Feedback and Suggestions
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Hi guys, today I was thinking of some ideas for a game I was making, an idea appeared to make no mither more interesting, that a lot of the benefits he has are very situational, so I thought of something that the NM might have that could help perk get something that could leave her more usable (at least a little more) Buff: you have a 30/40/50% chance of getting off the hook by yourself From th6 comments 51 views last activity
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We all know about Scourge Hooks now right. What I'm about to suggest is yes technically a buff to this perk but I only find it fitting. What I suggest is that any Scourge Hook perks will still have the same effect of having four random hooks turn Scourge hooks and the basement hooks also turn to Scourge hooks. This only feels fitting because according to the lore basement is where the entity is s17 comments 151 views last activity
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From 5 "fully" charged shreds to just 5 "basic" shreds at w/e charge it's at. It's really hard to tell exactly when it is fully charged. Finished a demo game focusing more on shreds than basic attacks and apparently not a single FULLY charge shred was landed.0 comments 21 views last activity
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No new map and no DLC exclusive cosmetic other than an uncommon yellow charm that does nothing but dangle in 2D. So disappointed with this DLC as I just watched the ringu before this chapter was announced and leaked so I thought by some synchronous alignment with the universe that this licensed DLC would be amazing. So disappointed.9 comments 121 views last activity
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Just wanted to show some love for the hard work that went into the Onryo's sound design and visuals! The musical sound cues are phenomenal. I'm really loving the attention to detail that's been paid to her animations, and her new goopy corpse skin has got to be one of my favorites in the entire game. I think the way that her power's been translated into the game is super neat! I'm not the best DB0 comments 11 views last activity
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As someone who's really enjoyed a good number of hours playing DBD, I was disappointed to come back after a break for a couple of months to find a new wiggle method which provides no benefit over the old one, hooks are still so close together (without an addon) that even if you hit perfect skill checks everytime its impossible to avoid being hooked unless the killer is really stupid and doesn't k10 comments 91 views last activity
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prestige one all perks you buy start at tier one but you get slightly less grey add-ons and items prestige two all perks you buy start at tier two and again better other drops Prestige three All perks drop at tier three and basically the blood web never drops anything below green quality??? only problem i could see this having is when killers want some of their grey add-on perks like wrait0 comments 61 views last activity
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It does make sense, when a Survivor screams, their action is canceled. A game ago I just manifested infront of a Survivor that was unhooking, they were looking at me and screamed, thus it prevented the unhook completely and I basically got a free juicy down!2 comments 81 views last activity
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give it the effect of buckle up where you can see how recovered the survivor is by the intensity of their aura. won't be meta and probably never will be, but could be of use to some snowballers like nurse, oni, or blight.1 comments 21 views last activity
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-The Entity is intrigued by this strange game and decides to bring it into her world. -The killer would be the toy girl that shots you if you move when she says not to like the movie. You gotta lick the cookies she throws for another power she has or you can't do gens. -This might revive the game a little for the 6th anniversary. -add-ons could be the playstation masked guys they randomly app6 comments 271 views last activity
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Firstly I think it should be addressed that most of the nerfs they’ve gotten since release didn’t resolve any of their core issues but rather just made them feel more clunky and less fluid to play. I love playing Twins but they’re very frustrating to play as due to this and aren’t fun to play against due to their slugging. Here are some suggestions. Key Issues to Address their slugging power:4 comments 81 views last activity
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This is my suggestion, after blessing a totem, CoH starts with 3 tokens. After that, allows self-healing at 75% and increases co-op healing speed by 75%. When the equivalent of one health state is regained (16 charges), a token is consumed. After all tokens being consumed, the perk is disabled for the rest of the match.11 comments 121 views last activity
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Dear DBD Community Over the years I have come up with some suggestions for the game and I want to present them to you. I started playing on June 2018, when Clown was in PTB, and have now around 4.8k hours in the game. I used to be a hardcore survivor main in the past. Nowadays I play a lot of Blight or Nurse as well as survivor (50/50). In my suggestions, I am not addressing current bugs or expl0 comments 51 views last activity
