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Knotty1985

Knotty1985

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Knotty1985
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  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/465757/option-to-turn-off-mori-scenes

    Young ones or kids should not even be watching the game much less viewing it. I am heavily against the option of Mori's being turned off. A lot of time is put into them and the animations. Let's not erase that work.

    It's not erasing anything to have an option switch, those who like it keep it on, those who don't turn it off...simple really.

  • @Emeal said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067790#Comment_4067790

    Why are you playing a game that is about Slasher/ Horror violence if you have hemophobia?

    That like playing call of duty but you have a phobia to guns. Like Why would you do that?

    Do you ask the Subnautica developers to reduce the Thalassophobia too?

    You assume I have it, my suggestion was to allow expanded player base for those who dislike gore, general gameplay isn't that bad but the mori scenes are different.

  • @terumisan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4067783#Comment_4067783

    that's a skill issue and shouldn't be playing a HORROR game

    Hemophobia is a skill issue?

  • Because not every adult enjoys gore either and other games with similar themes have the option to turn gore off, it has nothing to do with the age rating.

  • Glad it isn't just me, figured I'd come to the forums to vent after it had been happening a while and I just assumed it was my end but after speaking to other players I found that it wasn't, numerous times I've found dropping pallets hasn't worked at all (or occassionally puts me at the wrong side of the pallet for an unknown reason) and also trying to use head-on, the killer sometimes seems to be able to open the locker before I visually see them at the locker door so despite my use of head-on they appear to have already caught me.

    I have a fairly decent spec PC and 2Gb fibre (up and down) so unless I'm somehow being routed to the moon before the server then I doubt this is a PC/network related issue, it never used to be so bad but it feels like the complaints of "survivor sided" matches; made them add random failures/delays.

  • @AcesSpeedo said:

    https://forums.bhvr.com/dead-by-daylight/discussion/453497/disconnect-penalty-childlike-implementation

    It's weird bc the developers themselves have said to go play other games if you find yourself getting frustrated and when you do close the game out of frustration you come back and are faced with the penalty … makes sense

    Completely missed the entire point then, we're talking about when you don't leave the game out of frustration, not everyone playing is a child, some of us have children and things to manage and unfortunately game time can get interupted but if you aren't playing for hours and then come back to a penalty.. that's just stupid like really stupid

  • @Wezqu said:

    You got the 5 minute penalty of disconnecting from your last match. It starts the next time you are trying to queue and in my opinion that is the correct way as now it literally causes inconvenience to the person who disconnected when before they could ignore the penalty by just stop playing and could just continue next time without any worry of the penalty. To me the new system seems to be working as you get annoyed enough to come to the forums to complain about the penalty that you seemed to be got for totally valid reason.

    Yea, great for the casual players with life to deal with. I 100% understand the need for a disconnect penalty and accept that it occurs hence why leaving myself in the lobby with the game running should be reasonable enough. This is just a silly method that is off putting when there are sometimes genuine reasons to drop off, maybe if this was after a regular occurrence but not when it only happens once in a while.

  • This is very annoying, the discord game overlay doesn't work unless your in one of the windowed modes, borderless would be a great addition as well for multiple monitor users.

  • DeadByDaylight.log

    and its gone again…new log attached

  • Worst killer ever added, vaulting half the map in seconds, even with skilled players its pretty difficult to get a gen done, you really need to be playing against a really unskilled ghoul player to actually escape and this the view of myself plus all my survivor friends who play

  • Any ETA on game invitations to friends being resolved?

  • @Coordi said:

    The team is actively investigating reports of outages affecting multiple platforms.

    Is this noted anywhere? I did a search and couldn't find anything suggesting that it was being looked into.

  • Multiple errors received when trying to play

    Connection to party lost, failed to create party etc

  • dedirespond.jpg

    Think this says it all, I'm on gigabit fibre and have no issues with anything else

  • It was never an issue for me until the last update, I've always had been able to sit on hatch ready to press and not have it show recover.

  • The tooltip for circle of healing needs updated to reflect that change, it doesn't make it clear that you can no longer self-heal

  • @kingcarl2012 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3175818#Comment_3175818

    As everyone on your team is getting 3 hooked, and you have deliverance ready to go, you never thought gee maybe i should take one for the team to get some pressure off. Especially since you know you can get off the hook yourself thats pretty crappy teamwork, and you making a selfish decision.

