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Ume_Ito

Ume_Ito

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Ume_Ito
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  • @MrPeanutbutter said:

    https://forum.deadbydaylight.com/en/discussion/295461/dc-penalty-is-cool-and-all-but-suicide-penalty-when

    You can’t force people to try. If there’s a “suicide penalty” (not sure how this would be validated or enforced) then people will just go AFK

    I guess, yeah. It's just so obnoxious to have a game thrown away because one dude got mad on your team.

  • @YOURFRIEND said:

    Absolutely pointless. Nobody would run anything but Circle.

    Great feedback, really helped me reflect on the suggested changes and what further actions could be taken to make Boons a little more in-line with the game's balancing. Maybe your next suggestion could be along the lines of "boons should be permanent and have a 64 meter radius."


    Anyway, to everyone else, I know the idea of "Boons get destroyed" is also tossed around but I feel like that would counter No One Escapes Death or Plaything, which require standing dull totems. As well as that, the cooldown timer makes using the boons feel a lot more like a tactical decision, they're already a time investment as it is that could go towards pushing a piston on a generator, but the imminent cooldown should you place it haphazardly and the killer snuff it out instantly as opposed to away from the killer, I think it makes them a lot better of a tool rather than a gimmick.

    (Also, anyone saying "nobody would run anything but Circle" clearly has 0 idea just how strong Shadow Step can be at escaping dangerous situations lol, self-caring isn't always the best choice)