Feedback and Suggestions

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  • The Blood Rush event has entered its final days and I wasn't sure whether to report it or not, but I'm reporting it just the same. Let me explain the current situation with an example. Assume 0 Blood Points in possession prior to the match. Assume in-game scores are 8000 Objectives, 8000 Survival, 8000 Altruism, and 8000 Boldness for a total of 32000. Managing to escape with the Repaired
    0 comments 31 views last activity
  • I was watching "reruns" of gameplays and got to the recent boon plays. It had me thinking, Jonah's boon, it's much like having Breakable. Without actually having it. But what about instead a combination? Deliverance, if by chance (and yes. Very situational) a boon activates near a hooked survivor, and instant Deliverance? Only it's permanent broken (maybe? I don't know, some form of penalty to be
    11 comments 111 views last activity
  • As of now, no one considers Deep Wounds or Mending to be very risky. The timers do not deplete while in a chase or within the terror radius, and perks such as Sloppy Butcher, aura reading perks such as A Nurse's Calling and radius proximity perks such as Coulrophobia do not affect mending. My idea is simple. It doesn't break the power, but it makes mending slightly more risky and it incorporat
    40 comments 1,411 views last activity
  • When any killer runs Sloppy Butcher and M1's a survivor lots more visual blood effects are there. Can we make the extra blood gush on all M1 based attacks? Nobody runs Sloppy anymore...and you know. More blood.
    4 comments 71 views last activity
  • I think that getting only two perks (maximum) per bloodweb might be too little, and make the grind really tedious. Maybe, if we could get one more (so six perk slots available per bloodweb), it would ease the grind a little... but also not too much. Also, there is too many useless offerings (Scratched Coin/ Cut Coin/ Reagents/ Oaks/ Shrouds/ Luck etc.) that pollutes the bloodweb. And the same co
    1 comments 22 views last activity
  • Forget the perks, this is default stats and numbers I am talking about, perks are another story, changing perks will be actual band-aids fixes, there's too many band-aids fixes already so here's changes to make a actual difference in the killer experience to make chases faster and better for the killer without removing what survivors have and go like haa killer/survivor sided bullshit. Surviv
    14 comments 102 views last activity
  • Remove some pallets from maps that are absoltley littered with them every 15-20 meters. Why isn't this ever discussed? Or how about the higher the mmr of the survivor team the lower the pallet count? Why does a 7,000 hour looping god have the same amount of resources to use as a baby survivor just starting the game? Pretty stupid imo. This would make m1 killers more playable at higher level a
    6 comments 101 views last activity
  • Hello everyone! I just had an awesome idea of how to make hexes more viable. We all know he drill, its he talk of "high risk, high reward, yadda yadda", but in 95% of the time its just cleansed within the first minute without gaining much or anything from it. So, how abut this: the hexes aren't randomly distributed around the map, but the order in which the killer locks them in their perk loa
    4 comments 31 views last activity
  • Please stop the MMR it's not funny when you play solo this game it's too hard because the MMR.
    12 comments 161 views last activity
  • My idea. A dark fog will appear within a radius of 16 meters, and the survivor cannot see beyond 16 meters. Blindness is already almost the weakest effect in the game, and you don’t want to use addons that impose it. With my idea, this effect would become more interesting.
    5 comments 61 views last activity
  • It Would add much more to Spirit if she had a unique vaulting animation of her own. right now, she basically vaults like pig and ( i think ) freddy As well. i have a simple yet effective solution: make it the same except for the “ standing on the sill before dropping down “ part where she’d briefly go invisible ( like her passive phasing ) and she’d either immediately appear without drop
    8 comments 141 views last activity
  • Just had a match where a trapper tunneled and flexed it in messages because I killed him as Blight.... I'm sick and tired of getting boring matches with the exact same players. Allow us to see the killers name for the love of Christ.
    18 comments 182 views last activity
  • We have a bunch of different media types of killers for Dead by Daylight's horror museum but we are missing a cartoon or anime killer. I personally would love if they added Mr. Pickles the dog as a killer!