    Nope sorry at that point you dont deserve to get off the hook.

    What a judgemental assumption, in most cases the issue is allowing the others to escape and literally taking the chase for the team so they get out and I know I have the upper hand of being able to be hooked and escape it.

    Plus you can't always take one for the team, if they are unlucky

  • You really should look into things before commenting, you can clearly see NO brightness related options in the steam version. It's pretty obvious its the game design basic on graphical power so if I downgraded my graphics card it probably would make everything brighter rather than aim for the dark feel

    image.png image.png


  • How am I "letting them die", just because I didn't get caught doesn't mean I let them die LOL

  • @Raptorrotas said:

    Lol.

    It was fixed because being able to struggle or unhook yourself wasted everyones time.

    It was possible before, devs fixed it. And it will stay that way.

    As for your deliverance example. Use it before youre the last.

    Use it before your the last if you don't get downed.. makes total sense.

    It is useful, given the last update guarantees a short "borrowed time" effect, you still have an opportunity to escape, it may take a little tactile dodging but I think its entirely plausable to make the escape if deliverance worked, especially if off the record is on as well.

  • I agree, the monthly reset seems pointless now, it would be good for people to have an overall grade depending on how well they play to make match making with same skill level players better, especially for the newer players ending up against well ranked killers who have more experience.

  • I love the house in Garden of joy, on my gaming PC, the house is in darkness with only a red light lighting it up, yet on the xbox one S, its as bright as can be, giving those on console a bit of an advantage.

  • Aven already did...

    Repeating it won't make me agree with how stupid it feels (still)

  • Must be an echo in here

  • Damage is only one thing vaulting through a window, hearing the bang and landing... then being grabbed by the killer back through the window.. that is an achievement that literally made me DC because it was so frigging stupid

  • Keys would be better off doing something different now

    e.g. a special hidden locker that requires a key to open (timed unlock like chests) that gives either access to a random perk for a temporary amount of time (2-4 minutes), a boosting status effect like haste, endurance etc or something that makes it more difficult for the killer to do something specific again for a short period of time (probably only affecting that one person who used the key)

  • The funniest part of all these replies is I play killer as much as I play survivor yet everyone claims I'm biased because of one post, if people actually looked for REAL bugs rather than just rant about powers then the forum would be less toxic.. all the replies say it all really.

  • @Crowman said:

    So you made a moaning thread to tell other people to stop moaning. Maybe take your own advice.

    My point was, survivors have issues but there are less moans and groans about them, I actually didn't make the thread expecting it to be fixed immediately.. you know like every killer demands

  • McDonalds wifi, I have gigabit LAN connection over fibre broadband, my ping at game lobby is 10-20ms, monitoring this during matches via performance manager never goes above 40ms, come on..

    You know some people who play games actually work in IT and know what they are on about unlike yourself who just wanted to troll

  • Trickster defo is the most annoying just now, the knives seem to be impossible to avoid on a lot of maps as there is not enough to hide behind between grouped objects to get away from the killer.

    huntress is also a pain.. being able to get hit across some maps is a joke

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2593123#Comment_2593123

    "really brutal" all it takes is someone distracting and its gone.

    But you still need to find it to get rid of it, which unless your really lucky or its badly place, can be quite the time consuming task

    Killers can see the the boon area of effect and hear the noise of it, making it easy to locate

  • It's pretty simple.. it's a used up perk slot with no guarantee of finding a totem easily.

    I've played numerous matches where I haven't been able to setup a shadow step totem because they were so hard to find and other players without boon perks were cleansing dull totems.

  • @SasukeKun said:

    4 people running her perks is enough, the totem should either be destroyed if it's snuffed or you can only use the perk once. This over and over crap idea is really just ruining the killer experience further.

    To those people who say "well i just spent time blessing it for it to immediately get snuffed and then im out of a perk for the trial"

    Hmm..sounds familiar doesn't it

    Well if you want to even the scales then..

    Boon perks would have to be hidden from the killer, no noise, no range bubble.. same as hex totems, you have to scan the map to find them.

    otherwise boon totems would really need a much greater range and boost to compensate, HEX's are literally brutal to the entire team, boons rely on being in the right place at the right time, yes if there are multiple it can be horrible but so can the right hex's if they aren't found by the survivors

  • No one says the names shouldn't be visible to each other at the end of the game, which is even visible when manually quitting. It's only the pregame lobby in which it should be hidden from the killer.

