Feedback and Suggestions

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  • Hag is one of those killers that has seen very little love from the devs, as she is not a frequently commonly picked killer. However, as a Hag main I'll advocate for her whenever possible. To me, she's fun to use and her ability differs from any other killer. Since release she has seen very few changes, especially to her addons. At this point the Hag has maybe 3-4 useful addons. Giving her an a
    5 comments 61 views last activity
  • This game has became unplayable as a killer. I main survivor, i usualy solo and sometime play with friends. When i play survivor game are "usualy" fair sided, and the main problem is mainly camper/tunneler. But when i play killer ... 9 games out of 10 i play against squad of four, usualy most of them are red ranks (while i'm silver) with thousands of hours and AT LEAST a vac ban OR level 1 stea
    3 comments 41 views last activity
  • Now with the senseless blood shed going on with Ukraine being invaded may I suggest that a portion of all auric cell purchases going to the Ukraine red cross
    1 comments 41 views last activity
  • So, I got this game back in 2016 and I never felt like prestiging was worth it. Nowadays I do prestige characters I like but not if they have a retired offering (Moon Bouquets) or an offering that is unavailable (Like the Coldwind Cattle Tag-81 or Signed Ledger Page). I think if you have an unavailable offering and you prestige, you keep those. Especially the case for completely retired offerings
    7 comments 71 views last activity
  • It counters the very essence of applying pressure. I injure someone they go to their "safe zone". Pre Boon totems, it was normal to leave a survivor after injuring while you as a Killer patrol Gens. The worst thing they could do was use the charges of their Medkit or go with a near minute of healing with self care. With Circle of Healing, that Strat goes to dust. Circle of healing Essentiall
    24 comments 731 views last activity
  • I hate this map so much. Even when you can see the aura of something and you're supposed to know where it is, it doesn't do you any good, because you start walking toward it and end up going down some corridor that takes you back in the exact opposite direction of where you were trying to go. Literally, in my last game today, a survivor died on first hook in the basement because I could not fi
    7 comments 111 views last activity
  • Some games I played yesterday resulted in me getting locked from match-making due to bad internet that would dc me. Today I was careful enough to sit tight watch some stuff and see how my connection would be (stable or not), after some time passed I decided to get in a game since I had a good connection. After joinning a game and playing for about 5 minutes the game crashed on me (did not get a c
    1 comments 31 views last activity
  • Breakable walls right now only serve as objects to block movement through environment or to turn a window into a god window until broken, making the wall effectively a pre dropped god pallet. In order for my change to make sense you must first make it so most (but not all) breakable walls spawn unbuilt. Survivors can use toolboxes and some of their time to build or rebuild new breakable walls in
    4 comments 61 views last activity
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  • Very basic concept but I think it'd be kinds cool if both the killer and survivor were the same person. Like their backstory is the same to a certain point and then one choice different causes them to go along two very separate paths and leads to one being a killer and the other a survivor. It could be like "Flight of the Butterfly" in reference to the Butterfly Effect, and would fit in well with
    9 comments 92 views last activity
  • With the nurse being disabled to fix a major issue, what if BHVR disabled Dead Hard to fix the glaring issue with every survivor running it. I wouldn't be surprised if it's pick rate was over 70%. They reworked Ruin to be better, more healthy, why won't they do the same with Dead Hard? "It's really complicated and requires alot of time and we would have to rework the whole-" Okay, that's fine! B
    18 comments 371 views last activity
  • I personally view shadowborn as a quality of life perk, seeing how it feels off having less vision than you would in real life. Alot of people also get motion sick playing without shadowborn, and I dont think its healthy to be forced to run 1perk taking up a whole perk slot. The motion sickness especially affect people with eye conditions, but also affects people who gets motion sick easily. Th
    3 comments 72 views last activity
  • Since the key was nerfed I started using its addons to create builds, the problem is that the "Unique Wedding Ring" addon doesn't always prevent me from being the obsession, especially if I'm using obsession perks, my idea was that when i use this addon i don't become the obsession unless there are other players using the perk too, thanks for your attention and feedbacks
    18 comments 101 views last activity
  • INTRO: If anyone looked at my posts, they could tell I'm a bit of dedicated Nightmare enjoyer (Deal with it.) and I think I've finally figured out maybe to finally tweak him in a way it would make him more interesting to play as/against while keeping most of functions to where they are likely meant to be. Let's begin. NOTE: It's more of universal change rather than Nightmare-specific but i
    1 comments 101 views last activity
  • After the live Q&A where the devs said Midwich is the map with the fewest escapes, I noticed that the map has been updated and now has a horrible hook layout. While Fractured (the map with the most escapes) has apparently remained unchanged. This map is known to all for its arrangement of loops which allows the surv to concatenate them very effectively. It is no news that this map is extremel
    3 comments 41 views last activity
