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TheGentlemen

TheGentlemen

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TheGentlemen
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  • @[Deleted User] said:

    Clown is consistently underrated IMO. I put him in B tier.

    I think Knight is the worst killer in the game.

    Laughs in Sadako

  • I hate it too, but I really can't blame casual killers for using the same call of brine builds

    It's just slowdown vs genspeed builds, that's all this game has ever really been if you ask me

    Trying to use more niche perks feels horrible when the opponent brings super good perks, so most people stop trying there

    Solo queue is horrible, so unless you have friends, I can't give you a reason tbh

  • @Grandpa_Crack_Pipe said:

    He stands before the podium. Gazing ahead at the countless watching eyes on him as they wait with baited breath.

    He smiles. Betraying an air of confidence about him, posture straightened as he tightens his tie.

    He leans in. The hushed whispers of the audience utterly silenced.

    He takes a deep breath.

    "ur bad lol"

    UPROARIOUS APPLAUSE FROM THE AUDIENCE AS CHEERLEADERS CARRY HIM TO HIS TURBOMANSION

    A more accurate translation for the crowd's reaction:

    giphy.gif


  • I don't think eruption needs a nerf, it's just strong against solo queuers imo

  • @Pulsar said:

    Well, I'm glad you've been enjoying Solo Q.

    https://youtu.be/88i1aOtz4IE

    I would like to farm some BP, unfortunately, it seems I am not allowed to do so.

    Three games tonight, first was against this Wesker, next was against an Iri Box Pinhead and the last was a Nurse. Decided to call it quits and play a single Killer game where I got more BP than all of my Survivor games combined, iirc.

    Man, you really can't get a break huh, feel bad for you seriously

  • @ThiccBudhha said:

    I do not think the changes are healthy for the game, but I am rather calm... You can be displeased by a decision without freaking out, fam. Or at least most of us can. You might be an exception, I guess? Which is cool. Whatever works for you, I am not here to judge.

    Buddha speaks.

  • I don't like playing against her either, but I'd take her over Nurse, Blight, Twins, Spirit, even Freddy tbh

  • Just bait picking up and hit when they go for the save,

    Just look at walls when you know there's beamers, and if you're out in the open, refer back to step 1 and hit the beamer user, they'll typically run away if you pretend to chase them,

    And lastly,

    If you aren't willing to do any of that, then, run lightborn like a chad or even franklins and never worry about it again

  • It's sad I love playing against him and playing as him but the overheat makes him harder to play imo and a lot more unfun to play, so you never see him anymore, it sucks

  • So annoyed that there are people that try to say "toxicity doesn't exist in DbD, they're just playing a way you don't like!" it genuinely is so annoying to hear to me. Feels so smug and just flat out false.

    Reminds me of a certain hockey incident.

  • Literally just Wesker and Huntress today. That's all I've seen.

  • @Marc_go_solo said:

    I'm still of the impression that Silent Hill was the one they put most effort in to. The attention to detail, multitude of easter eggs, the atmosphere - it feels like any other license (whilst still big for them) didn't get quite that attention.

    Not that I'd complain, because Silent Hill has always been my favourite series of games, but there are options. Depends what deals they made with the owners of the licenses too, perhaps?

    I agree, it's still a shame though that other licenses just fall short in comparison on so many levels.

  • @Crowman said:

    Sadako is up for review and will likely see adjustments.

    Freddy (and Myers) are old licenses that really should be relooked at, but BHVR is pretty slow at getting around to reviewing things that should be reviewed.

    Likely, but it bothers me that the effort we see with Resident Evil chapters is never seen on other licenses.

  • @[Deleted User] said:

    I think base (no addons) sadako is better than base Freddy. She also has similar but better pressure than Freddy since she can tp all over the map at the drop of a hat, multiple times, in quick succession. Yes, Freddy has better chases with his fake pallets and (laughable) dream snares but sadako isn't a chase killer. She is about hitting a survivor, then tping away to pressure gens.

    I guess they are the same in that their passives are mostly useless. No one is going to get enough stacks of condemn without real effort being put in and Freddys new dream world doesn't do much other than let him use his add ons and his traps. Passively it does nothing other than make them oblivious ☺️

    You do bring up a point, but Freddy's teleport comes back a lot faster than base kit Sadako's TVs. Assuming that survivors are asleep around the clock of course. Because of this, I still stand by my point.

