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Malerkith

Malerkith

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Malerkith
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  • @GoodBoyKaru said:

    I'd argue that surviving to get the gates open after the hatch has closed at least involves some skill depending on map and gate spawn. Shouldn't award many and the killer shouldn't lose any but it definitely shouldn't give nothing.

    Some skill ? Yes hiding in the corner with spin chill by the gate as killer does hatch to then do the stupidly short 20 seconds power to then tag out is skill..... I thinck if hatch is done before gens the survivor should die end off, you faild your gens, you faild as everyone's dead, and you faild to find your hatch escape that's 3 ways you messed up how many more chances you want ? Killer don't get any second or third chances unless he takes perks In a way

  • @kaskader said:

    The only reasonable thing the devs could do to Encourage people to use other perks is to make them base kit and buff (to the same level) weaker perks.

    Let me get this right, you want to give survivors the meta perks as base kit then buff then further by taking another 4 perks, how strong you want survivors to be ?

    This game needs to go the other way, needs to make survivors strong WHEN they work TOGETHER not apart I.e a finely tuned sabo squad is savage, killer now isn't as fun as it used to be as we have so many ######### hoops to jump through its more a mind game then a horror game now, rather play chess at the rate its going, constant baiting dead hards, constant DS jugels, constant crap I got to fish around to even get a single hook, when most these perks are not needed, just understanding the tiles is, almost like we gotta take the dark souls approache of get good then bandage faults with perks


    I personally dont take much meta anymore for the fun of survivors to be surprised by mad grit and agitation, or bamboozle, then constant hex ruin, pops, corrupt intervention and so on, minus BBQ but that's for blood points

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/324539/the-new-killer-is-proof-sadakos-tv-dont-need-cool-down

    The difference is the condemnation meter.

    Condemned needs a rework before Sadako's teleport can be touched.

    The condemnd just be when yr holding the tape to shut down a TV for ever say 30-60 seconds, but tbh the thing is so weak and useless I forgot it even existed

    Be better if it increased by looking at a TV or something defo needs a fix

  • Like how my post went form her height to self promo and sadako tier list.........

  • TV should be placed as follows


    1 at each exit gate

    1 in shack

    1 facing each gen

    Then couple random


    People argu this be op..... you can litterly turn then off and she can use them like once every 60 seconds...... least thell be usable usable the 2-3 times they are a match


    Only other way is half the timer but keep them as they are

  • Cus she is under tuned, my biggest gripe is the stupid head of her camera its to low at times I can't see #########

  • I love sadako not the strongest or weakest killer, but be great if can raise her first person POV camera which wouldn't effect her from survivors perspective.

    Reason being sometimes you just can't see anything, especally in grass or in loops over obsticals where survivors can still see and you can't as they got a slight top down perspective and red stane, even hag isn't as bad, she should be same pov height as pig or hag

    I get its a design choice and logical to her height, but in this case its just frustrating and illogical seen many top streamers like D3ad and Otz comment on it and how it's difficult to see and silly at times and I agree.