Healthy insidious nerf

It works only when standing further than 24m from a hooked survivor.

Byebye insidious camping bubba.

Comments

  • It doesn't need a nerf; it needs a complete re-work.

  • Insidious nerf you say...thats very unexpected

  • @TAG said:

    It doesn't need a nerf; it needs a complete re-work.

    I am fine with a complete rework as well.

  • -After hooking someone in the basement you have Undetectable while greater than 32m away until that person is unhooked.

    Now it rewards basement hooks but doesn't reward camping.

  • @TAG said:

    It doesn't need a nerf; it needs a complete re-work.

    This. Perk is only good for camping. Make it do something that is actually useful for those who want to play the game instead of just standing still.

  • Basement camping wraith with silent bell😉

  • @I_AM_THAT_DUCK said:

    You realize you're asking for a nerf on one of the most worthless perks in the game?

    So if it is already worthless then further nerfing it won't really hurt. Or why does it matter to you? Are you an insidious camping bubba?

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653660#Comment_2653660

    This. Perk is only good for camping. Make it do something that is actually useful for those who want to play the game instead of just standing still.

    And again it is punishing only soloq, because swfs just simply tell each other that "insidious camping bubba, finish gens and leave".

  • Nah I got a better one.

    It activates instantly the moment you stop moving and you retain the effect for 2 seconds, then it goes on a 10s cooldown.

  • Insidious is a message more than an actually useful perk. Nerfing it wont change a Bubbas MO lol.

    People who play Bubba want to power trip you, and they'll do it with or without this crappy perk.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653679#Comment_2653679

    And again it is punishing only soloq, because swfs just simply tell each other that "insidious camping bubba, finish gens and leave".

    It should at least be visible with kindred.

  • @Kebek said:

    Nah I got a better one.

    It activates instantly the moment you stop moving and you retain the effect for 2 seconds, then it goes on a 10s cooldown.

    Interesting, might be useful for mindgaming in loops.

  • @fogdonkey said:

    It works only when standing further than 24m from a hooked survivor.

    Byebye insidious camping bubba.

    The fact that the words 'Insidious' and 'Nerf' appear together makes me a sad killer.

    As it stands, this perk has zero value outside of a specific gimmick playstyle that heavily penalizes you and falls apart the second savvy survivors realize what's going on.

    If it's a problem, I'd much rather have the perk reworked to something much better.

  • @lauraa said:

    Insidious is a message more than an actually useful perk. Nerfing it wont change a Bubbas MO lol.

    People who play Bubba want to power trip you, and they'll do it with or without this crappy perk.

    Hmm.. is it even possible to save someone from a face camping bubba? If insidious is nerfed then at least others will not run into this trap.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/296043/healthy-insidious-nerf

    The fact that the words 'Insidious' and 'Nerf' appear together makes me a sad killer.

    As it stands, this perk has zero value outside of a specific gimmick playstyle that heavily penalizes you and falls apart the second savvy survivors realize what's going on.

    If it's a problem, I'd much rather have the perk reworked to something much better.

    I am fine with a total rework as well.

    The question is if these weird camping insidious play styles should be in the game. It can be fun for the killer player, but definitely not fun for the survivors. It should be fun for both sides.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653696#Comment_2653696

    Hmm.. is it even possible to save someone from a face camping bubba? If insidious is nerfed then at least others will not run into this trap.

    Eh, I dont think TR is a huge factor concerning altruism against Bubba; his playstyle is boring that squads would rather encourage these lazy killers by getting 4kd than just pump gens and let their friends die

    People get so bored they just want to die. That needs addressing more imo.

  • @fogdonkey said:

    It works only when standing further than 24m from a hooked survivor.

    Byebye insidious camping bubba.

    Your asking for a nerf for a perk where you have to stand still for 3 secs

    Lmaoo great joke bud

  • @lauraa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653716#Comment_2653716

    Eh, I dont think TR is a huge factor concerning altruism against Bubba; his playstyle is boring that squads would rather encourage these lazy killers by getting 4kd than just pump gens and let their friends die

    People get so bored they just want to die. That needs addressing more imo.

    Good point.

    However with TR the at least survivors attempting a save will know what is ahead of them.

  • It's a F level perk, bro. But sure, let's nerf a F tier killer perk. That'll sure help with the complaints that devs nerf anything of killers if a 2 hour Dwight complains.