    8 comments 121 views last activity
  • I thinck there should be a pure game mode where killers and survivors can only use there inbuilt perks plus base kit and can only be one or two types of each survivor, I thinck this could be a more appreciated game mode that will lean more towards skill qnd team work then perk help I.e BT clutch, DEAD hard spams, spine chills, possibly offer more blood points or experience through it. And things
    0 comments 21 views last activity
  • What if you increase the unhooking speed by 33% all match, and give 100% more bloodpoints for the whole altruistic actions (unhooking/ healing/ taking protection hit) all match; instead of what it currently does. Cause its current way of functioning do not make it attractive on any build in my opinion. Likewise, i find it really odd that provethyself enhances all cooperatives actions bloodpoints
    0 comments 11 views last activity
  • One game against a facecamping bubba that shittalks in post-game chat is annoying. Three games in a row against the same killer player facecamping bubba that shittalks in post-game chat is infuriating and makes me stop playing for a few hours. Update your matchmaking algorithms to prevent survivors from facing the same killer player multiple games in a row so we've got some chance of facing a non
    2 comments 41 views last activity
  • Just to be clear, my ideas aren't to make these perks the new meta but just having fun with how to increase their usefulness. These ideas would be additions to what they currently do, with some tweaking or removing current restrictions or cool downs. KILLER PERKS: Beast of prey Suggestion: Undetectable status persists for 15 seconds once blood lust ends The auras of survivors further
    0 comments 31 views last activity
  • I'd love to see maskless alternative cosmetic for the following original DBD killers: Doctor, Huntress, Legion, Nurse, Plague, Trapper
    10 comments 241 views last activity
  • perhaps putting a tick mark of how many times a survivor was hooked on the match summary page would show everyone that killers did actually accomplish something even if everyone escapes? this might help deter the desire for the killer to bully back survivors next round... just an idea to that wouldn’t involve major game changes
    4 comments 81 views last activity
  • When you hook all surivivors but one person dcs it does not trigger the all person kill sequence so it takes a bit longer. Smallest possible issue but could probably be an easy fix :)
    0 comments 11 views last activity
  • Hello, Briefly, I have been playing this game since 2016 and 1.600 hours I have played. I can say I am kind of an expert. And hear me out here... Eachtime you nerfed killers over the years DBD became an unbalanced game. It is so easy for survivors to survive, they are escaping like fooling around. BUT ARENT IT AGAISNT THE NATURE AND ORIGIN OF DBD? SURVIVOR MUST BE TERRIFIED, CHALLENGED, TRY HAR
    17 comments 181 views last activity
  • Idea -Hangman trick: -Add:-When you take down a survivor, hooks that are less than 10m away will be blocked by the entity and prevented from being sabotaged -Add:-when hooking a survivor the perk starts a cooldown of 70/65/60 seconds Idea Killer´basic kit: When more than one hook is sabotaged, the entity blocks the other hooks. I see a lot of killer trying to put survs on hooks and they
    8 comments 21 views last activity
  • Just as the tittle says... It seems to me it'd be more fair... Maybe even more fun, if anyone cares about fun in DBD anymore. Sitting on a gen? Who knows where the killer is, use your ears. Want to 360? Enjoy the vertigo. Looping tiles with LOS blockers? Suddenly a lot more stressful. etc., etc... Right? :D
    21 comments 151 views last activity
  • Ever since SBMM got turned on, it seems like the number of facecampers jumped up at least five times what it was before. I'm not sure if someone meant to divide when they multiplied handling ranking points around facecamping, but it seems almost like it's being rewarded instead of penalized. Even when I'm not the one being facecamped, if the uncamped members of the team does the optimal thing by
    14 comments 181 views last activity
  • I would add these changes: - Make it that opening a chest or opening exit gates, it will be deactivated. - Make it that when you hook a new Survivor, this perk also deactivates. To compensate, we can make DS last from 60s to 80s and buff the lower tiers. This would make it the real anti-tunnel perk. If you are opening the chest or opening exit gates - you are not getting tunnel lol. If you h
    16 comments 131 views last activity
  • I think nurse blinks shouldn't have to charge because it makes dealing with w warriors really dumb. The charge mechanic really feels like a longer stun for nurse rather than actually making her play different. At most only the second blink should have to recharge considering the first is her only efficient way of map traversal.