  • @latigresa said:

    There is a streamer with a 155 kill streak with Sadako.

    This does not take away from anything I said.

  • @GentlemanFridge said:

    https://forum.deadbydaylight.com/en/discussion/comment/3191235#Comment_3191235

    The thing with those other playstyles is that they revolve around Condemned. I ignore that entirely, in favour of nearly always having TV’s up when I need them.

    Moreover, you don’t always need to use TV’s to get to a gen. Simply walking there when you’re close saves a use that you can utilise later if you think there are more survivors at that gen. Beyond that, even if they take a tape, that’s free slowdown for me later.

    Again, however, in my experience, they really don’t turn TV’s off if their Condemned doesn’t give them a reason to.

    Not sure how her stealth at the start of the game matters. Her TVs are typically not hidden either. As for general stealth, she’s entirely invisible to survivors outside of her TR when demanifested. Unless you approach from a clearly visible angle, they more often than not don’t even notice you coming.

    As a side note, “D-Tier” to me means that they’re just not viable unless they’re really lucky. The only one that comes closest to that is Trapper.

    "D-Tier" can mean a lot of things. Sadako among the other characters I listed are some of the least viable characters in the game to play as against competent teams.

    So they are the worst in terms of 'tiers'. That's what I am referring to.

    Her stealth in the beginning of the game is trumped by her TVs as well, which can be an issue, however survivors have a lower chance of seeing these TVs, and it could potentially give her the opportunity to be stealthier. Remember when Ghostface would make a SFX when cloaking for all the survivors to hear? Kind of trumps the point of her stealth, don't you think? While you may say her stealth doesn't matter in the early game, it's a bit of a contradiction to make a stealth killer easily identifiable just by staring at your hud. It's bad design.

    While I agree with some of your points, the "D-Tier" most certainly does exist under my definition of 'killers who are weaker than the rest', it's a simple term to rank weak killers and I'm unsure why everyone acts as if it doesn't exist.

    Survivors turn off TV's in my experience way more than they used to ever since streamers and other Sadako mains revealed their tactics with the condemnation playstyle. Games have been much much much more difficult than that, and my point was never to say, 'Sadako is hard to play! Wah wah!',

    My point is that Sadako is poorly designed, and it's a shame.

    Also, a fellow Gentlemen, I tip my hat to you sir.

  • @EvilSerje said:

    Although I agree that she is very weak and don't understand why devs hate her so much, but while playing only her since march, I can say two things:

    a) she is not weaker than guys above. She has multiple "tools" in her pocket.

    She has antiloop (mindgame 1 sec invisiblity that helps in short loops) + she can hide her red spot on whim. Plus she has mobility around the map (I know that TVs can be turned off by survivors, but that delay them a litte and give away position). Also she is short, and her condemn can be annoying. And some perks fit her pretty well.

    Clown has zero map mobility. Freddys teleport ends closer he is to the endgame and his antiloop suck, Myers has zero map mobility and zero antiloop (only 1 shot, which he need to waste time on), trapper is a king of RNG dependency and comms vulnurability.

    • Camp Effectively (f*** camping, it shouldn't exist in this game, cheesy cheap method for bad killers. Never use it because it's a guarantee defeat against strong survivors and SWF.)
    • End Chases Quickly (Not as fast as blight or nurse, but definetely not slower than mentioned killers)
    • Use Her Power And Strategy Without VERY peculiar addons (Only condemn. Manifesting and teleporting still works)
    • Have A Consistent Power That Is Good Every Game (TVs are RNG dependent, and this makes certain maps unbearable for her) : That is only nurse has.

    b) the most important purt: she is fun to play. I don't know how to define it, but she is somehow very "comfort" to play.

    All and all, she seems like all her powers were tuned down for some reason and that what community asking to fix for a long time. But besides that, she is still stronger than list above. And, more important, more enjoyable.

    Disagree entirely. She's fun to play, yes. But that does not make her good.

    Clown is better at ending loops. Along with Freddy. Trapper is the ONLY killer I can see that could be worse than her. Myers has busted addons.

    She can't even camp effectively. Camping sucks, but she can't even do that like these other killers such as Tier 3 Myers and Trapper with traps can.

