An idea for NOED
Before someone says I’m biased I play mostly killers and it’s a fun clutch perk to use on killers which you don’t have anything good unlocked on like my Deathslinger (RIP) and isn’t fun to go against unless you manage to find all totems and prevent it.
Instead of it activating on the last generator how about it activates IF a survivor touches the exit gate switch that way it punishes survivors who linger around in the map and don’t escape in a hurry( the names in the perk no one escapes death) and not those who open the gates and leave instantly and don’t want to take the gamble.
It would open up some interesting mind games for killer and survivors.
Comments
That’s just a nerf that doesn’t really fix anything that’s actually wrong with the perk. So I don’t really see the point.