  • @I_AM_THAT_DUCK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653683#Comment_2653683

    You missed the point entirely.

    A worthless perk doesn't NEED a nerf. A worthless perk should be reworked or buffed if anything because having worthless perks in this game is stupid. This perk doesn't need a nerf, you want a nerf because you hate a meme build that can be done on Bubba. That's not enough justification to gut an already bad perk.

    Just run Kindred and stop complaining.

    There aren't enough perk slots... Based on the forum posts I already need to run a lot of perks to counter various elements of the game.

  • @I_AM_THAT_DUCK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653683#Comment_2653683

    You missed the point entirely.

    A worthless perk doesn't NEED a nerf. A worthless perk should be reworked or buffed if anything because having worthless perks in this game is stupid. This perk doesn't need a nerf, you want a nerf because you hate a meme build that can be done on Bubba. That's not enough justification to gut an already bad perk.

    Just run Kindred and stop complaining.

    I'm not the one asking for an Insidious nerf, I think you're the one missing my point?

    I'd actually like Insidious to be better, if I could mindgame with it more often on a chase killer like Legion that be dope

  • @lauraa said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653726#Comment_2653726

    I'm not the one asking for an Insidious nerf, I think you're the one missing my point?

    I'd actually like Insidious to be better, if I could mindgame with it more often on a chase killer like Legion that be dope

    As I said in another comment I am fine with a complete rework as well. I was suggesting this nerf because probably it is easier to implement compared to a complete rework.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653710#Comment_2653710

    I am fine with a total rework as well.

    The question is if these weird camping insidious play styles should be in the game. It can be fun for the killer player, but definitely not fun for the survivors. It should be fun for both sides.

    Shrug.

    There are styles that are unfun for survivors.

    There are styles that are unfun for killers (abusing Haddonfield, Badham, RPD or Pantry infinites, hide and seek genrushers etc.)

    BHVR can't just keep nerfing every killer build/tactic that is somewhat effective. What needs to be asked is - why are killers resorting to these tactics?

    Camping Bubba is mostly a thing because he has bugs and can be looped forever.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653721#Comment_2653721

    Shrug.

    There are styles that are unfun for survivors.

    There are styles that are unfun for killers (abusing Haddonfield, Badham, RPD or Pantry infinites, hide and seek genrushers etc.)

    BHVR can't just keep nerfing every killer build/tactic that is somewhat effective. What needs to be asked is - why are killers resorting to these tactics?

    Camping Bubba is mostly a thing because he has bugs and can be looped forever.

    Those other unfun things you mentioned should be fixed as well. Your justification of having an unfun thing because there is this other unfun thing for the other side is not valid IMO. Why can't we focus on making all elements of the game fun for both sides?

  • @I_AM_THAT_DUCK said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653737#Comment_2653737

    No there's enough, you can easily avoid most the hard situations for survivor with just a handful of perks, but the most useful one to counter insidious isn't one of them. Maybe instead of devoting a perk slot to counter a worthless perk, maybe just deal with facing insidious, it's not great anyways.

    Tell me, if you're hooked in a basement against a Bubba, what's going to change if he waits down there with insidious and if he doesn't, anyone who comes down is going to die regardless.

    Unsuspecting soloq survivors will not attempt the save if they know that a bubba is waiting for them in the basement.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653757#Comment_2653757

    It's hilarious that you keep mentioning fun..Let me ask you something. When you abuse a broken loop. Do you feel bad ? Or care if it's fun for the killer ?

    I don't, because I am not that good survivor and don't even know which are those broken loops. But I am fine with removing these broken loops.

    And before you start to think that I am some killer hater survivor main... I play both, around 70% killer, 30% survivor.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653748#Comment_2653748

    Those other unfun things you mentioned should be fixed as well. Your justification of having an unfun thing because there is this other unfun thing for the other side is not valid IMO. Why can't we focus on making all elements of the game fun for both sides?

    Because, unfortunately, that's where we are now.

    If BHVR wanted to, they could easily add a gap in the walls of certain houses in Haddonfield and Badham to break the infinite. They haven't and it's been literal years of it being pointed out.

    If BHVR wanted to, they could prevent groups of survivors from stalling the game out for hours by playing hide and seek on 1 gen remaining. They haven't.

