Weepeme
Weepeme
About
- Username
- Weepeme
- Joined
- Visits
- 919
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Comments
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oh well it will most prob like Friday the 13th and TMS.
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@Wezqu said:
The problem is that the neck is part of the head in this game so I don't know how they could attach it to the torso to make it move correctly.
the thing is that those kind of outfits exist, I saw some where the torso comes alongside a necklace, but i do not recall any atm.
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I love the new aura colors, but give us more options to change auras, like breakable walls are still the same color.
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based on these comments i see most of these people are killer mains....
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@YOURFRIEND said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332451#Comment_3332451
You are projecting emotions and intent onto my post that are simply..... Not there. I'm calling you out on your entitlement in a way that hopefully makes you think about it. Apparently not.
what do you wanna mark here? With these "comments" people like "me" cannot complain or add a suggestion because people like "you" need to come over and talk immediately about "people like you even play these killers?". Yes, we do play these killers. You don't need to come over and be negative just because you instantly felt yourself in my post.
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Ye I do play those killers chill. Why do you go in defensive mode, so you won't have survivors to kill? xd 🤭
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Hey bro still looking to play with someone?
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@Ember_Hunter said:
Does anyone have a video to compare the two voices THEN I can vote? Since old Kate sounds screechy but a fighter and new one sounds like a nice girl.
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@thesuicidefox said:
Sorry I main Kate. What was her "old voice"? I've never noticed a difference and I've played her since release.
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EXACTLY!!!
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U are so damn right
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when are you gonna put unique voices for suzie and joey?
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Can you guys please increase the obscuring range from boil over and to remove the notification from the killer perspective?
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Too much hooks on the map...Denson381 said:It seems that killers try to defend the perk being balanced. It is terrible. It nearly never works. There is a hook everywhere around the map. -
I like your idea but the devs would say that is too "op" cuz you can escape faster with some seconds before.pandorayr said:ur idea not is good is unbalanced.
but I got a idea (rework)
You are a battler and do everything to escape a foe's grasp.
Your struggling effects on the Killer are increased by 25/50/75 %.You obscure the Killer's ability to see Hook Auras within 10/12/14 metres.
You can be free from the killer's grasp 2/3/4 seconds before.