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KingSiege45

KingSiege45

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KingSiege45
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  • one kill lowers mmr regardless of the other player you killed. 2 k keeps it the same 3 k slightly increases it and a 4 k brings it up by the average number

  • @Barbarossa2020 said:

    They can have b.t.

    We get corrupt. Fair.

    Thank you

  • I feel like you're not using this perk the right way personally. The best use of this perks is at shack and main building. two percent may not seem like much, but you'd be surprise just how far it can really get you. I know this because I tested it with my friend and it gave me a huge advantage at structures and shack. Anymore increase in speed would be absolutely busted. Hope an end game perk last two minutes and can greatly extend a chase near the end. That same percent being permeant at any given area would be far to strong

  • I have to disagree. Doesn't matter if its used for points at the end of the day people can use it seriously or to mess around with. At the end of the day it shouldn't be decided what a perk like that can and cant do. You can only lift a pallet once every 60 secs so if a player wants to do that every 60 secs why shouldn't they

  • To be fair don't you think survive rates would go down if a survivor couldn't have exhaustion perks (this is not to the really skilled players as you'll probably won't need exhaustion anyways.) You could say this about alot of perks but to single out noed isn't all that fair. After all if you really hate noed you could just cleanse the five totems. Then the perk is gone before they could get any use. simple solution

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