Feedback and Suggestions

Our team will be happy to read these!
  • Killers aren't balanced at all in my opinion and most of the killers should have their abilities buffed. Here is some suggestions from me: Huntress, make pulling hatchets out faster from hand, not lockers and buff her movement speed when she holds the hatchet Billy, smaller stun when he bumps into walls Doctor, faster travel speed of the shock therapy Pig, traps when put on a survivor after a
    6 comments 81 views last activity
  • It is far too zoomed in.. Survivors get closer to the Killer.....to confuse...the Killer... That makes a lot of sense. Killer is suffering at the moment. Change the FOV and put the camera where each Killer's head is.. FOV in Shadowborn being a perk is nonsense. Please change the FOV for Killer as that is a HUGE hurdle that some cannot get over to be better with Killer. What are your thoughts?
    24 comments 921 views last activity
  • As the title says, the acceptable matchmaking range is way too wide at peak hours. I just came out of a 15 minute survivor game in which my teammates crouched and did nothing. 2 gens were completed. I have nearly 4000 hours. I should not be matched with players who barely know how to play the game. I don't care that I've been in queue for 7+ minutes. Why would I want to waste another 15 minutes i
    0 comments 21 views last activity
  • What if there were options in settings where you could enable “fair matchmaking”. This would be just like the option to enable cross play, with a warning to the side that would state enabling “fair matchmaking” may result in longer matchmaking times. Basically this option, when enabled, would weigh players SBMM ranks much heavier when matchmaking, while pretty much disregarding wait time. Exactly
    2 comments 21 views last activity
  • So one of the biggest issues the community seems to have with the Thing as the killer is that it would be impossible to hide among the survivors if their a SWF. One way that could counter this is by Infecting the survivors similar to Plague and once a survivor is infected the Thing can activate its power to take control of any infected survivor for a short duration (Same duration as Legion's Fera
    3 comments 51 views last activity
  • Territorial Imperative The Aura of the Basement is Highlighted to you in a White Aura. Standing within the Basement for 5/4/3-Seconds activates Territorial Imperative. When Exiting the Basement Entrance, the Auras of all Survivors are Revealed to you for 3-Seconds. Any Survivor standing within the Basement including the Basement Entrance for at least 2-Seconds will have their Aura Revealed
    2 comments 51 views last activity
  • I really like the idea of this Perk, healing others for you to get healed sounds really nice, but currently it isn't good enough to be used over other perks, so I propose a change. Solidarity When injured Solidarity activates, while active: Healing a Survivor without using a Med-kit also heals you at a 50/75/100% conversion rate. Decreases the speed that you heal others by 25% .
    7 comments 151 views last activity
  • Have a Blood point store where you sell addons, items, and offerings to Carl. Carl will give you blood points based on what you offered to him. He will also give special offers if he wants a certain things like extra blood points or an offering at random points in the day or week. Carl was revived by the Entity to be a merchant to all those who are unlucky to be in her realm. He is not a Sur
    11 comments 121 views last activity
  • hey devs, can you limit self care, make it so we can only heal ourselves once or twice? the perk isn't OP, the problem is that we get so many selfish players who would spend all that time healing themselves rather than unhooking survivors. my last game I had a survivor literally stand infront of me on a hook and self care until I was into my second hook state. even though that is just one incid
    28 comments 532 views last activity
  • If we can kill ourselves on the hook, why not when the killer actively slugs you so you don't even get to play the game and have to wait for him to get the other survivor or pick you up and hook you when you are almost dead. It's just a waste of time when there's 3 gens left and you have no chance to escape that way anyway. so for the love of god at least add a way to get out of the game because
    4 comments 61 views last activity
  • M1 Killer like Pig or even Charlotte ( when she cant use Victor ) are unplayable at High MMR because they doesnt have anything to counter big Loops As a m1 Killer u are Running 20 secs in a Circle ans need to wait that the Survivor finally Drop the Pallett at this Time the others Survivor are doing Gens Also if u finally be able to down a Survivor they have Dead Hard and Running to the next
    14 comments 341 views last activity
  • I'd like to see a special animation or a minor buff or something that occurs when Sadako hooks a survivor with a tape on them even if its only included on an add-on. Its free real estate.
