Dstorv
Dstorv
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@Ayodam said:
Garden of Joy is pretty good for Dredge and other teleporting killers. At least in my experience. Borgo I don’t see enough to have an opinion on.
That map is horse ######### for any teleporting killers besides nurse lmao. in your experience with what? 10 hours survivors? ☠️. all loops on that map are connected, just hold W and you cant do ######### about it.
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@Sava18 said:
The most broken thing would be for blight to be able to attack on first rush. There would be nothing you could do, especially combined with c33.
that would be cool but with some downsides like:
you only have 1 rush
decrease your rush speed by 10%
adrenaline vial like turning rate
6 seconds cooldown
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no.
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@rattus210 said:
https://forum.deadbydaylight.com/en/discussion/comment/3215456#Comment_3215456
Yep, perks that give killers gen slowdown without any effort required from them really allows for more time to do unfun strategies such as these...
wow its almost like 99% of the survivor's perks right? here, have an advantage over the killer for getting outplayed haha funny
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/3189412#Comment_3189412
Why should a bad killer always be able to secure a 1k?
why should bad survivors always be able to secure an escape with hatch when the killer plays well?
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yea i agree with his power taking too long to charge. if you look at demogorgon the only reason he's better than wesker most of the time is because he can basically instant shred. they really need to make wesker's power charge faster.
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@Hes1hp said:
"I really dislike using my brain more as killer. I don't want to think about if a Survivor has dead hard and how to counter it. I just want to smash smash smash and never miss a hit. Let me do some mental gymnastics on how OP dead hard is without any counters so I can get dead hard nerfed to the ground.... And After that sprint burst... After that all exhaustion perks... Just all perks of survivors pls. Just let them be bots without pallets and only Z walls"
Could you explain to us how to counter DH for distance?
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@SilentShepherd said:
https://forum.deadbydaylight.com/en/discussion/comment/2765568#Comment_2765568
I think a fair nerf to Bubba would be, once you use your chainsaw, add a cooldown of 20 seconds before Bubba can revv it up again.
yea sure dude lest punish the killer for using his power correctly haha funni.
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@Lawlichan said:
https://forum.deadbydaylight.com/en/discussion/306351/noed-op
in my personal opinion, noed is op because the survivors have to put WAAAAAY more effort into countering it than the killer in using it. also, it takes 0 skill and it's very unfun and unfair because survivors don't like getting one shotted with no mistake on their end and it's unfair because the killer did not have to work for that insta-down, while other exposed perks such as devour hope and haunted grounds require either a change in your playstyle or a mistake on the survivor's end respectively
no... all you gotta do is repair all gens then look for noed... why would you even think about noed early game? you know not every single killer will run it right? now lets talk about Dead Hard. it takes 0 skill and it's very unfun and unfair because killers don't like getting robbed a kill with no mistake on their end and it's unfair because the survivor did not have to work for that extra distance to a pallet/window. the only difference between NOED and DH is that NOED has a counter, unlike DH (for distance)
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2765354#Comment_2765354
sorry, but I barely see survs crying here. This post was made by a killer main also
Im a survivor main dude. survivors be whining in here all the time. to be more specific they always asking for bubba/noed nerfs.
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@dictep said:
Noed is totally broken. It kills more survs than 90% of low-mid mmr killers. And another problem is that killers that use it think they’re better than they really are. And when they play with good survs they come here crying because they think they’re semigods and the problem is that survs are op
Dead Hard is totally broken. It helps more than 99% of mediocre survivors escape. And another problem is that survivors that use it think they’re better than they really are. And when they play without it and get downed in 15 seconds they come here crying because they think they’re semigods and the problem is that killers are op.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2760559#Comment_2760559
Read it again
0.05 seconds
It's 1/6th of a avarage human blink. it's a little bit more then a single frame on console. Most likely if you play the exact same way everything will be the same cause pressing m1 takes longer then 0.05 seconds. If you are above 30 you probably won't be able to see the difference.
If this was a fighting game this would matter. It isn't though. That fraction of a fraction of a seconds just doesn't matter in almost all cases in dbd. Most of the time twin players don't even pounce with Victor instantly but wait untill they know for sure they'll hit the survivor so toy sword was honestly overrated in general.
Which honestly makes me more upset. It really feels as if it's not to actually nerf twins but as a reminder that they don't like them and anyone playing them
ah thats my bad. for some reason i thought the addon decreased the charge time by 1s and they were nerfing it to 0.5s.
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2759375#Comment_2759375
If that was the case i would agree with you.
It isn't though. It's 0.05 seconds.
If they shadownerfed it nobody would see the difference
but that is the case? taking 0.5s out of 1s is actually a huge deal lol
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@Sonzaishinai said:
The nerf barelly even does anything.
it's like 0.05 seconds less charge time. How often is that going to matter?
It's so pointless of a nerf that i really wonder why they bothered.
oh boy you have no idea of how important those 0.5s are...
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Why are you trying to loop the clown in the first place? all you gotta do is pre drop pallets to make his power useless.
