Ideas to improve killers gameplay (perks, add-ons and powers)
Hello everyone again,
I'm a killer main, and i have the feeling that there is lot of wasted potential concerning the killers gameplay (perks, add-ons and powers)... so here is some suggestions:
*Killer perks:
-Pop, should work like a token perk... one hook = one token. Everytime he kicks a gen he'll lose one token. It would make the perk more versatile and allows some intelligence in the killer's strategy
-Ruin, should not be a hex perk... the killer start with a 100% permanent gen regression speed: and it increases by 20% everytime he hooks a survivor (up to 5 hooks and the 200% speed regression)
-Huntress lullaby, should not be a hex likewise
-Corrupt intervention should last 180 seconds (why? you'll see next)
-Overwhelming presence, is useless... transform it into a perk that works like corrupt intervention and applies the old ruin effect to all gen for 2 minutes at the start of the trial
[Killers need more tools to deal with gen speed... and have reliable perks; the core of the problem currently]
-Devour Hope, should not have a mori on the fifth stack... but rather grant a 5% bonus to base movement speed
-Rancor, should inflict exposed for 30 seconds to any survivor that just completed a gen (rather than what it currently does)
-Murmurs, should reveal the aura of all survivors for 5 seconds when a gen is completed (and for 10 seconds for the last)
-Fearmonger, should last 15 seconds
-Insidious, should work like fearmonger but apply the oblivious status effect instead
-Dark devotion, should grant the undetectable status effect for 30 seconds when a survivor is unhooked 32 meters away
-Beast of prey, should grant the undetectable status effect for 30 seconds when has been completed
-Territorial imperative, should grant one minute of undetectable status effect at the start of the trial
-Thrilling tremors, should have a cooldown of 30 seconds
-Dying light, should work on the obsession/ not give her any speed bonus... and the death of the obsession should only prevent any more stack
-Undying, should not have an aura reading ability (give it to retribution)... and should not be a hex
-Thrill of the hunt, should have a permanent notification noise when a survivor works on a hex (on top of the speed penalty)
-Dead man's switch, should activate everytime the killer hooks a survivor
-Remember me, should affect the obsession
-Knock-out and Jolt, should work with special attacks also
[It is not an exhaustive list of course... but this is my best ideas].
*Killers powers and add-ons:
-The Oni:
You could do one simple change to turn him into the best killer in the game: his mobility while his power is active should be basekit. By that i mean that an Oni that doesn't have his rage should be able to zoom the map; it would help him a lot.
His iridescents are bad, you could rather do: one that increase the number of orbs required, but give a permanent instadown ability/ another one that increases the speed heavily while in rush: but increases penalty for misses (etc.).
-The Spirit:
The spirit shouldn't be able to see scratchmarks while in phase... but the phase should (definitely) override "iron will" (yes).
The purple add-on that triggers killer's instinct should be removed... and the duration one shouldn't decrease her speed: it should decrease her recovery speed (the speed iridescent one also).
-Wraith and Legion:
They need tools to deal with pallets: make the add-ons that does it basekit.
-Clown:
His power is lacking: make the pinky finger base kit.
Make it so that the purple "two bottles add-on" only grant one and have an increase to reload speed (or other thing).
-Deathslinger:
Should be a 115% killer... and his iridescent add-on (that exposes the survivor) should work for a 10 meter shot (thats it).
-Twins:
The 5 seconds stun on victor should be when victor misses... not when he successfully hit a survivor.
-Pig (my main):
Her two powers (reverse bear traps and ambush) are lacking. But there is easy fixes! First, lets talk about the traps, make 5 boxes spawn... and make that survivors have to do 4 out of 5 everytime (of their own choice). Then, lets talk about the ambush... the dash speed should be increased to make the killer's reach better (176% to 200%). The ambush should break pallets, and the crouch speed should definitely be faster than the survivors (105 or 110%).
About the add-ons: create one iridescent that activates the traps as soon as they are put on the survivor's head (but before the fifth gen pops). Amanda's letter should not remove the bear traps, and reveal survivors within 8 meters of a crouched pig. If you want an add-on that remove all traps, then make it so that the trade off is that it inflicts dying state on a dash hit.
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