    28 comments 211 views last activity
  • Currently, if I'm using Counterforce, and I cleanse a totem - if there is a boon totem in the far distance, Counterforce doesn't show me any totem's aura. I assume that's because the boon totem is the one that is the furthest away from me. It would in theory show the purple aura of that totem, but because it's already glowing, it does nothing. Even if it DID highlight it, since I can't cleanse th
    1 comments 51 views last activity
  • First of all, this post won't discuss anything about how post-nerf Slinger compares to pre-nerf Slinger, even though I would have a lot of things to say. I'm keeping that for a more detailed google doc if I ever find the courage to do it (chances are low). I would like instead to address 2 things that I don't think fit really well with how he currently works. The terror radius : I know it's
    3 comments 151 views last activity
  • Due to the realy realy realy trash MM system that has been implemented. If you wanted to kill your game that was the best thing to do and i guess you made it successfully, seing how many players leave the game every month. Steam statistifcs are quite interesting : -10% players this month ... That says everything. Keep sending red ranks against bronze and SW4F against first time player, that must
    0 comments 21 views last activity
  • Hello, thank you for taking the time to read. I have spent many of hours playing your game, and I have to say that the fact you can now play in a videogame as one of the most iconic horror characters of all time, being Michael Myers, is a great pleasure. However, I am in hopes that possibly you guys and your fine team can make his gameplay experience not just a pleasurable experience, but a more
    3 comments 51 views last activity
  • Would anyone else like to see a chapter based off the show Supernatural? I used to love the show but I'm not that into it anymore. Regardless, it would fit dead by daylights theme really well. Maybe as a duo survivor chapter only, with Sam & Dean. There isn't a specific killer/monster that the show is based around; although they could really choose any urban legend!
    26 comments 1,601 views last activity
  • When they nerfed Deathslinger a few months ago I totally took him out of my killer rotation and just tried a couple of games with him last night and WOW are the changes unfun. The ADS time takes ages and gives survivors tons of time to dodge and what is the point of the terror radius increase when he is so slow he can't sneak up on any one even if he wanted to. Maybe he still works on PC but cons
    14 comments 201 views last activity
  • What the hell is up with adrenaline vile??? It went from complete garbage to the blight equivalent old school carb tuning guide. The addon strength is OVERKILL!!!
    3 comments 61 views last activity
  • Would be nice to see who the killer is name wise not even which killer. Tired of running into people who try to ruin my game experience because of their god complex.
    11 comments 311 views last activity
  • For God`s sake, Behavior! Make a search bar for perks so we don`t struggle when we look for them and a custom deck system so we dont have to bother to reequip the same perks we had before!
    0 comments 21 views last activity
  • Nerf the Doctor back to how it was back in the days. And to all the killer mains, No he is not balanced at all. I’m tired of the devs riding the killer mains dick. It is making it difficult for the survivors to find a reason to keep playing this game. No wonder they’re losing players left and right.
    9 comments 61 views last activity
  • So currently we have 1.5x BP ,while I'm not able to play due to dealing with severe covid symptoms. I came to realise the one day I did get to play I wasnt earning BP like crazy, sure it was at a better rate but it certainly wasn't too much. Even if this 1.5x BP became base we would still have to grind to get all the perks and level everyone up. I always hear the devs say theyrr working on the
    6 comments 131 views last activity
  • Huntress' Begrimed Head and Rusty Head is in practice the same add-on. Haemorrhage is the worst and unimpactful status effect in the game. So why not shake things up for this purple add-on that is as great as a green? I propose: Pallets and breakable walls hit by a hatch will break Ay? Thoughts? Too strong? Iridiscent Head rework instead?