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Would be an area and more like a personal power. So my idea is... All boons cam be activated by cleansing a totem.When a totem is cleansed you get the effect. Boon: Healing circle ( change name to be more appropiate): You get booned and you can heal others 100% faster and heal yourself per 60 secs. Boon: shadowstep : You no longer have scratchmarks or aura reveal for 30 secs. Have a cooldown8 comments 101 views last activity
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We can all agree that the power is somewhat dull and is too simple, right? I have a way we can keep it fairly easy to follow along with but give it a super high skill ceiling. I only had this idea come to me thanks to the fact that Ghostie and Legion are getting changes. So you know how Blight can bump into walls, instantly speed up and your turning is severely limited? Why not have the opposite17 comments 271 views last activity
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If a Killer stands within 16m of a hook for longer than a minute, they shouldn't be allowed to injure/down other Survivors until the hooked Survivor is rescued and 24m away from the Killer. Facecampers should be punished. Primarily Bubbas. Edit: I shouldn't have to point this out, but I am the Killer Main of my group, I average 2-3 kills per match, and I still detest facecamping. It is not heal14 comments 162 views last activity
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It is a bit sad that you can't pair up Call of brine and Surveillance together because of that yellow color already applied to the gen (the same could be said about Eruption).0 comments 191 views last activity
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At the moment I am a rank 3 ash killer and the last two games I have had 3 iridescent 1 players and in the other I had 3 iridescent rank players. Not one person was an ash ranked survivor. How is this fair? The rank system really needs looking at. It has nothing to do with MMR either because I literally haven’t played as killer in weeks1 comments 91 views last activity
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I'm tired of dealing with all the sweaty gameplay, hooks, chases, and other forms of toxicity in DBD. More and more, I find myself coming on to the forums to complain about camping, tunneling, NOED, and just the fact that by the nature of a game like this, sometimes I have to lose. I'm starting to spend more time on the forums complaining about killers than I am actually playing the game. Fact of2 comments 31 views last activity
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This is the perfect solution for facecamping or camping within about 6 meters of the survivor. Every 15 seconds a killers is within facecamping range to 6 meters and isn't in a chase, that killers MMR is increased substantially till eventually that killer's MMR is maxed. Maybe after 1 minute of facecamping, the killers MMR is maxed. This will allow facecamping killers to go against survivors t5 comments 81 views last activity
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I don't play a lot of assassin so my suggestions were for survivors only to give some abandoned perks that became unnecessary to survive. These are raw ideas that require a balance to be effective to improve survivors without harming assassins. Sorry if I am misunderstanding you, I don't know English and unfortunately there is no space for the Portuguese speaking community yet, so I had to use t5 comments 91 views last activity
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She's not strong enough. All killers need to be Nurse/Blight level apparently to compete with the stronger teams. So let's do it. She needs to be able to place crows in walls, which only makes sense since her crows go through walls while in flight anyway. Her crows need not be waved off so fast. Even with the add-on to make it take longer, survivors are able to wave them off before you can even16 comments 61 views last activity
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I've been playing this game for 1.5k hours, I don't care about getting a 4k every match, I just want the ability to instantly end the game when hatch spawns for the final survivor, they get out, I don't have to waste my time looking for the hatch, it's a win-win for both sides.2 comments 31 views last activity
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For those of us that dont want the current Rift rewards or missed out on previous ones why not let the players choose which Tome they want to work on? You can even lock it to one Tome but let us pick the Tome so that we can still attempt to get Rift Rewards we missed.0 comments 11 views last activity
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I've seen a lot of people talking about how Huntress can hit you behind corners when you're under cover, and shouldn't have been hit. But, as far as i'm concerned, the only killer that does this to me a lot every trial is Nemesis... not Huntress. I dread way more that on Nemesis than Huntress... cause those hits with Huntress are very rare (what is not the case with Nemesis "in my experience").1 comments 31 views last activity