  • Honestly I would rather have an MMR System that was based on the emblems and not escapes,kills. For example for each silver emblem you get 0.5 mmr,gold 1mmr,red,1.5mmr. For every emblem below in every category you will get -0.5 mmr. Every escape gives killer -1 mmr,and every kill gives survivor -1 mmr. This would incentivize survivors/killers to do something else except slamming gens or camp
    0 comments 11 views last activity
  • What's the best way to counter people using cheats? Since they don't ever get banned even if you have video proof of it
    1 comments 31 views last activity
  • Common: Wool shirt: Increased regression penalty of failed skill checks for people in the dream by 6% (4 to 6, applies to every skill check in the dream world) - Was underpowered, buffed. Sheep block: Survivors interacting with a dream trap suffer blindness for 60 seconds (30 to 60 seconds) - Underpowered even for a common, this would at least have some tiny impact countering OoO, alert,
    0 comments 31 views last activity
  • Deep wounds is really far from threatening at best. So my idea is to make deep wounds more threatening and not counterproductive with legion. MENDING ACTION Mending takes 15 seconds. The deep wound bar reduces when out of chase. Mending stops the bar from dropping. Survivors can mend themselves while running OUT OF CHASE at a 50% rate, by holding the main action button (the same when repair
    52 comments 471 views last activity
  • Her condemnation rarely does anything and is somehow less of a threat than the Reverse Bear Traps so make it so after you get your 7th stack you can no longer lower how many stacks you have. It fits the story because after your 7th day is up you can no longer escape the cure. This would give survivors more reasons to try to break the curse by making it something they can just procrastinate on doi
    1 comments 41 views last activity
  • I think this perk has potential to be good (Majority of perks do tbh). It is also a healing perk so it is pretty much competing to be good compared to the others. There is a simple change that has been brought up a few times. Make it a Ranger Med-kit instead of an Emergency Med-kit. This will let the survivor have 2 guaranteed heals. As much as I appreciate this change, I think it’s more of a
    6 comments 81 views last activity
  • I bet @Tr1nity would love this. here’s my changes I would do to Pyramid heads addons to make them more fun and unique. Lead Ring increase the duration of trails left by rites of judgement by 15 seconds(was 10). Dead buttErfly decrease time required to recharge rites of judgement by 4 seconds(was 2). Leopard-priNt fabric Reveal Survivors aura for 1.5 seconds when stepping in Rites o
    4 comments 81 views last activity
  • The Swarm literally does nothing and very rarely can you injured a survivor with it. So why not make it actually do something? Survivors shouldn't be able to leave through the exit gates when swarmed with Crows.
    28 comments 651 views last activity
  • I know she's a underappreciated killer but I like her anyway. What's considered a strong build on her?
    5 comments 61 views last activity
  • It totally screws most killers out of their power. Worse yet, the pallets leave virtually no mind-games to be had. The survivor can perfectly counter your movements because they have clear visibility of you at all times. Running the map as a survivor is literally just dropping as many god-pallets as you can. And the map is completely busted if the survivors bring Dead Hard. The fact that this is
    2 comments 131 views last activity
  • Wraith players play like **** and there's no counterplay to this add on. It does not feel fun or good to go against. There, that's my whining for the day. BHVR do your job. Just kidding. Or am I? ..... no but i like hate this add on. Thoughts?
    32 comments 711 views last activity
  • I find having so many good survivors plain skins pity. Why not give them some unique untransferable traits to make each of them some flavors?? The traits don’t have to be significant but echo to their background, like Meg can have 1% speed up when chased by killer, David can have 2% healing speed up when healing a survivor in dying states… small difference is good enough to make them more interes
    7 comments 31 views last activity
  • Killers like Wraith, Ghostface, Mayers in his 1th stage, Pig and now incoming Onryo have the ability to become invisible for survivors, its their base mechanic - to make first hit, through their stealth ability. But it all goes of the window by one perk - Spine Chill, perk that showing survivor when the killer is looking in your direction. This perk is balanced, its meta, and its completely coun
    1 comments 31 views last activity
  • It seems interesting if you show every data backed up your changes.
    3 comments 31 views last activity
  • https://i.imgur.com/Smnuhsh.jpeg https://i.imgur.com/jxQe9Nn.jpeg DBD's official twitter posted a basic Pig tutorial earlier in which they advise new players to "save some traps for the end!" If anyone actually looking for advice on how to play Pig reads that and tries it, they will flat out lose uses of their 4 traps because they don't activate
    4 comments 51 views last activity
  • I know that there is no confirmation about it. But i think that, in case that there is discussions about it, i'd say that making BT base kit without giving killers some help with gen defence will feel miserable. Also, I think that there is a way to help solo q players without penalizing killers as much: make it so BT protects the user of the perk when he is being unhooked by a teammate. Like that
    5 comments 71 views last activity
  • I was thinking about how true camping in general could be addressed without depriving certain killers of their defining features. One thing that came to mind (apologies if others have thought of this before, it seems pretty logical) would be to increase gen speeds if a killer remains to close to a hooked survivor beyond a certain time limit. I know that the basic mechanic is already employed wi
    11 comments 121 views last activity
  • Almost every time before the round starts I see a tip related to the killer that we will be facing. While it doesn't help or hurt knowing, I feel it spoils the surprise of the reveal one should experience while playing.