    3 comments 42 views last activity
  • I'm sure I'm not the only introvert who has this issue. Having many of my friends who play the game, sometimes I just want to play alone. Well appearing offline on steam doesn't work as anyone whos in-game can see you're playing regardless of your status on steam. An option to appear offline on DBD would be nice. What do you guys think?
    7 comments 272 views last activity
  • This is something i've been thinking about recently and i'm really convinced it's not a bad idea, a map doesn't need to have two or more powerful buildings. I believe that many maps manage to maintain the proposal but other maps do not. First let's talk about how it all started, BREAKABLE WALLS. BREAKABLE WALLS can be a bit controversial as many people like it and some people don't. I personall
    9 comments 141 views last activity
  • I'm curious on what the general consensus is regarding how to fix Billy, I personally just want overheat removed, I don't really care for his add-ons, although I can see how people who crutched on used his add-ons before would like to see them returned to their former state.
    59 comments 712 views last activity
  • Remember old Macmillan? Brick walls scattered everywhere, lanterns attached to them that provided simple yet strangely ominous lighting, and of course, the unmistakable blue tint. Then, the rework came. Now, despite having a nice-looking shack, the map fails to retain the atmosphere it once had, unlike other maps have a certain air of eeriness that's provided through lighting or props. Much lik
    8 comments 101 views last activity
  • This would be so cool and I would be sooooo hyped for this. Her dad can be the killer and Rin can be the survivor. It can prove to be some kind of multiverse in DBD’s lore. Also I would totally main her as survivor if they did this. Please BHVR, make this happen!
    7 comments 141 views last activity
  • DBD needs more content besides chapters, I know the community has suggested playlists but I think that's also a bad idea especially when facing lobby times etc. My idea? Make decent events and have them every year. And I mean events that add something new or make the base game play different. The winter event (while had some issues especially with certain killers) was very different compared to
    9 comments 471 views last activity
  • I suggest adding in an icon to indicate a hatch escape from a survivor so to let the killer know how that survivor escaped and if it affected their MMR or not. Perhaps an image of a person jumping into an open hatch icon so a killer with a 2k and 2 escape would know if one escaped by hatch effectively giving the killer a 2 win and 1 loss instead of them wondering if it was a 2 win 2 loss match
    2 comments 41 views last activity
  • The main Issue with the new HUD is how it doesn't match the art style that dead by daylight is known for. What feels off is (for me at least) is the survivor pictures they just look like a Mobile game but a way that they can change the HUD to keep their art style and keep them different from each survivor is to have their Adept Icons There are a couple of issues with this but each one has a so
    6 comments 231 views last activity
  • I just played a game against Nemesis and was pretty confused by their Terror Radius constantly switching on and off, especially when zombies were around, like if they had it's Terror Radius instead, so I got an idea! So what if one of the weaker add-ons from the Nemesis added Terror Radius to Zombies? For example Zombies could have a 16m Terror Radius which could confuse some Survivors, espe
    4 comments 51 views last activity
  • I feel like there should be a small bit of protection after getting unhooked because I've had a few instances now where someone unhooks me, and then I'm immediately downed again afterwards. I know that it's about finding the right time like once the killer leaves, but if I'm the one on the hook that's not in my control. I'm not asking for anything OP, just maybe like 1 second of invincibility aft
    8 comments 41 views last activity
  • Hello people from the fog and hard DBD gamers 😊 We are curious about new updates,news,and upcoming cosmetics ofc 😍 But ! Let's have a quick chat about this Ranking system from both sides... As we all know it was recently updated the Rewards for the Ranks. This is how does it look atm,if i'm correct idk. So lets face this ranks and talk about it
    8 comments 341 views last activity
  • I would love a killer with a "Humiliation" power or something that you can use on downed survivors, and it would just be them stomping down on the survivor's head and giving them a long-lasting debuff, or similar to that. But because it's about humiliating them, the killer would have to leave and let them get help for its full effect. I still don't get a lot of the different effects in this game,
    0 comments 21 views last activity
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