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What if Any Means Necessary didn't have a cooldown? Would it be too much? If it didn't have one, the Pallet picking up animation length would need to be split into tiers instead of the cooldown, so for example it would take 5/4.5/4 seconds to pick up a dropped pallet and to discourage spamming for points, the score event for resetting a Pallet could be gained only once per 30 seconds , what d6 comments 41 views last activity
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I have been playing a lot with someone who is brand new, so we've been going against many newer or lower-ranked killers, and it is way, way too common for them to hook someone and just camp that hook until they die. Yes, I know if the rest of the team just goes and does generators it punishes the killer, but that's assuming you can convince everyone to do that. For a 4-person SWF this is a way to3 comments 21 views last activity
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To preface, this isn't about failing skill checks due to just missing the mark. What I'v always had an issue with are those moments when you are trying to get off of a gen, or stop healing someone, and that is the moment that a skill check starts. You have no idea its even starting, but they coincide and boom, failed check, killer alerted, and there was nothing you really could do to prevent it10 comments 91 views last activity
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I don’t know if anyone else has ever thought of this before but what if you could assign your zombies to patrol a certain area? You could press the active ability button on a zombie and then press it again while aiming at a location to make them patrol that area. I think this would be extremely useful and make zombies a lot more viable because let’s be real when was the last time a zombie hit a s4 comments 31 views last activity
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I am a trapper main since the day I started Dead By Daylight. I have almost 1700 hours on Trapper alone and I do play other killers as well but I have a specific liking to trapper with all its nitpicks and comes and goes. Even though the so called "rework" was welcomed, unfortunately it has not addressed drawbacks in Trappers' kit that would actually help him as a killer. PASSIVES FOR TRAPPER5 comments 121 views last activity
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So you know the age old question of Iframes vs Distance? Why not remove Iframes but add a special reward if you take protection hits? I propose that you can dash forward at any health state and you can still be hit. All it is for is distance and nothing more. The fun begins when you take three protection hits because during the next dash, you gain the endurance status effect. Regardless of whethe4 comments 61 views last activity
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The way the deep wound status effect is set up is so physiologically unrealistic. Why the heck is the timer paused while a Survivor is in a chase? It’s not like irl you have a gash in your stomach, and if you run, your gut won’t spill out. Also, the mend duration sucks. It says that the duration is 12 seconds for self-mending and 8 seconds for altruistic mending, but for self-mending, it’s only 49 comments 361 views last activity
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It's my opinion that while the Outdoor Security Camera (aura reading for anyone outside your Terror Radius for a marked down) is a perfectly legitimate and fine iridescent design, I really don't like Ghost Face Caught On Tape. Faster lean-stalking is just kind of a boring effect for an iridescent and balancing that out with a nerf to regular stalking just doesn't do enough to inform a playstyle o4 comments 51 views last activity
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Huntress Lullaby for me is very annoying, the actress they got to sing it to me doesn't sound that great and hearing it over and over in matches have almost driven me to quit. It would be very nice if there was a way you could mute it in the options so people who didn't like it didn't have to hear it. I know it is a design that can help you know she is coming but i would rather just look around11 comments 741 views last activity
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I know this perk has been out for a while and most likely will never be buffed but I just had an idea for it. This also my first discussion so give me some mercy. As we all know or most of us know blood pact is a survivor perk that gives a 7% haste effect for the obsession and the user using blood pact with in a 16 meter. I thought of a slight buff of 24 meters rather than 16 meters. I know that0 comments 71 views last activity
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When this happens, these players should be placed in the front of the que. For players who have to wait 5-10 minutes during peak times to experience a failure to join this is a huge drag to go to the back of the line. Please create a que system that accommodates these situations.0 comments 21 views last activity
