Artist needs buffs

She's not strong enough. All killers need to be Nurse/Blight level apparently to compete with the stronger teams. So let's do it.

She needs to be able to place crows in walls, which only makes sense since her crows go through walls while in flight anyway.

Her crows need not be waved off so fast. Even with the add-on to make it take longer, survivors are able to wave them off before you can even fire another swarm, assuming you fired more than one at once.

The crows take too long to recharge, both from firing them and letting them dissolve.

The inability to place crows near hook needs to go, because it doesn't even prevent camping with crows. It's just an inconvenience when the survivors are running around the hooked person and you can't use your ability.

The killer instinct radius, and sometimes the crow hitbox itself, seems kind of lenient on the survivors.

Her crows go up levels when you don't want them to, which makes them not hit survivors that they should even though they're touching their head, or if the survivor is even higher and it doesn't hit despite touching their feet.

She shouldn't slow down when placing or firing her crows. The same can go for the other ranged killers.

In general, she feels kinda janky using her power.

That's all I got. This is my third time typing this because of the stupid forum needing to reload on mobile. I know this seems killer biased (not really), not-so-thought-out (a lot was cut out by the second retyping), and fruitless (suggestions from the community are rarely taken), but I think it's necessary to voice my opinion. We want all killers viable, or close to it, not just 2-3 killers. That doesn't happen unless we implement or at least consider buffs like these.

Comments

  • Artist is the first killer in a while to even get close to being considered an S tier. She's on the border of S & A tier practically so I don't see how she needs buffs. Her major issue is her kit is just a boring playstyle if you want to be strong with it.

  • Artist is good at loops but I was hoping for better results from her long range tracking ability. Doctor is one of my favorite killers to play because of his excellent tracking and his ability is good in loops, and Artist is a similar sort of killer. But the long range tracking is pretty easily thwarted since survivors can see the crow auras coming from far away and dodge them, leaving many of those tracking shots to be misses against survivors who pay attention to their surroundings. Doctor’s tracking is just way more consistently useful.

    Technically she’s probably a bit stronger than Doctor in a loop since her ability can in principle directly damage a survivor versus just keep them from vaulting or dropping a pallet. I’m not good enough with her yet though to really consistently get those hits though unfortunately, so I’m still way better with Doctor at loops than her. That’s a “get good” problem on my end obviously though.

    Anyway I’ve said from the very beginning she’s in the same bucket as Doctor in terms of tier lists and that still seems to be the case. If you like Doctor you also probably like her and vice versa, more or less.

  • @dugman said:

    Artist is good at loops but I was hoping for better results from her long range tracking ability. Doctor is one of my favorite killers to play because of his excellent tracking and his ability is good in loops, and Artist is a similar sort of killer. But the long range tracking is pretty easily thwarted since survivors can see the crow auras coming from far away and dodge them, leaving many of those tracking shots to be misses against survivors who pay attention to their surroundings. Doctor’s tracking is just way more consistently useful.

    Technically she’s probably a bit stronger than Doctor in a loop since her ability can in principle directly damage a survivor versus just keep them from vaulting or dropping a pallet. I’m not good enough with her yet though to really consistently get those hits though unfortunately, so I’m still way better with Doctor at loops than her. That’s a “get good” problem on my end obviously though.

    Anyway I’ve said from the very beginning she’s in the same bucket as Doctor in terms of tier lists and that still seems to be the case. If you like Doctor you also probably like her and vice versa, more or less.

    She's closer to nurse than doctor in terms of power lmao. You use her birds to pressure people off gens/for gen info and at loops to block off pallets/windows. If they either have to leave or take the hit you can easily catch up to them since they're getting zoned constantly.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839086#Comment_2839086

    She's closer to nurse than doctor in terms of power lmao. You use her birds to pressure people off gens/for gen info and at loops to block off pallets/windows. If they either have to leave or take the hit you can easily catch up to them since they're getting zoned constantly.

    Did you read my post?

  • "she’s in the same bucket as Doctor in terms of tier lists"

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839098#Comment_2839098

    "she’s in the same bucket as Doctor in terms of tier lists"

    Maybe read the rest of it. I literally talked about how she’s strong in loops and in paper can hit people with crows at gens but in practice survivors can too easily dodge them at long range.

    Also Nurse is better than both her and Doctor in chases. Not even close.

