Should all hexes be reworked into basic perks?

Hello everyone,

I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example:

*huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks)

*bloood favour could have a cooldown

*ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks

I know it would ruin a very original mechanic... but that is just an idea that crossed my mind.

Comments

  • @Faulds said:

    Hello everyone,

    I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example:

    *huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks)

    *bloood favour could have a cooldown

    *ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks

    I know it would ruin a very original mechanic... but that is just an idea that crossed my mind.

    Well, that would be hard to balance...

    It would be either useless or broken.

    Ruin even 100% would be really good.

  • *ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks

    Uncleansable Ruin would be busted. Even with this^ nerf.

    The other proposals could work.

  • @Bwsted said:

    *ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks

    Uncleansable Ruin would be busted. Even with this^ nerf.

    The other proposals could work.

    If 200% was too much if uncleansable, you could tone it down to permanent 150% gen regression speed (or a bit lower). When i compare survivor perks and killer perks... thats the major problem i see. Survivors have a bunch of really good perks that are consistent (DS/ BT/ Dead Hard/ Other Exhaustion perks/ Iron Will/ Bond/ Kindred/ We'll make it/ We're gonna live forever etc.), while killer's perks are "strong inconsistent hexes" or "100 thousand restrictions basic perks".