Does 1K (sacrifice) counts as loss and lowers mmr?

Comments

  • It depends.

    Most of the time it will but if the one you killed is a lot higher mmr then you and the ones who escaped a lot lower it's probably possible to still go up in mmr

  • one kill lowers mmr regardless of the other player you killed. 2 k keeps it the same 3 k slightly increases it and a 4 k brings it up by the average number

  • Usually yes, but theoretically (as @Sonzaishinai said) you could still go up in mmr.

  • star-fox-7835177728.png

    This is probably the best way of looking at it, MMR wise.

  • MMR sucks. I miss the pip rank system.

  • From the SBMM perspective you are playing 4 simultaneous 1v1 games. If you kill 1 survivor your rating goes up, but unless the other survivors DC (probably) or get the hatch your rating will go up or down for the other survivors too.

    2 kills does not guarantee your MMR stays the same as higher MMR survivors that get killed and lower MMR survivors that escape affect your MMR by a greater degree compared to those that are around your level.

  • My understanding of the system is that the killer's MMR is updated against the four survivors.

    Your 1K is likely to increase your MMR slightly.

    But the 3 escapes are likely to lower it.

    A hatch escape is considered a draw so it doesn't affect the MMR.

  • It probably does and It should, a 1k means that killer got clapped.

  • Yes. 1k is a loss, regardless when it happens or what happened in the trial.

  • @JawsIsTheNextKiller said:

    From the SBMM perspective you are playing 4 simultaneous 1v1 games. If you kill 1 survivor your rating goes up, but unless the other survivors DC (probably) or get the hatch your rating will go up or down for the other survivors too.

    2 kills does not guarantee your MMR stays the same as higher MMR survivors that get killed and lower MMR survivors that escape affect your MMR by a greater degree compared to those that are around your level.

    This is why current MMR is dumb, as it doesn't consider the team as a whole, while still allowing people of various MMR ranges playing together.

    The way I see they have 2 reasonable choices:

    1 - Keep the current MMR system, but only strictly allow people with the same MMR range to ever play together

    2 - Apply a MMR avg to the whole survivors team. Subtract the number of escapes from the number of kills and multiply it the by the team's MMR to increase/decrease the killer's MMR (those numbers can be normalized by adding a multiplier/making them a fraction). Number of kills/escapes should also affect every survivor in the match, the MMR you gain in a match being 50% related to you surviving and 50% related to how many teammates survived.