    "Mind gaming" is not consistent. Clowns bottles are. Freddy's snares are much more consistent than ''mind gaming''. I don't see what you're talking about.

    She has no anti loop against a competent survivor. I love her and will always play her, but she is way worse than Clown, Freddy and Myers. It's just a hard to swallow pill.

  • @GentlemanFridge said:

    Honestly, I don’t think there are any D tiers in DbD. And even if there were, Sadako’s not in there.

    She’s the absolute queen of the hit ‘n run. Compared to more recent killers, all she lacks is anti-loop, which she frankly really doesn’t need. All she needs is a good M1 chase, proc an information perk to see where other survivors are, go interrupt the gens their working on, et voila, you got your gameplan. My personal pick is Thrilling Tremors, by the by.

    Chase taking too long? Woosh, she’s across the map. Need a quick check on that one gen that’s a bit awkward to get to? Bam, you’re there. Some are a bit awkwardly placed, I’ll give you that. But at the very least they’re always near a gen. Dredge can’t say that. Plus, if you picked one without anyone nearby, there are 6 others available as well. Freddy has be very sure his teleport is correct.

    Survivors don’t turn tv’s off at all in my experience. Especially if you don’t give them a reason to. This is to her advantage, because it allows her to be aggressive and even wasteful with her teleports. Additionally, her lullaby is surprisingly hard to hear over the sound of gen repairs. Moreover, despite it being sorta directional, by the time survivors even realise you’re coming for them you’re likely on their ass already. 24 meters is not a lot.

    They turn them off at higher play with streamers and other popular DbD influencers showing off her play styles. Especially when it's obvious you have Ring Drawing or other addons that spell out what you'll be doing.

    I'm not saying you don't play against 'my type of survivor's', the reason that most people don't pay attention to TVs is because no one plays this killer. Her power being RNG dependent already puts her at a severe disadvantage.

    Without addons her TVs take forever to turn back on, so you can't always 'whoosh across the map'. It's insufferably long.

    While I respect your opinion, there are most definitely D Tiers in DbD imo. Freddy can use info perks to consistently see where survivors are at on a generator. Tinkerer, discordance, what else do you need? Sadako can't just TP to a gen, and most of the time, the TVs are too far away from a gen on bigger maps to even stop one from being finished should it be too close.

    Her stealth is 100% ruined by her 'hud' elements being visible as soon as the game starts, so that's out of the question.

    I disagree with your point highly, but it's interesting to see another viewpoint.

  • @OrangeBear said:

    https://forum.deadbydaylight.com/en/discussion/comment/3189094#Comment_3189094

    just buff sadako.

    This is just like what happened with merciless storm pain res and dms. Instead of fixing the problem with merciless storm, they buff pain resonance, creating a new problem with dms, so they nerf dms. Same thing happened with mettle of man so they reverted it.

    Mettle of Man is a whole different story, old Mettle of Man obviously

    I'd love to ask for buffs for Sadako but that's wishful thinking

    Instead, just let me keep my save the best for last rn

  • It's good on M1 killers, don't nerf it cause if you do then Sadako will be utterly unplayable.

  • I haven't quit yet. I may quite if Sadako stays in her current state however. She's all I want to play.


  • Rule 48.PNG 3.PNG 45.PNG

    Stay strong. It won't be long now,

    The D Tier will become the S tier.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187355#Comment_3187355

    Sadako is an A tier killer. Everyone knows it. She is bringing back hit and run, just you wait and see! It is coming. Winter is coming...

    You're my favorite forum poster and I'm so happy when you reply to me.

    I believe in the Budhha prophecy... you may be right.

  • 252-2520618_arnold-swartzenegger-motivational-fitness-quote-motivational-workout-quotes (1).jpg

    Cool now do it with a D tier killer and I'll care

  • Forget those two.

    Sadako is the best.

    252-2520618_arnold-swartzenegger-motivational-fitness-quote-motivational-workout-quotes (1).jpg


  • @RickSanchez said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187178#Comment_3187178

    of course you would say this, the focal point of the character is just too close, i want to see the things around me more, and people want this or otherwise they wouldnt be playing with FOV exploits or small characters

    What are you talking about LMAO it would literally make survivor FOV strong against certain killers by default, you'd be able to see stealth killers much easier, you'd probably be able to just reveal Ghostface from behind a wall.

