KingSiege45
KingSiege45
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- KingSiege45
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Comments
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@Marc_123 said:
If all, it could need a buff.
Because it is already very fragile.
Every surv can just do totems and the perk is COMPLETELY gone before activating. (Can i do this with Dead Hard? I think not)
I'm not gonna lie I rarely ever run into a team that does bones plus with the boon meta id think Youd see more of noed than less. Also saying the totem is fragile its fragile because its a hex. It gives a extremely powerful ability if it wasn't cleansable the killer majority of the time without the thought of skill (not opening to a dh discussion) would be guaranteed a 1 k most matches unless there just that bad
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2912205#Comment_2912205
Are people still encountering bots btw? I don't see anyone complaining so I hope not.
im not sure tbh I just saw a couple yt vids
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2912061#Comment_2912061
It was ridiculous, you can't really do much. There might be some trick of making them spaz tho but luckily I didn't encounter them since that day.
She had every perk and add on I think and just phase on top of you most of the time.
I know u can actually bug them into certain spots
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@Shaped said:
Europe.
I think my worst experience so far is when I encountered spirit bot 3 times in one day. Twice in a row.
I want to go against one for the experience and then I'm terrified
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@Annso_x said:
I remember when the new animations were added and many people were saying they were ugly and unrealistic, looking back at the old ones I'm sure all these people would now realize how goofy they were haha. Yes it kinda makes me nostalgic to see clips with the old animations but it's more of a "lol can't believe we thought that was good" feeling rather than a "why did we ever change, these were better" one.
Honestly I like the new movements on the male characters and the old one on the girl characters
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2911662#Comment_2911662
Stronger than which one, Dead Hard or Circle of Healing?
I was looking for which is stronger than dh
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2911662#Comment_2911662
Stronger than which one, Dead Hard or Circle of Healing?
yea saw grammar is hard lol
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@dugman said:
This is a little tricky because Circle of Healing is getting nerfed in the upcoming 5.7.0 release. My gut instinct is Dead Hard is probably the stronger of the two currently, but it depends a bit on the scenario. Circle of Healing impacts certain killers and strategies more than others. Dead Hard is more of a mostly consistent benefit in terms of extending chases a certain amount of time. Killers play around both of them so they're both impactful.
ngl im trying to find a perk a mojority will think is stronger
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@JimbusCrimbus said:
https://forum.deadbydaylight.com/en/discussion/comment/2899623#Comment_2899623
"If I chase the survivor off the gen, and am chasing your teammate".
I said that, literally twice. Are you good?
I'd perfer if we didnt fight if thats okay.
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@Alphasoul05 said:
I think a lot of killers across all MMR levels realized the reality of trying to 12 hook everyone became too difficult for a number of reasons, the biggest being MMR. I'd assume it's just not worth the headache to have to sweat your balls off just to get a 2k when you could just tunnel and camp someone and end up with it regardless. It's not very fun to have to deal with it as a survivor if it's a killer that can end chases quick, but otherwise you generally have a fighting chance with DS/BT.
Unless that survivor is good
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@JimbusCrimbus said:
If I see an opportunity to get an upper hand, I take it. Whether that be by camping, or tunneling.
The fact is, camping only works because survivors allow it to work, and complaining that killers tunnel is the same as complaining that survivors do gens.
Let me ask you this - if I chased you off a 99'd generator, are you going to go across the map and start a new gen? That's a rhetorical question. I already know the answer is "no", as it should be. Why would you go work on a new gen when this one is almost done? Why would I chase a healthy survivor when the injured one, who is closer to death (which is my objective) is right there? It's called strategy.
In no way do I feel "scummy", nor IS it scummy. Camping and tunneling are as legitimate as doing generators in terms of strategy.
I agree with you but I mean just camping to me feels scummy but the person I was "debating" with said its broken
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2899471#Comment_2899471
Got it. 👍 I don’t play survivor so I won’t answer but from my killer perspective Dead Hard seems to impact my matches more than Decisive Strike. I mostly ignore Decisive Strike but there are a lot of chases where Dead Hard made the difference between a hit and a pallet or vault.
Yea that tends to happen I won't lie I'm a survivor main but to me like I said in the description both of these can greatly impact a game d strike can cost a killer a game because at some points things can get desperate and you need to remove a survivor
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@dugman said:
To clarify, are you asking which of these two you would use as a survivor if you could only use one?
Yes
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@Aven_Fallen said:
Dead Hard was always stronger as Balanced Landing. Even when Balanced Landing was at its strongest, DH was better.
And nowadays Balanced Landing is basically trash, so not really a question IMO.