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Why would you even run pop with DMS? its overkill. besides, pop will save you only 20 seconds and it cant be used more than once as opposed to DMS which can block 2 or more gens at the same time for 45 seconds.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2734715#Comment_2734715
Except, sans BBQ; the Killer will probably assume they are not at the generatos they aimed at if they don't get a hit.
Jesus, it's like people are so desperate to nerf DMS before it gets used that they will invent every scenario they can to point at and say 'See!? It SOUNDS like it could be OP!'
put on the addon that gives you an additional dire crow + corrupt. down a survivor before corrupt ends and you can check all unblocked gens with the 4 dire crows.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2734517#Comment_2734517
Yes but if Survivors leave a gen early, and walk away a few feet, the Artist can shoot her birbs at the gen, hit no one, thus no one is knocked off the gen, and now her power is on cooldown, and now Survivors can work on the gen again.
And, if the Survivors are aware of BBQ; they can even wait for it to run out before returnign to the gen, just preventing the Artist from knowing if she should shoot at the gens again.
DMS 100% should come over unchanged, because everyone touting this apparently unstoppable combo across at least 3 threads, is wrong.
wait the cooldown then shoot again lol.
if they know bbq is a thing just wait 10 seconds then shoot.
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/2732577#Comment_2732577
Cool, but that only works on 1 gen. And once they know you have Dead Man's Switch, they will just let go of the gens before you hook the Survivor, and now DMS does nothing.
Thats not how DMS works lol it activates regardless if survivors are on gens or not.
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@Gwinty said:
I like the idea that this perk is getting some love. Now nerf Hex: Ruin for good and maybe can finally see some more diverse regression/slowdown perks...
Nerf a hex perk? lmao
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/2731082#Comment_2731082
Yeah that would probably not work too well, make the perk widely inconsistent. Artist is also honestly the only killer I can think of that could make good use of the perk while camping, or at least proxy camping, so it would be a shame to have to nerf this perk that might actually finally be good because of one killer. But your concern is definitely a fair one. Just hit three different gens with your birds, and then survivors are forced to move off of them, and all of the gens are blocked.
I guess if it only affected the gen with the most progress, then it would have to activate whether a survivor is working on that gen or not. But then it would literally just be a combination of Deadlock and Pain Resonance. Probably too good actually with a duration of 45 seconds.
they did nerf stridor because of spirit. so i wouldnt be surprised if they did the same with DMS. i really hope they dont nerf it killers need more perks like this one.
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@ad19970 said:
Lmao let's wait and see. More meta perks are always a good thing.
Maybe they could come up with another sort of condition if it proves to be too problematic. Like having to be in a certain range of the gen as killer in order for it to get blocked. But then low mobility killers would probably not get any use out of the perk.
making it so only 1 gen can be blocked at a time would be a good idea. but again, thats a huge nerf.
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@Olokun said:
4 years DH doesnt Work properly, now it got repaired and its normal to see it as a buff but you are wrong. at start DH was handled by Killer's Ping so it was easy to abuse. now its server handled , it's why you can see some screams but no Hit. the perk work as intended but devs should look at hit validation for screams bug. remember as killer you can mindgame DH.
Ah yes please explain to us how do you counter DH for distance.. i beg you.
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@RoaderFrost said:
No. Just no.
Even being killer main I strongly disagree. That would ruin the balance.
Also don't forget about Hex : Ruin and Hex : Devour Hope.
We don't want to make more ludicrously overpowered things like Circle of Healing.
This game was never balanced lol, its heavily survivor sided.
Yea ruin is strong but not when you lose it as soon as the game starts.
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No, Because the new killer is going to get nerfed into the ground (god forbid we have strong killers) also new bugs :)
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Gen speeds are fine. The maps size are the real problem.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2298178#Comment_2298178
Sure thing Mister 13 posts.
######### do you even mean? oh sorry i dont have the correct amount of posts for my opinion to matter lmao.
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Only trash survivors complain about that addon. I personally dont see any problems with it. How about you just git gud at the game and stop asking for unnecessary nerfs?
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Iron will: Strong perk with no downsides.
Blood amber: Addon for the key that allows you to see killers through walls with no downsides.
But nah, Lets complain about a low tier killer having a single strong addon when survivors have plenty of perks and addons that are ridiculously strong with no downsides.
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literally unplayable
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You make no sound + hides scratch marks but not blood pools for 60/80/90 seconds.
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Oni is overrated. He's not that good.
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-Base movement speed increased to 4.6m/s
-Number of blades necessary to injure a survivor decreased from 8 to 7
-Base kit ricochet (Trick blades now makes blade ricochet twice)
-Laceration meter does not go down in chases when injured and never goes down when healthy.
-No recoil
-Slower throwing speed
-Number of blades decreased from 70 to 60
-No slowing down when throwing blades (fixed movement speed 3.96m/s)
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*Main event changes*
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-You can choose when to activate main event
-Slightly faster throwing speed
-Blades now cause 50% more damage
-Slightly adds recoil
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Yes, Easy against your average red rank potatoes. Wraith is completly garbage.
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Just drop pallets and use windows. There you just learned how to counter bubba and every single other M1 killers.
