29.png
https://us.v-cdn.net/6030815/uploads/NCTX2HOXVN1C/legiohn-281-29.png
https://us.v-cdn.net/6030815/uploads/0S0E9687RC8Q/legiohn-282-29.png
Nice brag. If those are not doctored, deliberately MMR dropped or lobby dodged in any way... You are truly the top 1%. Especially since you did all of them practically perkless and on Legion is highly sus. I doubt that so many people cannot loop an M1 killer :D But if they are legit... respect. But again I doubt it :p
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2670906#Comment_2670906
I fully agree, I'm not saying there aren't things that killer needs buffed, killers have needed better gen regression as base for 5+ years now, and some survivor things are just dumb imo, I firmly believe Prove Thyself is the worst designed perk in the game, dead hard second. My post is basically just feeling annoyed at this mindset that killers join a game and then lose instantly with 0 hooks, while I don't have that happen and I see many other great killer mains also still playing good matches.
Are survivors stronger than killer? Well yeah, survivors don't have variations and differences really like killers do. A trapper will of course be harder, a clown can get smashed harder than a oni, etc, but does that mean killers can't ever win? Not in my eyes, I have seen some of the lowest tier killers dominate high level survivors. It isn't impossible
You never had a 0 hook game before :D? You are either lying or haven't played against a bully squad yet... ######### mate hehe. Even I personally made a killer get 0 hooks as solo survivor more than once. Being chased from start to finish and he never catches me. This game is SO survivor sided, you just have to know how to abuse it.
So your arguments don't hold up. It does not matter how hard a killer tries to win against such a squad, he will always lose. That is the point everyone is making. Yes you can tryhard, but you will get zero reward in the end. If you were playing in high mmr as killer, you would not have made this post :) no offense. All it does is agitate most killer mains, as they probably don't see things as positively as you do ;)