@CheeseAnton said:
Yeah, agreed. Almost everyone can agree Dead Hard is the best exhaustion perk, so next time you do a 2 Perk Game can you either not have Dead Hard or put it against Decisive Strike.
@ThatOneDemoPlayer said:
Pitting Dead Hard against any Perk is unfair. If you had something more balanced, like Overcome and Sprint Burst, the votes wouldn't have been 16 to 1
@EnderloganYT said:
This wasn't even fair
@Aurelle said:
Balanced Landing is so situational and map dependent so it's not really reliable. Dead Hard you can use at any time and tank hits.
I'm aware that this was going to be an easy win for dh Im pairing each perk that wins against all the other perks so if dh keeps winning it keeps staying. I'll be making another one next week on Monday.
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@Stroggz said:
It is pretty straightforward ability. Whats so special about it that requires a lot of "skill'?
I mean when your top mmr the whole holding your dh or perfect timing it is pretty skillful i suppose. Im not going to say to much though sense Im only going to reveal my position when I make the discussion
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@IndigoWendigo said:
Hillbilly to me is the peak of killer design, at least before they added the overheat mechanic and butchered him.
Not only is he very fun to play as and against, but I actually find him scary compared to most other killers.
I wouldnt say scary now. Usally when I see Billy regardless of skill im filled with joy and glee. Billy is just fun to play against.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2889493#Comment_2889493
How often are you even going to get a 5th chain hit? And the chain hit doesn't even work if 1 Survivor dies
Well usally at that point your winning if you have a survivor dead or there was just allot of back and fourth your winning. As getting 5 chain hits isnt the most common thing especially on bigger maps though thats just a map thing its still pretty good imo. Better than nothing
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@[Deleted User] said:
Billy is my main. For the first 2 months I only played him. No other killers and no survivor. Always happy to see him in game.
I like Trapper and Nurse too. I’m sorry, I don’t like Wraith. For some reason Wraith players hate me.
I wouldnt hold it against yourself. Wraith is really hard to win with imo. Epically sense his best playstyle got nerfed into the ground. Though it may be coming back with the new sloppy buff or hemorrhage
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@ThatOneDemoPlayer said:
Their buffs were mostly QOL buffs, so they remained F tier Killers in my book
I wouldnt say f tier especially with Legion. I would say now that if he gets 4 chain stabs and his 5th one being instadown is huge. I would say Legion was pretty good. As for ghostie yes I think he needs some work.
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maybe but they said that like it wont be happening anytime soon
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@BubbaDredge said:
I suck at Nurse, but she's fun.
dear god a nurse main. No im kidding thanks for sharing
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@CheeseAnton said:
I don't know how to explain my liking of Dwight, but if I had to try I guess it's his character growth in the realm.
Despite being in a scary situation with complete strangers (who he probably only knows as a shy botanist, anti-social outdoorsman, and teen athlete), Dwight manages to gather up some courage and becomes a (really great at the time) leader in this scenario and for some reason I find that really cool and respectable. Also, he's the 1 out of these 4 that I find the funniest.
lol at least someone likes Dwight now in the poll may more come
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Im a billy enjoyer. Going against them is just the best thing ever.
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@tenoresax said:
I made a poll about this recently, most people agreed Myers is the weakest and needs to be buffed next so I've got my bets on him.
They said they wont be touching Myers
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2887229#Comment_2887229
I do like him! He's just a touch below the other three, I find his story a little less compelling than the others.
I mean he was the first survivor. Its expected for him to be simple they should touch up on his lore though.
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@jesterkind said:
Really tough call honestly, all I can say definitively is that Dwight is last (sorry, Dwight...)
I really like Claudette and Jake too, I think Meg just inches ahead veeeeery slightly. It's really close, though.
Poor Dweet hes great imo
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@DriplordDrew said:
Claudette because she was the first survivor I played as a little baby Blendette. I also never liked the look of Meg and honestly don't play male characters because they just feel to big. I am now a Min player.