    As for hacking.. killers can hack too so its double standards

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2590364#Comment_2590364

    do you have ttv in your username? If so you may wanna take it out.

    the whole point is the killer shouldn't have the advantage of being able to tell who he is playing against (streamer or not) if the survivors cannot see who the killer is.

    Seeing the characters is more than enough, but why is the killer completely anonymous/unknown yet the survivors are known in advance?

    I know you can't switch killer in the lobby but if both survivors and killers were kept unknown to each other, then the killers could be switched right up to the start of the match so no one can "plan ahead" based on who they are facing.

  • Hard to believe this is kicking around from June 2020 and Killers can still see the survivors ID's pregame

    After getting stream sniped earlier I'm disappointed by this function when survivors can't see the killer pregame

  • @ShadowNurseZFX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2582701#Comment_2582701

    bro. Your missing the point of the argument. It completely counters a part of the game and it should just not work like that. and just because "No Way Out" And "Blood Warden" Does not mean it should be like that, this also pretty much bypasses the punishment from blood warden. it 100% has to go.

    As someone who plays survivor and killer regularly.. I still completely disagree, sometimes the exit gates are too close together and you have line of sight between both of them (e.g. huntress sitting throwing hatchets from one gate to another), this gives survivors a huge disadvantage, tie that in with gate blocking perks and NOED and you have a significant challenge as a survivor.

    Basically you just want it to be even easier for the killers rather than have to use skill

    If the gates were going to regress at all, it would have to be another killer perk or killer damage but even then you have to keep it realistic and not have it regress too fast.

  • Stating the obvious but nothings changed, I played lots of matches with COH enabled and there has been no change since it was disabled to whats been happening.

  • @Peanits said:

    The team is currently investigating an issue which is causing extraordinarily long / infinite loading screens. Since this bug happens sporadically, we would greatly appreciate any info that you could provide that may aid us in our investigation. We’re on the lookout for any trends that may contribute to this bug happening.

    If you have had an infinite or exceptionally long loading screen, we would appreciate if you could let us know the following:

    • When the issue occurred (loading into a lobby, loading into a match, etc.)
    • How the loading was initiated (e.g. accepting an invite, matchmaking, etc.)

    If necessary, a member of the development team may reach out privately to request a log.

    EDITING TO ADD - Can you advise if you are playing with Cross Platform on or off. Thank you.

    Thank you for your assistance!

    Is there any debug options? to help resolve this?

  • I'm not really convinced it was broken, considering infinite loading screen still occur

  • Given the gates can be blocked by the tricksters perk and nightmares perk, I disagree, being able to 99 a gate doesn't guarantee victory, it just helps to try and save everyone.

  • 2 games in a row, really sucks... I don't want to have to disable crossplay just to play -_-

  • FAO SUPPORT

    Defo seems crossplay related, happened again in a match with all 4 survivors on PC, the killer was crossplay and was the one which timed out

    All survivors were in chat at the end discussing it.


    P.S. fix it fast, your messing up my twitch stream :D

  • Just to verify what cookiebear said, I'm on Steam with crossplay still enabled and getting another long loading screen when entering the match.

    I'm not disabling crossplay so I'll try to determine how often it occurs but its taking much longer to time out than it really should

  • I'm bumping this back up, I don't see the point in getting matched with players when the ping is above 70 never mind above 100, this morning I'm being matched in with a ping of 150ms?

    my ping from my PC to anywhere else is 10-20ms so this is just crazy

  • Happens during random player matchmaking with crossplay enabled on PC and PS4, happening more and more.

    Happens while waiting for the match to load in (during player sync)

  • Happening more on PC too, waiting on the match loading to get "a player disconnected" but its taking a few minutes before it actually stops the match loading, it has happened twice in my last 2 hours of playing

  • Given the range restrictions of boons, I don't see the issue, I played survivor last night with 3 mik's on most of my games and half the time the boons were out of my range, I also felt that the killers were lingering nearer them too so its an added risk to be near them.

  • face camping should automatically slow down the timer of the hooked person by at least 50%, I don't mind killers who sit a certain distance away and stalk the hooked person to catch others but at least thats a motivated chance / risk to save someone compared to a guaranteed knock.

    BT shouldn't be an essential part of the build just to save someone from a camper.

  • At least I'm not alone, thought I was doing something wrong but noticed the "crown unlocked" achievement at the escape as Leon and got nothing.

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