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Here's the TL;DR - so you don't have to waste time. On both Killer & Survivor side the interaction Button does way too many things. This could be easily fixed in numerous ways. LONG - ON THE SURVIVOR SIDE - if you want to say heal and or drop a pallet, you don't know which one you are going to do. The same would go for healing or using an item and climbing into a lock1 comments 21 views last activity
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While a Rift is in progress when you gin a Rift Level or just get progression towards your current Challenge you have to wait for the various bars to fill up before you can use end game chat even though the chat entry line is not visually blocked by the pop-out for the Rift stuff. Please remove the "always on top" priority of this pop-out so that we can use the end game chat right away and THEN2 comments 41 views last activity
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So I've been running the latest "Escape chase within 20 seconds after falling from a great height while using Balanced Landing two times in one trial" challenge for about a week and a half now, with one game off because I needed to open a gate as Leon and he doesn't have it yet, and I keep getting flat maps. My latest game was on Wreckers' Yard and there was one hill and the truck, and I'm not e2 comments 41 views last activity
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Ever since the Devs told us about which killers would get some sort of "rework" It got me thinking of what they could do with Ghost face's Add-Ons. Ghost face has always been one of my favorite killers to play but what keeps me from playing him more often is his Add-Ons. They are just very un-interesting/Boring to use at the current moment. 99% of Ghost face Players ALWAYS use recovery Add-Ons2 comments 101 views last activity
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I couldn't care less about the BM aspect, it's the accessibility issues that come with it. There's a post in general discussions talking about someone's cousin that had an epileptic episode because of it. I didn't feel me bitching about this in the way I am right now was appropriate there hence me making a new discussion post. There is no benefit to keeping it in the game, it's only used to agg13 comments 81 views last activity
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Hi! Just wanted to provide feebback - Just noticed that there are codes again available. It's a bit annoying to see them always expire so fast. Within a week or even days they seem to be gone. Why the rush? It's a bit frustrating when you check out the code pages or twitter and then noticing - it doesnt work. Usually I play the game, but I don't check the other channels every time something is3 comments 231 views last activity
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Can someone make a way so the player controlling the killer doesn't babysit the hook? It makes for a bad game experience and hard to level up the rift.3 comments 51 views last activity
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There will be 2 rituals for every day (One for survivor and one for killer). If you won't play, they will reset tomorrow. So no longer keeping 3 rituals. Each ritual will give you 100K BP (Total 200K for day). Would this be so much for current game? I don't know, daily 200K can help so much to grind and it can give reason to play a game for 2 matches at least.4 comments 111 views last activity
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This discussion has been merged .0 comments 21 views last activity
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idk why the devs didn’t think about this when they made the artist… her crows shldn’t just be able to fly parallel to the ground, the swamp maps are just god awful to play on, I wld happily take a decreased terror radius and her movement speed decreased to 4.4 just so I cld have vertical manoeuvrability with her crows, It’s incredibly hard to play her on swamp maps at high mmr just because u can’11 comments 111 views last activity
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Ok, hear me out. There are some instances that killer will body block a place (for example a 1 person gen or a trap removing device from pig) or survivor and hold that place or suvivor hostage. So to counter this, a possible solution would be to add a push killer function. For example, if a killer stays in the same 5 meter radius for 15 seconds or so, a suvivor is able do just push him away and i10 comments 91 views last activity
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You know, everyone has their own priorities when choosing an assassin's ability: speed, stealth, strength. But personally, I like... well, or should I say was a big fan of long-range assassins. And this post is more of a cry from the heart. For what was edited here ... this is a very, very ambiguous question. Huntress My very first and most favorite killer of 2018-2019. And, probably, it would0 comments 41 views last activity
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Before someone says I’m biased I play mostly killers and it’s a fun clutch perk to use on killers which you don’t have anything good unlocked on like my Deathslinger (RIP) and isn’t fun to go against unless you manage to find all totems and prevent it. Instead of it activating on the last generator how about it activates IF a survivor touches the exit gate switch that way it punishes survivors w1 comments 31 views last activity
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7 comments 71 views last activity