    2 comments 21 views last activity
  • I think it’s pretty much universally accepted No Mither is a weak perk and Dead Hard is an exceptionally strong exhaustion perk and with that in mind here are the changes I’d suggest to David’s perks: We're Gonna Live Forever - No changes. Dead Hard + No Mither - Merged into a single perk. New Perk - When you safely unhook another survivor this perk activates: The next time you
    0 comments 37 views last activity
  • The 5 knives to damage health state is too little amount, bring it back to 6 as that was a well balanced number which changed him from being unplayable at the beginning to being an actual well balanced character that wasn't broken from being a hook camper. It isn't appreciated when BHVR makes the game oriented to be a camper. Twins isn't even good at camping.
    11 comments 161 views last activity
  • If its properly used there is no counterplay to it and its even worse then dead hard change my mind It should make atleast the survivor broken after he got hit by it, there is 0 downside to this addon beside you losing your brown ######### medkit. For those really big brain ppl out there saying "just wait 8 sec". If you use the agent in a loop there is no way to wait, the survivor will reach th
    15 comments 341 views last activity
  • I really like this perk and I think the TR radius reduction should always apply not only in chase. I think this perk will shake up the meta quite a bit in the good direction from the gen regression perks.
    12 comments 91 views last activity
  • I remember playing Paper Mario a long time ago and the way it did perks for Mario was each ability had a certain strength level and took up more perk slots. I think that would be appropriate and work much better in this game. So first off increase the total perk slots to 8 for both killer and survivor. An example of some perks under this system. Some Killer Perks)))) NOED - 4 perk slots Dea
    12 comments 251 views last activity
  • In my opinion the Iridescent Pendant is not really a powerul addon (taking in mind that it is an iridescent one) this is caused by the lack of necesity to kick a sleeping victor, this addon could get better if the condition to be activated are changed. This change is focused into making a new playstile for twins, this addon should activate anytime victor is kicked (crushed while the failing po
    2 comments 31 views last activity
  • We need a feature that we can put perks in order as how players want. And maybe a "favorite perks" storage so players can store some certain perks in there for fast perk change. So I dont have to look up all SEVEN pages to find a different perk I want to put on next game. This game is literally 6 years and it is absurd that still don't have these very basic functions. 🤣
    0 comments 31 views last activity
  • Basically, I think that the game should have some kind of cosmetics for the characters more than the rift, event or the shop itself. I saw on Twitter some cool concepts about it, and I like those because are objectives that takes a long time but that you do without even noticing even. Some examples that I could find are "End Game Collapse cosmetics". Basically, for the survivors is simple: "Saf
    0 comments 41 views last activity
  • I do own this skin setup by myself, but i know a lot of people who probably miss this from Rift and they would love to have these skins. It is skin for Claudette called "Northern Flurry". Is there any chance to adding it in-store? Thanks. claudette.png
    0 comments 31 views last activity
  • I don't think anybody would argue against the perk being changed, but I would love to see how you guys would change the perk. For a single survivor there's only 6 possible unhooks. Safe unhooks being the main way to get stacks is just annoying as you have to get off of every gen to go straight to the hook to get your stacks. Asking for protection hits is just asking for you get killed or throw th
    17 comments 131 views last activity
  • -Boon Totems: Should work like Inner Healing. Cleansing a totem gives you a stack of your boon perks which you can then use to bless another totem. This solves many of the issues surrounding boons while maintaining there power. -Dead hard: Invincibility needs to be removed. To balance this change you could be able to curve while in the animation, making it an actual dodge instead of press E to b
    0 comments 21 views last activity
  • For those that don’t know... there are situations during match making that the devs have admitted where your SBMM rank isn’t taken into account at all, to speed up match making I think everyone could stand waiting more than 5 seconds as a killer to join a lobby; if it would mean having a fair match. And I feel bad sometimes as survivor when playing against a killer that got thrown into the match
    4 comments 41 views last activity
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  • I'd love to see Freddy get another pass. I think he could be so much more interesting. Even little things like able to use both puddles and pallets without an add-on, and more dream effects ala Doc's Madness. He could just be a lot more fun. Please consider.
