Can Boons just be temporary?

I think the magic number would be somewhere between 2 and 3 minutes that they would last. It's pretty clear that if you give survivors the ability to endlessly place them onto dull totems and be virtually uncounterable by killer, you should atleast make them not permanent without being cleansed (unlike hex totems).

Survivors booning every totem counters Hex:pentimento. I had a build dedicated to it against an SWF squad, but they literally booned every god dam totem on the map at the start of the game leaving it near-worthless and a waste of a perk slot/build.

In Pento's description it literally says "true power of hexes". I wish they their design team would occasionally meet with thier balance team, all im saying.

Comments

  • This would make all boons useless. The only one that needs changing right now is CoH.

    Also, Hex: Pentimento, like any other hex, is a perk with a great reward but huge risk. If you don't like the risk of boons, don't bring the perk.

  • Boons are almost fine, it's only CoC is broken, IMO these changes could make it way better experience for killer:

    1. Boons should be louder for killer 2. the sound that plays after placing a boon should have a direction, so you can at least some kind of idea where it placed 3.Killer should breake totems, instead of sniffing them, or it should be and option that will take more time 4.Killer hexes should override boons, for example if 1 totem left, and it's booned, and killer have noed, the totem will be hexed

    Sure all 4 changes are could be overkill, but some of them are should be in game