    1 comments 51 views last activity
  • Can we add an option to unequip bags and backpack in survivors cosmetic, i like felix denim jacket but the backpack ruined it. Also add an option to unequip cheryl sleveless blazer in her "Fresh Start" outfit. I like the hair, shirt, and jeans but the blazer looks ugly. She didn't have many cosmetics and most of them are tanktop which i'am not a fan
    7 comments 91 views last activity
  • It's monstrously infuriating to lunge at a Survivor and have my game purposely make me miss by locking-on to them, but a foot or two away. And if they have Sprint Burst, it happens even more often. The auto-aim in the lunge tries to solidify a hit, but often ends up doing the exact opposite. Give us the option to turn it completely off. It's TERRIBLE.
    1 comments 21 views last activity
  • Title. I would instantly buy it. I think we all can agree that we would instantly buy it. Imagine mori'ing someone and right as you're about to kill them you spit this out:
    2 comments 11 views last activity
  • So in the store you can mouse over a character and get to read their full backstory and get a feel for them. I really like this, it adds a personal connection to the characters, but I need to be in the store tab to see it. As someone who plays late night, queue times of 5 minutes or more is nothing new to me; but it'd be great if we could read character backstories to help pass the time in lobby
    1 comments 11 views last activity
  • This idea removes Springtrap as the killer. The killers is/are the first 4 animatronics from the first game. So I thought up a power that's similar to the twins. Four animatronics spawn on the map far away from each other. The main animatronic you spawn in as will be Freddy. You'll be able to teleport into a different body. With end game you can't spawn out when you're up by the gate nor can
    9 comments 181 views last activity
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  • Lower the amount of safe unmindgamable pallets and windows that survivors have. And add more areas where there is nothing for survivors to use. Not many though but at least a couple.
    1 comments 31 views last activity
  • since chasing and loping isnt skills why do they give you bp for that? this is one of my most skilled games yet, i got 5 hooks and 4 kills super optimal game i didnt waste time doing non skillful plays like mindgaming and looping but yet i was given 17k bp... even tho i face camped they did get 1 unhook and one got away since i didnt wanna eat the DS so thats my fault for not being skilled but
    36 comments 401 views last activity
  • The only reason why this is a major problem is because of how bubba players tend to use him unfortunately, which is for camping. No one can unhook, even if they do, they will of gone down and they just farmed their teammate as even bt isn't enough to get away from bubba fast enough before being hit by his chainsaw again. And now we have 2 people downed, it shouldn't be impossible to get a save ag
    52 comments 551 views last activity
  • So you know how we used to display Rank on the endgame screen so we could see how "good" (supposedly) a player was? Was that not supposed to get out of the game? I do recall them being removed for a lil while and then came back. What happened? Either way now we have Grades there, which I dont know WHY we have there, does it serve any good information? Example:
    3 comments 31 views last activity
  • make the thumbs up button show a system message in chat, saying who used it towards who. make sure it shows regardless if the thumbs up was given before you joined the post game lobby. also make it a different button than the report option, that you can just tap instead of opening up a menu. faster and more likely to be used. if you die first and the game goes on longer, you have no way of thank
    0 comments 21 views last activity
  • How would you feel if Bubba was buffed in chase potential but lost a bit of his camping power (nothing antithematic as disabling chainsaw near the hook) ? I'm not saying it should be done, I just want to know how people feel about this (been seing a lot of threads just talking about facecamping and nerfing him and not regarding the chase part). For me Bubba is only strong in chase against surv
    1 comments 31 views last activity
  • How many times SWF's abuse those perks to get everyone out, DS should be a anti-tunneling perk, but there are a lot of instances where people use it just to mess with the killer at endgame, same with BT, i think these should be nerfed in endgame because, cmon its endgame, everything goes. What do you think?
    108 comments 1,392 views last activity
  • Having to go through the bloodweb with only a chance for perks, and their subsequent levels is very frustrating, especially when you don't end up getting the ones you want. I'd like to propose a change to the bloodweb system that could solve this, without having to rework perk tiers since you guys have no plans to do so: When you obtain the first level of a perk in the bloodweb, the subsequent l
    2 comments 21 views last activity
  • i dont need 300 iridescent black incense or 200 iridescent photocards, or 100 syptic agents. i have maxed every character on bothsides, i want to keep playing as i just wanna have enough bp to collect the perks i want for the new characters. it takes like 30 something million bp just to get every perk on one character, me having 5-6 million bp will not
    0 comments 21 views last activity
  • looks like they are returning the dedicated servers to the killer again. tsk tsk tsk.
    0 comments 11 views last activity
  • Almost all blight games go good besides maps with tons of trees the trees can be like on the far right of my screen so i can barely see them and i still bump into them they are like twice as big as they are some trees have SUPER BIG COLLISION som doesnt have a collision at all you expect me to learn that ooh the tree beside the hill next to the pallet has collision ooh this tree in the middle of
    3 comments 61 views last activity
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