Yea Personally Ive been enjoying playing all of them Im not sure if I could decide
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@Ketrab2703 said:
https://forum.deadbydaylight.com/en/discussion/comment/2878940#Comment_2878940
It is not full selfcare speed yet - it is selfcare speed PLUS 50% bonus speed, so around 21,3 seconds , still much better than Selfcare
to healing others
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878970#Comment_2878970
sadly im a full killer main, i only played survivor because i wanted auric cells so i don't have to pay for the next DLC. but i will keep you in mind
thanks
k and np
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878965#Comment_2878965
welp until they release a new chapter im keeping this game out of my SSD, cuz i don't need more depression and stress in my life
thanks for the talk and have a good night
you as well btw even if you dont want to play this game anymore id be more than happy to do duo with you
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878957#Comment_2878957
tho its kinda funny when u start playing toxic against TTVS, which are usually worst than your typical gen rusher cuz they are mostly SWF
they start giving u positivity and "how to play the game", yea sure, u didn't do 5 gens in 4 mins or anything its my fault for not knowing how to play my prestige 3 ghostface
like i don't get it, survivors used to care to try and have fun, now its just boring they made this game so boring that killer mains just wanna get out of the game when they hear 3 gens at 2 mins, like personally if i hear 3 gens at 2 mins i just roam and wait for them finish, open the game and tell them gtfo
lol yea it does suck but thats mmr for you
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878944#Comment_2878944
i don't expect a 4k every game hell even 2k is rare these days
all i want is to chase some survivors, but no they move from gen to gen, they don't even play anymore its just gen simulator for them and get out
and don't forget whole dead hard squad, and ds
yea they suck but I mean mmr kinda made this into a thing. People want to win. So they'll do all the can to, to win
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@Ryan489x said:
I know there are millions of topics on this all the time. This isn't a blanket Boo flashlights. They're fine However I just played a game where I was. playing a game where I was getting insta blinded by a flashlight.
Even if I turn away in time. I get back to back blinded and I mean instantly not even a delay in it.
I get blinded when the survivor isn't even facing me. it felt like I was getting blind from behind and that shouldn't even be a thing.
I know there are counters to flashlights so don't get me wrong.
Look up. Didn't have time as soon as I saw the light I was blind,
use lightborn. when you're going for adepts you can't do that.
how is insta blinding a killer over and over again any fun?
a forced delay between blinds would be great or when you blind it takes more out of the flashlight charge.
that more less sounds like someone was hacking even if they weren't you have to take in that latency is in the game. Also only skilled survivors with flashlight can do this. Its not like every new player can do it
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878930#Comment_2878930
not using meme loadouts, literally trying any build, but the tryhard build is a loss
yea it gets boring using the same meta build 100 times over but if you care more about the kills then the actual fun or meme of your build you really shouldn't use them. Yea you will take losses regardless of the build you use but if you truly want to try something new don't get upset at the loss and just take it as something to reflect. What misplay did you make, was the map just not in your favor etc, just enjoy the build and don't keep having your expectations to 4k with that build. You can't always expect yourself to win.
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@fussy said:
Firstly it was 16 seconds to selfheal, now it will take 21 seconds. Do you guys really think this will affect the problems CoH has? Spoiler alert: No.
The survivors still have a perk that makes the WHOLE MECHANIC in the game free without requiring anything in return. And not even for me, but for the WHOLE TEAM. I don't need a medkit to be healthy. I don't need to look for a teammate. I don't need a selfcareer that takes a perk slot. I just take one perk and the whole team doesn't need anything of the it at all.
3 extra seconds does not solve this issue. Yeah, it's better than nothing, but it's not the way it should be
I would say the nerf it received is huge. It went from 16 to 21 to full selfcare speed. Yea it sucks to see people getting healed but I would also say thats a good thing they either wasted 32 secs healing themselves or had another teammate help them which means thats two survivors not on gens.
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@AcelynnBen said:
https://forum.deadbydaylight.com/en/discussion/comment/2878868#Comment_2878868
i have all perks on most killers
but what's the point of running the same thing over and over, its boring
Not to be rude but with mmr you should expect to lose more than a few games if you arent running meta. Yes it gets boring but if your more focused on getting kills or wins then dont use meme builds. You shouldnt expect to win if you do so.
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@MissBehavingX said:
I'm gonna talk about mostly teams that have solo queuers because this might not be a thing with SWF.
I cant believe that after all these years, and seeing profiles with thousands of hours, survivors still don't know how to do gens strategically.
Like i've said in many threads im mainly a solo Q survivor, and the amount of accidental 3 gens I see is concerning. I'm rarely paired with people that will leave corner gens alone and focus on middle gens, or on doing one gen that is right next to another, or getting rid of one or two of 3 gens that are on the same side of the map.
Every time I spawn in a corner with a teammate, and if there's a gen, they will run and do it, or if they are "safe" on one side of the map they will finish all the gens on that side, leaving the opposite side vulnerable for a 3 gen.
When I get maps that are "divided into two" (I forgot the name of the specific McMillan and Autohaven's maps that have one middle gen sometimes and the other 3 on each side) they will focus on one side if the killer is active on the opposite side (and if the killer is smart at letting them 3 gen) they won't split, and a 3 gen is inevitable..
I wish solo-Q wasn't the nightmare it is right now, the bad MMR and no comms is challenging sometimes. Sadge.
