Breaking down doors

When do survivors have a perk or some interaction with doors? There are doors that assassins never break, so let the survivors break those doors with a perk or tools

The most logical thing is the tools! Make the mechanics of repairing and breaking doors

Comments

  • That would be much too strong.

    Many loops are made into infinite's when breakable walls are up.

    Perhaps, you could have a perk that allows you to restore a pallet by breaking down two Breakable Walls. Or vice versa, you could have a perk that allows you to rebuild a pallet with two breakable walls.

  • Building pallets and doors is also a good option.

    But you also need to break doors

  • @Pulsar said:

    That would be much too strong.

    Many loops are made into infinite's when breakable walls are up.

    Perhaps, you could have a perk that allows you to restore a pallet by breaking down two Breakable Walls. Or vice versa, you could have a perk that allows you to rebuild a pallet with two breakable walls.

    That's the point because killers don't break some doors.

    You can then with peace of mind remove half of the passages, since the killer never opens them.

    You can also make a perk that re-creates the door

    Or make a mechanic where the survivors can easily pass through the doors and the killer can only break to get through