  • Her tracking is superior to doctor since it's not on an insane cooldown and works across the map. It's also an actual threat against survivors not just a m1 killer making you scream. If survivors are consistently hopping off a gen and completely avoiding even the killer instinct then they are wasting precious time which might be the difference between a gen popping before you get to it or successfully saving an important gen. If you're against doctor you just stick the gen and it pops before he even gets there. She's a 115% zoning ranged killer and is very strong.


    Also my point wasn't that she was close to the level of nurse, but that she is closer to nurse in terms of strength than she is to doctor.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839102#Comment_2839102

    Her tracking is superior to doctor since it's not on an insane cooldown and works across the map. It's also an actual threat against survivors not just a m1 killer making you scream. If survivors are consistently hopping off a gen and completely avoiding even the killer instinct then they are wasting precious time which might be the difference between a gen popping before you get to it or successfully saving an important gen. If you're against doctor you just stick the gen and it pops before he even gets there. She's a 115% zoning ranged killer and is very strong.

    Also my point wasn't that she was close to the level of nurse, but that she is closer to nurse in terms of strength than she is to doctor.

    Doctor has 2 types of tracking - his Static Blast and also his Illusionary Doctors. Illusionary Doctors work at all ranges. He can easily constantly detect survivors at all ranges on the map with the latter and with the former can much more consistently get pings on hidden survivors in his terror radius than Artist can get pings on hidden survivors using her crows. Also the fact that Artist can use her ability at long range more often doesn’t help when survivors can simply move out of the way, which doesn’t take that much “precious time”.

    She’s better at loops, Doctor is way better at tracking.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839111#Comment_2839111

    Doctor has 2 types of tracking - his Static Blast and also his Illusionary Doctors. Illusionary Doctors work at all ranges. He can easily constantly detect survivors at all ranges on the map with the latter and with the former can much more consistently get pings on hidden survivors in his terror radius than Artist can get pings on hidden survivors using her crows. Also the fact that Artist can use her ability at long range more often doesn’t help when survivors can simply move out of the way, which doesn’t take that much “precious time”.

    She’s better at loops, Doctor is way better at tracking.

    Illusionary doctors are very very scary. I sure hope I don't go against a doctor ingame I might just loop them forever by predropping pallets. You're sacrificing his actually decent chase addons that make his anti loop manageable for a little aura reading. I don't understand the point about her crows being dodged. You have to be pretty far for you have to have reasonable time to avoid the crows and completely avoid the killer instinct no survivor is pulling comp team strats of calling out birds to gens lol. You only see the aura for less than a second.

  • @LeFennecFox said:

    Artist is the first killer in a while to even get close to being considered an S tier. She's on the border of S & A tier practically so I don't see how she needs buffs. Her major issue is her kit is just a boring playstyle if you want to be strong with it.

    So she's Nurse level? Okay.

  • Yes. You said that she's so strong she doesn't need any buffs whatsoever, and that's usually reserved for S tier killers. So is she S tier Nurse level or not?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839152#Comment_2839152

    Yes. You said that she's so strong she doesn't need any buffs whatsoever, and that's usually reserved for S tier killers. So is she S tier Nurse level or not?

    Nurse is just a whole different class of S tier since she ignores pallets, windows, and anything between you and survivors. Artist is a very strong killer and I don't have anything against buffing her since it takes a while to get very good at her. She's fine as is besides you being forced to run specific addons to really use your crows for prediction shots a lot which is the most fun way to play her.

  • @LeFennecFox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839126#Comment_2839126

    Illusionary doctors are very very scary. I sure hope I don't go against a doctor ingame I might just loop them forever by predropping pallets. You're sacrificing his actually decent chase addons that make his anti loop manageable for a little aura reading. I don't understand the point about her crows being dodged. You have to be pretty far for you have to have reasonable time to avoid the crows and completely avoid the killer instinct no survivor is pulling comp team strats of calling out birds to gens lol. You only see the aura for less than a second.

    I run into plenty of survivors nowadays that consistently dodge the birds at long range. It’s commonplace.

    Also if you think Doctor can’t beat loops when he uses Illusionary Doctors you obviously don’t play Doctor very often.

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839130#Comment_2839130

    I run into plenty of survivors nowadays that consistently dodge the birds at long range. It’s commonplace.

    Also if you think Doctor can’t beat loops when he uses Illusionary Doctors you obviously don’t play Doctor very often.

    What do you mean? That Doctor's illusionary doctors actually fool people in chase, or are you just referring to them being used for tracking again?

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2839199#Comment_2839199

    What do you mean? That Doctor's illusionary doctors actually fool people in chase, or are you just referring to them being used for tracking again?

    Just tracking. They don’t fool anybody, their main use is passive tracking at all distances.