Should all hexes be reworked into basic perks?
Hello everyone,
I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example:
*huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks)
*bloood favour could have a cooldown
*ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks
I know it would ruin a very original mechanic... but that is just an idea that crossed my mind.
Comments
Well, that would be hard to balance...
It would be either useless or broken.
Ruin even 100% would be really good.
*ruin could start at 100% gen regression rate and increase that speed after a certain amount of hooks
Uncleansable Ruin would be busted. Even with this^ nerf.
The other proposals could work.
If 200% was too much if uncleansable, you could tone it down to permanent 150% gen regression speed (or a bit lower). When i compare survivor perks and killer perks... thats the major problem i see. Survivors have a bunch of really good perks that are consistent (DS/ BT/ Dead Hard/ Other Exhaustion perks/ Iron Will/ Bond/ Kindred/ We'll make it/ We're gonna live forever etc.), while killer's perks are "strong inconsistent hexes" or "100 thousand restrictions basic perks".