    3 comments 41 views last activity
  • I’ve suffered two months as solo survivor now (7 months total playing time). It is suffering, not fun. Got to gold 4 last month, silver 2 this month. It’s not fun. That is all. It’s not easy to play with friends, or a “squad” so I just get killed every match. I have played 800 hours. I survive maybe one in 25 matches. I frequently de-pip to tunnels, camps, others players DCing, or killers
    0 comments 21 views last activity
  • I use F for interactions (Healing, Repairing, Looting, Whatever), which means I have to use this button to repel crows. This is pretty uncomfortable to try and move around while repelling the crows, especially if I'm being chased as well. I've kind of decided by now to just not even bother trying to repel and just try to dodge the crows. So I think there should be a separate key binding for getti
    4 comments 62 views last activity
  • Currently, she is pretty unfun to play on both sides. Her birds feel clunky to use, and a lot of the time they don't even work properly. She is also one of the most unfun killers to play against in my honest opinion. She encourages holding W, which makes her pretty bad to play. Overall I would just love if she could get a rework.
    19 comments 221 views last activity
  • Don't know why you keep buffing and nerfing the wrong garbage, Victors pounce wasn't so slow to launch. Quit nerfing bad fun killers into the ground while buffing annoying and strong killers that everyone hates. Set boons to only being able to be used 2 times per trial once killer snuffs your boon twice no more perk for rest of match, it would be just like deliverances problem if you get hooked f
    4 comments 61 views last activity
  • I only got the newer map 3 times since its release, offering are also very rare to get (i have only one with 50+ blood levels in 1 out of also 50 times leveling up in it) at least increase the spawn rate for the map offering to appear in the bloodweb if you dont want to increase the map rotation chance for it.
    0 comments 21 views last activity
  • After all, they both used to have a 24 meter TF but it was changed to make them be like every other 4.6 m/s killer, but if Sadko exists and breaks that mold, it only seems fair to revert those nerfs
    4 comments 81 views last activity
  • Finally. Base kit changes: Terror radius - 28m (from 32) ADS time - 0.25s (down from 0.4, old slinger was 0.15s) ADS movement speed - 75% (down from 85%, same as old slinger) Reload movement speed - 2.4m/s (up from 2.06m/s) Add-on changes: Snake oil: Increases reeling speed by 10% (up from 5%) Modified ammo belt: Decreases reload time by 0.15s (down from 0.25s) Rusted spik
    9 comments 241 views last activity
  • It's a problem, we all know it. While there are things you as a survivor can do to prevent it from taking hold, it's much harder to prevent than is reasonable to expect and the game should probably be disincentivising the kind of play that facecamping results to; a short burst of playing the game, and then just standing there for three minutes or so while someone slowly dies and teammates work on
    22 comments 121 views last activity
  • I believe I can report this as an exploit and the killer is purposely holding the game hostage! Ever since the tome was released I get this quite often... I guess some people think this type of playstyle is fun... Looking in the jigsaw box like a lunatic and ruining the trial for survivors! This is just one of the bad designs by BHVR. Some of them are: Bubba getting one kill without any
    27 comments 221 views last activity
  • OVERCHARGE: I think Overcharge needs a rework, what I suggest is to make ii that when there is this perk in play, each missed skill ceck has a greater regression penalty increased to 10% without the need to kick the generator. BASE GENS KICKING: This proposal, on the other hand, is more questionable, but I will tell you anyway. Many people agree that survivors shouldn't stop a generator from
    0 comments 11 views last activity
  • or at least stun them. I think it's reasonable to expect this behaviour
    4 comments 61 views last activity
  • I know it may sound hard to believe but I never may it to basically rank 1 for both survivor and killer. I only say that cause yeah I don’t play very much but I would think with the 3 years I play I would eventually make it there but no I haven’t. I guess you can say well I’ve been really busy with life lol and I like to play other games too. But anyway I’m just stunned how it’s easy for some but
    0 comments 11 views last activity