    There are lots of easy fixes to tons of pretty legitimate complaints from killers that have never been implemented.

    As that's the case, then what's good for the goose has to be good for the gander. And killers are getting the greasy end of the stick basically every patch.

    We fight to preserve whatever advantages we can because it feels like we have to.

  • What about an equivalent of Make Your Choice, but making the killer undetectable for 30 seconds?

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653757#Comment_2653757

    Because, unfortunately, that's where we are now.

    If BHVR wanted to, they could easily add a gap in the walls of certain houses in Haddonfield and Badham to break the infinite. They haven't and it's been literal years of it being pointed out.

    If BHVR wanted to, they could prevent groups of survivors from stalling the game out for hours by playing hide and seek on 1 gen remaining. They haven't.

    There are lots of easy fixes to tons of pretty legitimate complaints from killers that have never been implemented.

    As that's the case, then what's good for the goose has to be good for the gander. And killers are getting the greasy end of the stick basically every patch.

    We fight to preserve whatever advantages we can because it feels like we have to.

    Yeah... Both sides are fighting for their unfair advantage... And then the result is that the game is full of unfair unfun stuff. Instead of everyone focusing on making the game fun.

    Maybe we should not be so selfish and let these changes happen, even if it would temporarily leave the other side with more unfair advantage.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653776#Comment_2653776

    Yeah... Both sides are fighting for their unfair advantage... And then the result is that the game is full of unfair unfun stuff. Instead of everyone focusing on making the game fun.

    Maybe we should not be so selfish and let these changes happen, even if it would temporarily leave the other side with more unfair advantage.

    No.

    I'm sorry if this sounds callous, but no.

    This always results in the game being borderline unplayable for killers for weeks or even months. People still remember the period of instant flashlight stuns, pallet vacuum exploits, sabo-ing the map dry of hooks or years of SWFs having maphacks thanks to OoO.

    I'd accept some changes if they were even handed, but the developers have turned this into an 'us vs them' scenario, and so be it.

  • Better to make the hook mechanic so that any assassin cannot use abilities near hooks within 24 meters

  • @TAG said:

    It doesn't need a nerf; it needs a complete re-work.

    :I yeah … and nerf no mither it’s too op ,

    dude cmon ….

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653809#Comment_2653809

    24 meters 🤣🤣🤣.

    I truly can't tell if you're trolling. Or just want your hand held to the exit gate literally every single match.

    I want to have fun matches. It is not fun if you get an insidious camping bubba in soloq. If you just suicide on hook you screw your teammates and positive feedback the bubba. If you just hang there it is boring and risk that an unaware Claudette will fall into the trap.

  • The perk should grant the undetectable status effect for a fair amount of time after hooking someone. Perhaps even protecting them from the effects of Spine Chill/premonition while it's active.

    So the killer can traverse the map and use the perk without a gimmick effect.

  • insidious doesnt need a nerf. ive been playing for a year and ive encountered two people whove used it, a basement chest guarding bubba and a basement chest guarding slinger. neither got a kill

  • @jinx3d said:

    insidious doesnt need a nerf. ive been playing for a year and ive encountered two people whove used it, a basement chest guarding bubba and a basement chest guarding slinger. neither got a kill

    Ok, guys we can calm down now. Delete this thread! jinx3d has no problem with insidious, so everything is fine.

  • @BrokenSouI said:

    Insidious.....Nerf ? Hahahahahah !

    Thank you my friend. I needed the laugh.

    As much as insidious is already a stupid and useless perk, can you not be so condescending in your answers? I think a little bit of respect for other forum users would be nice.

  • @fogdonkey said:

    It works only when standing further than 24m from a hooked survivor.

    Byebye insidious camping bubba.

    My friend, if an insidious camping bubba camps, you can't do anything, right?

    What about a NON-insidious camping bubba? Can't do anything as well right?

    Problem here is not the perk. It's the toxic behavior but that part is really hard to fix.

  • @Terramortius said:

    https://forum.deadbydaylight.com/en/discussion/296043/healthy-insidious-nerf

    My friend, if an insidious camping bubba camps, you can't do anything, right?

    What about a NON-insidious camping bubba? Can't do anything as well right?

    Problem here is not the perk. It's the toxic behavior but that part is really hard to fix.

    It means that you need to make it so that you cannot use the ability after exiting stealth for 2 seconds