Boon Idea

Right so as we all know COH is absolutely busted, the new one coming out has the potential to be incredibly annoying, and Shadow Step just makes me sad.

But how would people feel about a boon which increases skill check chances? Maybe also the great success zone but that's unlikely because of the inadvertent increase to gen speeds.

It could help combo with Autodidakt, Stake Out, and also help other challenges about doing skill checks. Probably wouldn't be top-tier by itself but maybe it could help encourage different perk builds? Maybe? If I prayed?

Idk what do people think, too weak or too good or what 🧍

Comments

  • It's a cool idea but nobody would run it as long as CoH and Exponential are a thing.

  • @Labrac said:

    It's a cool idea but nobody would run it as long as CoH and Exponential are a thing.

    Manifesting a COH nerf within the next midchapter

    Untitled Image


  • Eh if it's a boon it means you have to actually find a totem or hope the Generator is inside the boon's range. Seems counter productive.

  • Im gonna be honest that would be useless unless you're running autodidact, which in itself, is also useless.

  • @Myla said:

    Eh if it's a boon it means you have to actually find a totem or hope the Generator is inside the boon's range. Seems counter productive.

    Tbf how many times do survivors spawn in, do a gen, then notice a totem right next to them and bam hex gone in 25 seconds.

  • I would make Boon to be stronger, 7sec blessing, 28m range, emit sound just as low as Hex.

    Then once snuffed, its permanently gone. And survivors can not re-locate Boon.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653442#Comment_2653442

    Tbf how many times do survivors spawn in, do a gen, then notice a totem right next to them and bam hex gone in 25 seconds.

    Currently the time isnt on Killer's favor because:

    • Killer spawns in a corner and they have at least 3 furthest Gens to go and find Survivors, often they come at a Gen with no survivor, and Bam, 1 Gen done because 4 survivors spawn on another Gen.
    • Killer spawns in middle of the map, they dont even know where they should go.
    • While Survivors always spawn on a Gen or a Totem. Quite unlucky that the Totem to be a Hex.


    I have this idea, which make Killer know where they should go, while Survivors have to walk around for abit to find stuffs to do:

    Survivors spawn at Gates (either 4-0, or 1-3, or 2-2 formation). Killer spawns 100m away from both Gates (take 20sec to reach to a Gate), and can see aura of Gates for 10sec.

    This way, Killer knows where they should go, and Survivors have to hide from Killer's first Gate area searching before they actually can do anything, or get into chase early.

    Lethal pursuit should be nerfed down to 5sec with this change though, so it only gives Killer info that which Gate has greater number of survivors, and the direction they start to go.

  • @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653442#Comment_2653442

    Tbf how many times do survivors spawn in, do a gen, then notice a totem right next to them and bam hex gone in 25 seconds.

    Or you could just cleanse that hex in 14 seconds and do the generator instead.... I don't know where people get the idea that you should bless a hex every time. There's five totem in the map lmao.

  • @Myla said:

    https://forum.deadbydaylight.com/en/discussion/comment/2653447#Comment_2653447

    Or you could just cleanse that hex in 14 seconds and do the generator instead.... I don't know where people get the idea that you should bless a hex every time. There's five totem in the map lmao.

    The point was that totems spawn near gens...

  • What happens after that? You do a totem again and again?