I dont think its a learning things as it is a connivant thing. I don't think people honestly want to feel like they need to go out of their way just to prevent a 3 gen because would you rather do the gen you spawned by or go out of your way, towards the center of the map or far end and work on another gen. Plus if a killer want a 3 gen they can force or at least force you to try and break the 3 gen which more than likely will take alot of time and resources to do so.
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Also I can separate the killer perks from survivor or I can have a mash up of both up to everyone who wants to participate in this
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@[Deleted User] said:
Loading bar simulator
True
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/314479/what-keeps-you-using-meta-perks
for killer it’s to have a chance. For survivor I don’t use dead hard. I have different build for my 5 survivors
Thats the response that I receive most or similar too.Which I suppose is fair
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2852895#Comment_2852895
That’s fair it’s weird because when pinhead was released I enjoyed facing them everytime. When it’s ringu chick, I just kind of get bored. I’m not a big fan of her chase music either. The last two killer have had chase music that I’m not really a fan of
hm I still like her. She is very intresting
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/314492/are-you-guys-having-fun-vs-sadako
I find her pretty boring. Freddy spirit and demo are cooler and more fun to face.
Really? I find her very fun. Sure she might not have much on the plate in terms of looping but she is very unique and I'm happy that its not anti loop
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@_AdamFrancis_ said:
Well mainly because perks like Dead Hard are so strong they are no brainers to run. I still like Lithe more though.
I suppose
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@prion11 said:
Incapacitated in its current form prevents survivors from interacting with
- Repairing Generators
- Sabotaging Hooks
- Using Items
- Interacting with other Survivors
- Cleansing Totems
I think that also include vaulting windows and pallets, as well as dropping pallets. Then, make dead hard incapacitate the user for 7/6/5 seconds after use. This would retain dead hard's use as a skillful dodging perk, but get rid of its most annoying use, free distance to chain a pallet or vault that you wouldn't have made otherwise.
Just... why. Dead Hard is annoying yes nut a status effect other than gaining madness and being exhausted should be the only ones. If you hate dh that much you can run fear monger or blood echo to force exhaustion
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This actually sounds great. I love the idea.
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@prion11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2852813#Comment_2852813
My answer to that is that survivor can be fun even if you died, and killer is the opposite. No win, no fun when you're playing killer (most of the time). so I pretty much can't swap off of corrupt/dms/lethal pursuer/pain resonance or I will suffer a huge penalty to my fun
Never really see Billys sweat or get worked up but only the m2 only kinds
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2852803#Comment_2852803
In this game?
Winning is fun. Losing is not fun, especially as a killer - and a big part of this comes from the behavior/attitudes of survivors when they win.
Honestly, if survivors would just get out of the damn gates and not stick around to gloat, killers would probably be a lot less sweaty.
Fair and valid point. If they could they should just implement a system where the killer can force end game during end game
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@prion11 said:
As survivor it's pretty easy to have fun while running fun, off meta perks. As killer, not so much. You can catch me running pebble and counterforce basically every other game on survivor, but my killer builds are basically all the same because changing them for "fun" is just unviable.
Yeah survivor is definitely more forgiving but like I said I want to know everyones reason as to why they use them. Not for the basic answer of keeping up with the meta. Do they find it fun, do they want to win, is it because they hate losing those are the answers im wondering about
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/314479/what-keeps-you-using-meta-perks
You answered your own question.
But I'll elaborate:
- The killer meta is more flexible than it has been in ages. PR, DMS, CoB all helped a lot to open up new ways to play while still being effective.
- Survivors tend to be pretty nasty when they win, so I'd prefer to win. I'd love it if I had more room to play with funny perks, but as it stands - it's better to be complained at for playing meta than gloated at.
- At a certain MMR point, basically everyone is playing to the meta on both sides. For killers, that means regression, blocking and info perks generally. For survivors, that means DH (occasionally SB, but usually DH) and some mix of BT, IW, PTS, CoH, DS etc. The higher up you go on the MMR ladder, the more rigid this meta becomes.
- This is because all 'meta' means is 'the optimal way to play the game by our current understanding of the game'.
- I do sometimes experiment with weirdo builds. They tend to be fun...until they aren't.
Like I said I expect obvious answers but I want to know if theres anything else as to why people use it. Do they find it fun or just want to win
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@Zboard said:
https://forum.deadbydaylight.com/en/discussion/comment/2852784#Comment_2852784
Yeah i know, is just to actually show the real effect of the matchmaking, since when cant see it
Knowing someones rank isnt gonna tell you how good they are plus then getting the end of season reward is gonna be harder sense you cant stay at rank 1 unless you play perfect