  • Just watch this video entirely: https://youtu.be/sFI3laPfTGk Do you really think this is a fun way to play the game? Being almost forced to use Victor as a way to eat DS/proxy camp areas with Charlotte and secure hook stages camping? Because this is the result of what happens when killers that can eat DS with almost no negative: Nurse, Blight, Twins, Hag (is she had g
    6 comments 91 views last activity
  • Warning: This post has a lot of grammar mistakes and i don't practice writing, so please forgive me and help me fix if you want to. I know what you are thinking "another boon post? Why killers can't not adapt? Boon totems are totally ok", but true is they aren't ok. Low-tier killers struggles to deal with boon totems, they don't have free time to side objective and can't down fast enough. In a
    0 comments 11 views last activity
  • So most of the time I don't kick gens because most of the time it doesn't make a difference. I do sometimes just when I know it'll probably do something. My issue is that the killer has break animation for the gen to start it regressing and a survivor can literally just tap it for barely amy time to keep it from regressing. I have two ideas to remedy the solution. One is to make kicking the gener
    13 comments 211 views last activity
  • Huntress has a "proxy terror radius" that is considerably larger than her actual radius, through her song. This makes her iconic and unique to play against, even if it is boring to go against her so often. I think pyramid head should have the same sort of proxy radius, and it should be the sound of his great knife dragging on the ground. Make it louder and scarier, wouldn't that be awesome?
    5 comments 101 views last activity
  • Wake up: in addition, you heal completly when you open the exit gate and your aura can not be seen during endgame. Corrective action: make it apply to anyone working on any generator. And also make it work with overcharge and oppression. Territorial imperative: in addition, opening the chest in the basement applies the exposed status affect for 60 seconds. Poised: change it to 15 seconds Han
    4 comments 121 views last activity
  • It doesn't makes sense that killer basically has to 4k to get ONE pip, when goal of the game is clearly not that. Fix it, make it so it is possible to pip up at red grade WITHOUT killing more than three people. Also, depipping doesn't makes sense, why we have it when emblems are not used for MMR anyway, remove it. current emblem system promote intentionally reducing MMR to farm weaker opponent
    4 comments 31 views last activity
  • I say no. If you are hiding in a locker, or behind something, and you are within the terror radius and close to the killer, the AFK Crow timer should pause. When the killer's terror radius is gone, THEN the timer continues. Makes no sense. I successfully juked a killer managed to get in a locker killer is confused where I went killer DOES NOT leave the area and keeps looking for me
    9 comments 141 views last activity
  • We all know how the system works, we all know how a single chase can take so long that killers decide to just campt that 1 hook they got and make the match boring for themselves and everyone else. That is why i wanna share this idead. What if instead of simply hooking and deciding to Camp or leave for an easy rescue the game would automatically lock the hooked survivor. A timeout, a guaranteed
    0 comments 51 views last activity
  • I think the magic number would be somewhere between 2 and 3 minutes that they would last. It's pretty clear that if you give survivors the ability to endlessly place them onto dull totems and be virtually uncounterable by killer, you should atleast make them not permanent without being cleansed (unlike hex totems). Survivors booning every totem counters Hex:pentimento. I had a build dedicated t
    2 comments 71 views last activity
  • My real opinion is they should ALL be active at once. That way difficulty would be less of an issue overall. I also think this would be way healthier for the game as far as people playing TO get challenges done. But if I have to settle I think it is PERFECTLY reasonable that the game allows you to select a survivor AND a killer challenge at the same time. Why? Because this not being this way ha
    4 comments 31 views last activity
  • I see many killers leaving the lobby or even generating bullying in players who are known, whether by stream or in other ways, I personally think it's unfair for survivors not to know the name of who plays killer when they know who they're going to face, the ideal was for killers to only know the survs name when the match is over, the same for the items they are using, I think it's unfair for kil
    34 comments 331 views last activity
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