Bob9
Bob9
About
- Username
- Bob9
- Joined
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Comments
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Let's not only give survivors endgame immortality, but make the killers dumb as a box of rocks. This game will truly be an "Hold M1" simulator then
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Legion's fine as they are. If you can't counterplay a legion then that's a you issue. if you know it is a legion, try to be as far away from other survivors as possible so he won't get power stacks
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You're either that sweaty to win the game before it even started or you're playing against ######### survivors that don't know how endurance works. At endgame, if you have OTR with certain other perks from "######### you killer" category, you're literally immortal and you have a free escape unless the killer has STBFL and you'll just give him stacks so he can catch up faster. Also, if most perks get activated when hooked, killers will just slug. At least the game will last 5 minutes aye?
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Did no one seriously try it on wraith?
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@Xyvielia said:
Yeah, has happened a few times for me.
Feels like I got the stun here, tho it may have been a fraction of a second too early?
That was definetly too early
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@Anthony15 said:
Everyone that plays killer knows how frustrating that the survivors can hold their sprint with no punishment and make it to a pallet. So what if the survivors can run but for a short period amount of time. I think survivors can hold their sprint for 45 seconds, if they run longer than 45 seconds they will be hindered and exhausted for 10 seconds, but they can't run if they what to loose the hindered and recover their exhausted. This would solve the holding sprint problem and making survivors think more carefully if they want to use their exhaust perk.
That would be nice but make the sprint duration longer
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@Zozzy said:
So we all know bhvr is looking at Dead Hard, and they have said they don't like the distance part. I have seen some content creators trying to push the idea that the i frames are the issue with the perk and not the distance. This may be slightly true for ranged killers, but for everyone else the distance is the most aggravating part about the perk.
I am so tired of making a survivor go to the dead side of a loop or making them hesitate, only for them to just hit the undo key and Dead Hard to the pallet or window without any say from the killer. There is no counter to this and it just feels so bad. I wouldn't be as annoyed if the survivor was able to time the i frames when i swing because that actually takes some effort.
Don't listen to them! the distance is the problem.
If you can convince me otherwise, then have a go.
If you think dead hard distance is trash then you're either trash with the perk or you're a new player. Dead hard is fine as it is, just use it better. I'm a killer main and survivors still manage to get me with it even when I bait it out.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2848505#Comment_2848505
Ah yes, 'cuz I can do that when they run for a pallet/window, guaranteeing an extended chase at the cost of dick-diddly.
Bait out the dead hard earlier then 5Head
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@drsoontm said:
Their play-style used to promote camping.
I believe it comes from that time.
I don't like to play nor verse her myself.
People say twins are ez to counter so why they aren't fun to go against?
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@jeremycarinio said:
maybe the devs might need to work on this and give penalties to campers.
you already gave a killer which has the BEST mobility in the game, (which is a paid version of wraith+ freddy) and still they camp?
are these red rank killers now desperate to camp midgame.
Sadako ain't completely invisible unlike wraith
also, you expect killers not to camp when survivors are tbagging, auto clicking with flashlights, having 0 sense of danger and healing in front of the killer? give penalties to the survs first, camping won't be a problem anymore, trust me
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@lavars said:
https://forum.deadbydaylight.com/en/discussion/comment/2841552#Comment_2841552
SBMM= Skill based match-making (kills/escapes count to your MMR-> basically a hidden score that determines how "good" you are)
can i see those stats? never saw those in game so idk what the hell is that
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@Lochnload_exe said:
One of the biggest problems with R6S is the community. It is a unique game, with support that has lasted a long time and it is trying its best to improve and keep the game going. What is funny is that it is working. For the serious players of R6S (Rainbow Six Siege) they all really enjoy the changes and new content the devs are doing. The apparent and growing problem, though, is the community. The community has been reaching a "long-time" point of its life where there are senior players that know the game in and out, new players that just got into the game, and average players that haven't been playing for the longest time but aren't new.
The problem exactly is that the community, each demographic, believes they know what the game needs, they know how the game should be, and what the devs should do. Not suprising at all, each of those viewpoints are completely different. Casual players think some of the tryhard things need to stop being pushed, and that "grrrrr the devs only change stuff for pros!!!" while the tryhards that are trying to go pro, but aren't anytime soon lol, say "the devs only change for the casuals, get good bad scrubs grrrrrr!!"
Hence, nothing really feels better if you aren't in a demographic. If you just want to try new things, or try to play serious, or just have fun, or try something the community deems "toxic", you got a bunch of people ruining it for you.
I have played R6S for about 4 to 5 years now and I got to see this growing community problem first hand and now with DBD, another game I've played for the same time-frame.
It really sucks when, despite what people are saying, the devs definitely are making huge improvements. You can't enjoy them though, because you are either a dirty survivor main or an trash baby killer. Playing both sides and wanting to just be good at the game and understand the game at a basic level not possible, never heard of it.
Long-term DBD players are still good at the game, and realize the game isn't that unbalanced but it just takes a lot of skill (but being boring is definitely a different conversation and also subjective), average or casual players usually stick to one side and make up a large of the base, and then newer players that tend to trip or fall into that middle category.
The game isn't horrible, the devs aren't just repeatedly destroying the game, they are making good steps in the right direction. Should some things have happened way faster than they really did? Oh definitely. Is the game perfect? NO and there are still changes that need to happen, but this community feels so separated in what the game actually needs, it is no surprise things aren't being done fast. I don't know how many more "survivor bad killer good" or vice versa this community can take, and I know it definitely isn't a forum problem. The subreddit, twitter, almost everything has this same problem.
DBD is going down the R6S road, where the game isn't even the problem anymore, it is the community.
Nerf Pig
We can't do anything except crying about it. Devs will never fix matchmaking for example. This game gon die like every other game
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@lavars said:
https://forum.deadbydaylight.com/en/discussion/313388/matchmaking-fix-when
1k hours mean nothing as a number.
I got him when i played killer:
https://us.v-cdn.net/6030815/uploads/YS3JTEAYGCZ6/image.png
he was a survivor in an SWF, the other had 3000h the others around 500h.
I have 300h as I type, back then more like 130h (luckily I send it to a friend as I think it was super funny).
These times are always weird when you check achievements or other games, some people have 50+ games with a lot of hours. Some people play 50/50 on both sides, some others just play one side etc. it's super hard to say how much playtime tells about skill.
The SBMM literally doesn't work at all, after this time we should have enough players in the right skill levels (especially mine, lmao). But i often get people with 50h or multiple thousands. In the end, it means nothing, neither as a survivor nor a killer.
You can keep a game open and you still get "playtime".
We can't see our or others' MMR or "skill level" the emblems were a somewhat reference. And i see a ton of these posts which means we need some transparency. It would help a lot.
what does sbmm or mmr even mean?
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@Phasmamain said:
Can’t when the majority play 1 side
and what do you mean by that?
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Nah, the game's completely unbalanced on killers side, matchmaking is broken, the amount of toxicity makes me wanna throw the keyboard out the window, the amount of griding is as horrible as everything else. This game is fun when you start it and heard how to play from your friend that sweats the game and get first ez wins. Then, you're the one being stomped cause of crappy matchmaking.
I mostly played killer btw.