Change keys rarity now they're nerfed

I never liked keys particularly as they take away from the core of the gameplay. But now they only help 1 person escape if* the hatch is closed on them can we look at reducing rarity. The seconds use doesnt imo justify the ultra rare etc. As theyre barely used.

Its annoying to get them on bloodweb when unavoidable!

Comments

  • Would agree on that one. I always liked the way Keys work outside of the Hatch, but the only Key with a decent number of Charges is the Skeleton Key. And considering that Survivor BP-gain is pretty poor, you are looking at at least 12k of BPs to use a Skeleton Key with somewhat useful Add Ons. So a lower rarity would be nice.

    (In general, it would be nice if Keys would be buffed now so that they are more attractive to use for their Aura Read-capacity)

  • @Aven_Fallen said:

    Would agree on that one. I always liked the way Keys work outside of the Hatch, but the only Key with a decent number of Charges is the Skeleton Key. And considering that Survivor BP-gain is pretty poor, you are looking at at least 12k of BPs to use a Skeleton Key with somewhat useful Add Ons. So a lower rarity would be nice.

    (In general, it would be nice if Keys would be buffed now so that they are more attractive to use for their Aura Read-capacity)

    Yup would be fine with that if they wanted to make them worth something by buffing the aura reading. But yea, as they stand an ultra rare for any key is a waste of BP- Especially compared to a brand new part or even the purple medkit.

  • Keys would be better off doing something different now

    e.g. a special hidden locker that requires a key to open (timed unlock like chests) that gives either access to a random perk for a temporary amount of time (2-4 minutes), a boosting status effect like haste, endurance etc or something that makes it more difficult for the killer to do something specific again for a short period of time (probably only affecting that one person who used the key)