SMALL BUFFS TO UNDERUSED PERKS THAT JUST MAKE SENSE

Just to be clear, my ideas aren't to make these perks the new meta but just having fun with how to increase their usefulness. These ideas would be additions to what they currently do, with some tweaking or removing current restrictions or cool downs.


KILLER PERKS:


Beast of prey

Suggestion:

Undetectable status persists for 15 seconds once blood lust ends

The auras of survivors further than 32 meters away are visible to you when in blood lust

Blood lust speed boost increased by 1%

 

Blood Hound

Suggestion:

When a survivor loses a health state by any means, all other injured survivors have the hemorrhage effect applied to them.

 

Deathbound

Suggestion:

Oblivious effect now applies to survivors who heal themselves as well.

8 meters away from healed survivor for Oblivious effect to be applied restriction removed.

 

Hangman’s trick

Suggestion:

Hook sabotage action within 8 meters of you while carrying a survivor is reduced by 50%

Chances to escape a hook outside of the basement decreased by 5%.

 

Hoarder

Suggestion:

Chances for a survivor to receive a uncommon or better item from a chest is greatly reduced.

 

Territorial imperative

Suggestion:

Aura ability also applies to when survivors are in the main building (if there is one)

cool-down Increased to 30 seconds (was 20)

Aura shown increased to 5 seconds (was 3)

 

SURVIVOR PERKS:

Hope

Suggestion:

7% haste effect also applies to vaulting windows/pallets and unhooking other survivors.

 

No One Left Behind

Suggestion:

Taking a protection hit once the exit gates are opened will apply the endurance effect to the survivor being protected for 5 seconds.

 

Lightweight:

Suggestion:

Sounds from footsteps are reduced by 50% and scratch marks are farther apart.

 

 This is not happening:

Suggestion:

Good skill check zones also effected by 30% increased while injured.

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