    There's a reason that the FOV is the way it is on both sides.

  • @Peppa_Pigsaw said:

    https://forum.deadbydaylight.com/en/discussion/comment/3187193#Comment_3187193

    Old dead hard allowed you to dash over trapper traps and could even negate doctor shocks if timed correctly. Not new dead hard, it doesn't have the i-frames the old version did.

    Yeah, I'm referring to old Dead Hard that allows you to go through traps. I know the new one doesn't. That's the whole point of my post, how can the new one be better/just as good as the old one with those factors?

    Especially since it could save you from any loop known to man practically.

  • Dead Hard will always be a good perk for extending chase basically, but better than old 'for distance' dead hard that could save you at any loop, save you from trapper traps, save you from doctor shock, etc.?

    Don't know all about that. Even with the points you provided.

    Edit: the new Dead Hard isn't 'bad' in my opinion at all, but I do think it's a lot more niche and worse in comparison, the activation window is very tiny now and it's very easy to punish.

    Dead Harding at a pallet is still something that is annoying, and of course auto dead hard is insanely popular today.

    But still. I don't see how new Dead Hard is anywhere near old Dead Hard.

  • There is, but do you know who we're dealing with in development?

  • If you buff it for solo queue you buff it for groups,

    There is no 'ignoring swf' in this discussion particularly.

  • Yeah let's zoom it out even further so we can make all the stealth killers even more useless!

  • I love you Sluzzy

  • Sadako, this build isn't meta at all but it's centered around trying to condemn survivors.

    • Save The Best For Last - helps in chases
    • Fear Monger - keeps sprint busters down if they touch gens
    • Call of Brine - Gen regression
    • Discordance - helps in the early game especially

    The two addons I use are

    • Iridiscent Video Tape - allows you to spam condemn with one tv if you demanifest and hit a survivor
    • Tape Editing Deck - all survivors start with tapes

    You can swap the addons out, but it'll be a lot harder to condemn survivors

    Even if you don't go for condemnation, this build is still solid on her in my opinion, though she is very weak so take that as you will.

    Try to avoid The Game if you can though because it's so pallet heavy. I've ran brutal and enduring in this build at some point to combat that.

  • @FeelsBadMan said:

    Nice. Now do it again against a SWF who bring multiple toolboxes (+BNPs)

    Give me one good dose of creatine and I'll be ready to bench press them all.

  • Never happened to me before but I'm getting a lot of 'tping while inside of lockers' survivors here lately. Literally will tp to one locker to another like they're the dredge.

  • His power isn't the issue, it's the techs that people discover and utilize to make loops almost impossible for survivor play. His movement is just fine.

  • I feel as if a lot of people are not disliking the game because they want to, but because there are so many things that could be better.

    People are disappointed by lots of things this game includes.

    It took a really long time for the 'meta' to be 'shaken up', despite it not being shaken up at all for the most part.

    But for a lot of people including myself, licenses can at time be very disappointing. From buggy releases, to very weak releases of very popular/iconic characters like Sadako, there's a lot to be disappointed by in this game.

    It's a common misconception to say the majority of fans truly 'hate' the game, the more accurate word in my opinion would be disappointed.

  • @GoodBoyKaru said:

    Honestly I don't think we even need to make Ring Drawing basekit. Just massively reduce TV cooldown when teleported and (and slightly reduce TV cooldown when survivors turn it off) and grant +1 Condemnation after hitting a survivor post-teleport and post-manifest. Make it a genuine threat they need to keep constant track of while rewarding the killer for constant pressure, and make it so it's not hard-countered by Medkits or Boon: Circle of Healing.

    I agree, but I also don't see a reason to not make Ring Drawing basekit. It would just make sense to me personally.

  • The last couple patches have been decent in my opinion, and whether you uninstall or not is up to you, but have some faith in the devs as weird as that sounds, they have made some good patches in the past couple months.

  • Every last one of them.

    Have you ever seen Myers do a push up? Didn't think so.

    I could take them all.

  • This map is annoying.

    It looks cool to me, but even the fact that footsteps are muffled due to the sand, I can't even tell where they are sometimes.

    SUPER annoying map and I get it constantly, I don't understand why either, it's like the chances of getting this map have been shot to the sky for me.

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